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Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by Ace17 on Wednesday April 24, 2019 @02:33AM (#19736065)
I fail to see how this takedown benefits Nintendo.

How could a C64 port of a NES game released more than 30 years ago could threaten any sale of anything ?

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by wodenokoto on Wednesday April 24, 2019 @04:24AM (#19736517)
They are selling their old NES games still, both through Nintendo Switch Online subscriptions and what ever is left in stock of the NES Classic.

This is not some sort of abondonware.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @05:14AM (#19736720)
So, just to complete your thought here: the way that you are answering the question "How could a C64 port of a NES game released more than 30 years ago could threaten any sale of anything?" is to suggest that people are going to buy a C64 to play Super Mario Bros instead of a Switch?

That's what you're saying?

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by benj111 on Wednesday April 24, 2019 @08:35AM (#19737712)
Yes, and your old NES cartridge is infringing because obviously you have to repurchase it every generation. You can't keep enjoying these games without the rights holder getting paid, and don't even think about trying to sell it.

Owning a game? The very idea.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by askl on Wednesday April 24, 2019 @05:58AM (#19736920)
Maybe I still have a C64 at home and don't want to switch to a Switch?
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by wodenokoto on Wednesday April 24, 2019 @05:57AM (#19736915)
I’m saying of course they are not going to approve of pirating of their active software, regardless of the channel.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @06:49AM (#19737131)
Wait, pirating? I thought the issue here was supposed trademark infringement?

The person to whom you were responding just asked what sales Nintendo might plausibly be losing. I'm trying to understand if you're answering that question or just making a different point (ie, that even if they don't lose sales or suffer any loss at all, they'll still do this because reasons).

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by benj111 on Wednesday April 24, 2019 @08:28AM (#19737674)
Well pirating is a high seas thing. Applying it to IP is basically rights holder propaganda. If you don't take issue with that usage it isn't a massive leap to apply it to trademark infringement.

The Rubicon has been crossed, it's piracy because there's a theoretical possibility that the rights holder isn't making as much money as the theoretical maximum.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by Cthulhu_ on Wednesday April 24, 2019 @05:56AM (#19736912)
That is one argument that is often made, however the real issue is that if Nintendo doesn't do this takedown, does not protect its intellectual property, they may lose it entirely - to retain a copyright you have to actively defend it.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @06:00AM (#19736929)
Please. What's the actual scenario you are envisioning here? Do you really, honestly believe that a jury is going to conclude that Nintendo is no longer the rightful owner of a trademark on Mario? Because they didn't take legal action against a C64 port? And what copyright are you talking about anyway? I thought this was a discussion about the Mario trademark?

This "you have to defend your IP" nonsense very quickly veers into propaganda in my estimation. Stated better here: https://www.eff.org/deeplinks/2013/11/trademark-law-does-not...

There is no realistic timeline in which the outcome you are suggesting comes to pass.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by classichasclass on Wednesday April 24, 2019 @06:01AM (#19736933)
I think you're thinking of trademark defense, not copyright.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by pbhjpbhj on Wednesday April 24, 2019 @08:20AM (#19737617)
It's also false for TM.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by boomlinde on Wednesday April 24, 2019 @04:07PM (#19742118)
Depending on who you ask, failure to police your trademark may either weaken it or outright serve as evidence of abandonment by genericization. Either way, it may lessen your claim to the mark.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by pbhjpbhj on Thursday April 25, 2019 @04:42PM (#19752325)
>evidence of abandonment by genericization //

That's not at all how genericisation works it's really quite the opposite of abandonment.

The way one abandons a registered trademark, assuming we're talking about the registered rights [I only know about the un-registered rights in the UK, not sure what the scope of unregistered marks is in USA], is by not paying your renewal fees.

What it may do is reduce your damages claim to actual damages from the point when you notify the infringer.

Regardless, even if it were the case that one was required to notify all users there is always the option to offer a limited license for use of marks, so the layman idea of "you have to prosecute or you'll lose your mark" would still be wrong under such a regime.

