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Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by brlewis on Tuesday April 16, 2019 @02:25PM (#19676029)
Do you have statistics on how much time people spend playing Candy Crush or other modern games? I think a lot of people have spent 70 hours watching Game of Thrones.

But if length is really a problem, making shorter versions wouldn't be hard.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by jordanpg on Tuesday April 16, 2019 @03:00PM (#19676317)
My point is that playing IF games is a major commitment, unlike Candy Crush or watching any TV show, which are 0 commitment activities.

There is no casual playing of HHGTTG or Zork or Hadean Lands.

Re:Source code for Zork, Hitchhiker’s Guide, and other Infoc... by aaaaaar on Tuesday April 16, 2019 @09:19PM (#19678843)
You play it casually just like you read a fiction paperback casually.

In the annual interactive fiction contest, the judges get 2 hours to evaluate ba game. So many new games aim for that to be the playing time.

From what I remember some old Infocom games like Enchanter (which takes place in the Zork universe) don't take very long to finish (definitely less than a standard $60 video game console video game).