adelrune
Re:JetBrains working on higher-abstraction programming language
on Thursday August 14, 2025 @01:11PM (#44902995)
Inform 7 ?
Re:Emacs Is Not Enough
on Saturday January 14, 2023 @10:10AM (#34380862)
Even then, you could write a print function that writes morse code pattern to the led :p
Re:Snakeware – Linux distro with Python userspace inspired by Commodor...
on Wednesday September 28, 2022 @07:35AM (#33006765)
I don't think it has "taken off" but last time I looked it was very usable and feature rich and I found no reason not to use it.
Re:Becoming a Synth Dynamo
on Tuesday January 18, 2022 @07:49AM (#29978240)
Why bother with learning a special "image editing" application ?
Why can't folks make good looking pictures from just code ?
Algorithms implemented in soft synths need to take certain things like aliasing into account and if every musicians had to bother with that, there would be much less EDM for you to enjoy.
Re:Use Alacritty instead of Termite
on Friday May 07, 2021 @11:26AM (#27076936)
I switched to termite when I rethought my setup to minimize my usage of the mouse. I don't think I would have changed for cosmetic features or benchmark reasons.
Re:We were promised Strong AI, but instead we got metadata analysis
on Monday April 26, 2021 @08:23AM (#26941753)
You see, that's what the chips in the vaccines are for /s
Re:The Magic Kernel
on Monday March 22, 2021 @08:06AM (#26539666)
The n-gate person put this fake captcha to prevent people from accessing their site when hackernews is the referer.
Just paste the address in your address bar !
Re:Guitar Decomposed: 5. Mutating the Third
on Friday May 29, 2020 @03:55PM (#23354741)
A bunch of the examples lead to a 404. Also his research is really mind blowing stuff, I was in disbelief when I heard the first few examples.
Re:Guitar Decomposed: 5. Mutating the Third
on Friday May 29, 2020 @09:01AM (#23349408)
William Sethare has done a good amount of research into adaptatively tuning music so that the intervals are always simple ratios. You can find some examples of this here : https://sethares.engr.wisc.edu/html/soundexamples.html
Unfortunately some sound examples are missing but a few of them are still online.
Re:Gadgets That Refuse to Die
on Tuesday April 07, 2020 @10:26AM (#22803473)
The octagon gate is actually a hindrance for some techniques in melee, notably wavedashes and shield drops.
Re:What Happened to 'Miegakure,' the Game That Promised the 4th Dimens...
on Friday May 24, 2019 @04:31PM (#20005015)
Dungeon Crawl Stone Soup (https://crawl.develz.org/) is an excellent game that has a very open development process while keeping clear design goals.
Re:Source code for Zork, Hitchhiker’s Guide, and other Infocom games
on Tuesday April 16, 2019 @09:55AM (#19673610)
Have you tried any of the modern games other than the two you linked ? A lot of the games being made right now are shorter and punchier than the classic infocom games.
Suveh nux (https://ifdb.tads.org/viewgame?id=xkai23ry99qdxce3) is a great example of a modern game that is short, interesting and uses the medium in an interesting manner.
Re:Neural Style Transfer for Musical Melodies
on Thursday January 11, 2018 @01:54PM (#16126619)
Recording reverb from real space is as simple as recording an impulse (firing a gun or anything that makes a short high intensity noise) in a room and then convolving that with the audio you want to add reverb to.
The only limits to this is how close to a perfect impulse you can generate.
Re:Bitcoin has little shot at ever being a major global currency
on Thursday January 11, 2018 @07:52AM (#16123364)
"massively efficient" ? Have you seen the amount of electricity bitcoin consumes with useless computations ?