Whilst the law is not logical, if you think about it allowing the law to work in the way claimed would actually provide a route to easily invalidate any [registered] trademark. One would simply use the mark for trade in a hidden way that the owner could not discover, the failure to notify of the infringement would then -- if the common wisdom held -- invalidate the mark and cause it to be abandoned. Millions of people would be falling over themselves to register Microsoft all the time because they were selling a product using that name and MS never notified them; it would be an entirely unworkable system.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by hobbe80 on Wednesday April 24, 2019 @06:55AM (#19737163)
It won’t, of course. But Nintendo has chosen to defend their trademarks always - which is a simple solution, doesn’t require anyone to make a decision “should we allow this or not”. This case might’ve been an easy call to allow, but by always doing this, for all cases, they don’t need internal discussions on more grey area instances.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by stingraycharles on Wednesday April 24, 2019 @02:36AM (#19736084)
It's probably related to trademarks: you lose a trademark if you don't enforce it. If they let this go, chances are they would lose the Super Mario trademark, which would hurt them.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by glenndebacker on Wednesday April 24, 2019 @03:48AM (#19736381)
I hear that a lot but it's certainly not that black and white.

* Capcom for example allows fan games as long as you don't profit off them. There are a couple of Megaman games for example.

* Konami allowed the fan game "Castlevania: The Lecarde Chronicles 2" as long as they did not profit from the game.

* Valve allowed the HL fan game Prospect - https://store.steampowered.com/app/399120/Prospekt/

And there are other examples out there. Nintendo could perfectly allow it under certain conditions. Did Sega not work for Sonic Mania with somebody who made sonic fan games for example?

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @05:16AM (#19736729)
> If they let this go, chances are they would lose the Super Mario trademark

You can't be serious. Are you saying that, sitting on a civil jury hearing a lawsuit at some future date, you'd conclude that Mario - one of the most recognizable fictional characters in the world - is no longer a trademark of Nintendo because a third party made a C64 clone of the game?

I don't understand how you view this as the likely outcome. Nothing even close to this has ever happened ever.

> Quite simply, the view that a trademark holder must trawl the internet and respond to every unauthorized use (or even every infringing use) is a myth. It’s great for lawyers, but irritating and expensive for everyone else. And when done clumsily or maliciously, it chills free expression.

https://www.eff.org/deeplinks/2013/11/trademark-law-does-not...

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by ben_w on Wednesday April 24, 2019 @07:48AM (#19737426)
> It’s great for lawyers, but irritating and expensive for everyone else. And when done clumsily or maliciously

I’m not arguing the truth of the claim, but consider: if a lawyer advises you to defend your trademarks and that you could lose them if you don’t, would you risk it? There’s no obvious upside to being nice in cases like this.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by noonespecial on Wednesday April 24, 2019 @09:19AM (#19738000)
>There’s no obvious upside to being nice in cases like this.

Sure there is. Good PR. Your lawyer will advise you to do all sorts of things that are PR suicide to avoid nearly non-existent legal risks if nothing more than to cover themselves.

One of the most important jobs an executive has is to rein in the lawyers to keep them from publicly embarrassing the company.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by DanBC on Wednesday April 24, 2019 @09:20AM (#19738012)
Defending trademarks includes saying "this is our trademark but we'll allow you to continue using it so long as you're non commercial and making it clear that this is an unofficial build".
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by boomlinde on Wednesday April 24, 2019 @04:16PM (#19742187)
> Are you saying that, sitting on a civil jury hearing a lawsuit at some future date, you'd conclude that Mario - one of the most recognizable fictional characters in the world - is no longer a trademark of Nintendo because a third party made a C64 clone of the game?

No, but if hundreds or thousands of third parties are left free to brand their games "Super Mario" it may have an adverse effect on the claim to the mark, which when someone uses the mark to compete with Nintendo in an actually substantial way may be used to their defense.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by carlosperate on Wednesday April 24, 2019 @05:52AM (#19736890)
> Nothing even close to this has ever happened ever.

