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Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by jordanpg on Tuesday April 16, 2019 @09:34AM (#19673416)
I love interactive fiction (as these types of games are now denoted) then and now. In principle. There are possibilities with the text-only canvas that are not even conceivable in other media.

But really, does anyone have time for these games anymore? Playing these Infocom games is a multi-month project, with a significant amount of note-taking, manual mapping, and patience (read: replay) required. To call the "parser" interface limiting is an understatement, especially where it concerns dialog.

See https://ifdb.tads.org/viewgame?id=aearuuxv83plclpl and https://hadeanlands.com/ for modern examples. They've tremendously expanded on the old guard, both in technological terms and in creativity, and yet still suffer from the same fundamental limitations.

I don't know what the future holds for IF, but more evolution is needed before these games can compete for mindshare in the 21st century. I read a lot, but I just can't make the time for these kinds of games anymore. Not even close.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by adelrune on Tuesday April 16, 2019 @09:55AM (#19673610)
Have you tried any of the modern games other than the two you linked ? A lot of the games being made right now are shorter and punchier than the classic infocom games.

Suveh nux (https://ifdb.tads.org/viewgame?id=xkai23ry99qdxce3) is a great example of a modern game that is short, interesting and uses the medium in an interesting manner.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by anthk on Wednesday April 17, 2019 @09:39AM (#19682416)
Anchorhead, Jigsaw, Curses... aren't so short.
Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by psychobabble on Friday April 19, 2019 @10:35AM (#19699944)
wat? Anchorhead took me an evening to complete.
Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by neetodavid on Tuesday April 16, 2019 @09:44AM (#19673507)
My friend made a twine game (no longer online, lost to time, darn) that I absolutely loved. It used the hyperlink interface as a way to dive deeper into ideas. And to meander and reflect.. eventually to navel gaze..

Text parsing is probably still a clumsy interface if the goal is to write natural language commands, but if the designer goes with the grain of the interface there is plenty of opportunity for compelling work

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by brlewis on Tuesday April 16, 2019 @02:25PM (#19676029)
Do you have statistics on how much time people spend playing Candy Crush or other modern games? I think a lot of people have spent 70 hours watching Game of Thrones.

But if length is really a problem, making shorter versions wouldn't be hard.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by jordanpg on Tuesday April 16, 2019 @03:00PM (#19676317)
My point is that playing IF games is a major commitment, unlike Candy Crush or watching any TV show, which are 0 commitment activities.

There is no casual playing of HHGTTG or Zork or Hadean Lands.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by aaaaaar on Tuesday April 16, 2019 @09:19PM (#19678843)
You play it casually just like you read a fiction paperback casually.

In the annual interactive fiction contest, the judges get 2 hours to evaluate ba game. So many new games aim for that to be the playing time.

From what I remember some old Infocom games like Enchanter (which takes place in the Zork universe) don't take very long to finish (definitely less than a standard $60 video game console video game).

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by textfiles on Tuesday April 16, 2019 @09:41AM (#19673482)
I don't think the posting of the source code was meant to encourage you to play the games.