Famous last words...

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @06:48AM (#19737121)
But seriously for a second: can you describe how you actually envision this (or anything vaguely like this) ending in a civil verdict concluding abandonment of this (very well known) trademark?

Like, walk me through step-by-step how Mario becomes Escalator.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by will_brown on Wednesday April 24, 2019 @07:07AM (#19737208)
Fitbit was sued by Fitbug and while likely would have had a strong claim of infringement the court found Fitbug lost its rights to enforce the mark against Fitbit because the delay in eneforcement.

Similarly Eat Right Foods lost a similar case for their mark “Eat Right” to Whole Foods for their delay in enforcing the mark.

The mark holder doesn’t have to take action in every infringement as you say, of course...but if it can be proven the mark holder knew or should have known that’s kind of the threshold legal issue.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @07:20AM (#19737266)
The fact that you are having to reach a thousand miles just shows how ludicrous this is.

In both of those cases (and every other similar case), there was genuine confusion between marks. Whom in this case is Mario going to be confused for?

I just can't imagine anybody sitting on a jury and saying, "yeah, I"m going to find in favor of the would-be infringer here because Nintendo didn't go after that C64 port that one time in 2019." I mean, seriously?!

We're talking about Nintendo losing the trademark over Mario - a household name and likeness. Nobody is going to be confused about Mario, and nobody is going to start using the word "Mario" to generically mean a platform jumping character.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by will_brown on Wednesday April 24, 2019 @08:03AM (#19737525)
How was I reaching? I have two examples of companies who had trademarks, their marks were knowinglying infringed, they lost their otherwise legal right to enforce the mark for failure to do so timely.

>yeah, I"m going to find in favor of the would-be infringer here because Nintendo didn't go after that C64 port that one time in 2019."

That’s not how Law works. Your mixing confusion in the market place and laches...the jury doesn’t pick and decide what laws apply.

If I saw a T-shirt with Mario on it for example, or a Mario game...I would surely think the owners of the Mario marked either created or licensed the work...that’s the definition of confusion anyway, but that’s not the issue being discussed.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by cjslep on Wednesday April 24, 2019 @08:15AM (#19737589)
> the jury doesn’t pick and decide what laws apply

Effectively, you are right. But technically, they can. Via jury nullification. But if you know about this, then you typically get immediately weeded out during the selection process.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by jMyles on Wednesday April 24, 2019 @09:20AM (#19738016)
> How was I reaching? I have two examples of companies who had trademarks, their marks were knowinglying infringed, they lost their otherwise legal right to enforce the mark for failure to do so timely.

You picked two examples where confusion over the nature of the mark was the turning point in the case. I ask again: whom is Mario being confused for here?

> That’s not how Law works.

This is precisely how civil law works. Precisely. The fact that you cherry-picked a case that ended in summary judgment does not change this.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by will_brown on Wednesday April 24, 2019 @12:51PM (#19740293)
>This is precisely how civil law works.

How many trademark cases have you litigated?

How many cases have you won/lost on summary judgment? SJ is taking all facts in a light most favorable to the nonmoving party they still lose as a matter of law...a jury wasn’t even needed to make a finding of fact, because the prevailing parties were entitled to judgement as a matter of law. It’s pretty damn persuasive.

Who is Mario being confused for? Again not how the law works at all...no one is confusing Mario, the infringing Mario is being confused for a legit Mario, that would be a part of the infringement claim. Again if I start making Mario T-shirt’s the public would be confused about the origin and think it’s legit product...why wouldn’t they? But it’s not it’s an infringing product trading off the good will of the mark, you bet any infringers would defend a trademark claim by showing the Mario trademark owner has abondoned the mark, and present evidence of the owners knowing people copied the Mario games/marks and they didn’t take any action to enforce it.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by qaucnnnsicuwbr on Wednesday April 24, 2019 @03:18AM (#19736260)
I'm no copyright lawyer but couldn't they have issued a licence to use the trademark to the author if this was the case?

They could have supported this as a homage to the franchise, supported their fans creativity, and gotten lots of free publicity to boot.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by andai on Wednesday April 24, 2019 @04:44AM (#19736606)
Here we see not the absence of a way, but of a will.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by estomagordo on Wednesday April 24, 2019 @03:41AM (#19736349)
That does not explain why less draconic companies still get to keep their trademarks.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by pbhjpbhj on Wednesday April 24, 2019 @08:22AM (#19737629)
It's not true. If it were then any company could easily give a no-cost license, take-down is in no way a requirement.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by babuskov on Wednesday April 24, 2019 @03:01AM (#19736179)
As far as I know, the current Nintendo Switch Online subscription that is bringing Nintendo money right now has a port of that old NES game as one of the games you get to play for free as long as you keep paying the subscription. Nintendo can easily argue that having a freely available port you can play lowers the value of their Online subscription service.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by darklajid on Wednesday April 24, 2019 @03:47AM (#19736374)
How many (working!) C64 are in circulation though?

A random lawyer might not consider that, but if anyone thought this through? I don't think there's any measurable impact on any Nintendo business, at all. Maybe, _maybe_ the inverse: Support a fan project like this and the middle-aged C64 fan base - even those not owning one anymore - might be even more inclined to buy Nintendo products?

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by classichasclass on Wednesday April 24, 2019 @06:40AM (#19737093)
A better analysis might also be to consider emulators as well. Since virtually any desktop system of any recent vintage can run a C64 emulator capable of running this game, the actual number of "compatible systems" may be much higher.

This is more to say that a defense of the authors of this port may not want to make such an argument.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by yellowapple on Friday April 26, 2019 @01:04PM (#19759605)
There are already abundant NES and SNES emulators for just about every reasonably-modern desktop and mobile platform. The popular games like Super Mario Brothers are almost always the first to be used in compatibility tests.

Needless to say, virtually any desktop system of any recent vintage can already run pretty much the entirety of the NES and SNES library; that ship has not only already sailed, but has circumnavigated the globe.

A C64 port of a Mario game is absolutely at most a blip in the increase in portability. If one's goal is "I want to play Super Mario Brothers on my PC", then that player's probably gonna reach for RetroArch and one of the various NES-emulating libretro cores instead of reaching specifically for a C64 emulator to play a presumably-buggier-and-uglier port of it to an entirely different system.

And there are numerous SMB roms floating around on the Internet. That ship has sailed, circumnavigated, and sailed and circumnavigated again while crewed by the descendants of the original crew - that is, a C64 port does not make that situation any "worse" for Nintendo.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by hopler on Wednesday April 24, 2019 @08:09AM (#19737559)
Emulators have been SMB compatible for decades. A C64 Port adds nothing in that area.
Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by kakwa_ on Wednesday April 24, 2019 @08:57AM (#19737847)
The emulator alone is not an issue, and indeed you have NES emulators that are as, if not more, capable.

But free NES ROMs download websites or equivalent are illegal.

Here, the combination of a port+the existence of an emulator provides a way to play the game without honoring the copyright (in fact, even the limited pool of actual C64 is an issue), even if it's a bit convoluted and a lot of work to play one game.

As much as this port is a cool achievement, and probably actually helps cultivating the nostalgia around the game, Nintendo has every right to issue this DMCA.

That being said, the usual copyright duration seems a little excessive for old computer programs and games.

Re:Super Mario Bros. Commodore 64 Fan Port Hit with DMCA by qaucnnnsicuwbr on Wednesday April 24, 2019 @03:15AM (#19736244)
But is a port running on the Commodore _really_ competing? It's only playable by a small slice of players.

If anything, it shows fans are pasionate about the franchise and it's generated a lot of buzz around it in the last few days.