I think he was trying to deflect criticism directed towards the game. Keep in mind that the media was presenting SimCity not as just a game, but as a clever teaching tool for children to understand finance and local government. Okay, great. Whatever sells the game, right?
Then actual economists and city planners start to comment about how the game isn't realistic at all and fudges the numbers in such a way to incentivize certain play styles without showing the trade-offs that are involved in real life. At that point, Braun has to admit to the biases in the game, but he can't say anything so extreme to lose the free advertising his product is getting from schools and teachers and parenting magazines that are telling parents to buy the game for their children.
And although I'm a proponent of mass transit, it's not perfect. I believe SimCity only represents the upfront cost of mass transit and discounts the recurring maintenance costs, while road maintenance costs are inflated. But now were debating specific mechanics of a game other than the one this thread is about.
I mentioned Magnasanti in another part of the thread. In Magnasanti, there is only mass transit. No roads at all. I don't think I'd like living in a place like that where government-owned transportation decides where and when I can travel.
But that's exactly my point. There are two sides to every coin and I think it's important to represent the pros and cons of the choices the player is presented. There's no such thing as a purely positive or negative decision when it comes to city planning.
That is hardly "a lot of conservative politics baked into the design of the game", nor would any such politics be "potentially damaging to the kids who played it".
If somebody gets a harmful lesson from the game, it is that you can have a viable modern city without any place to drive a truck.
Although I think many American cities could benefit from more mass transit choices, I agree that I certainly wouldn't want to live in a city where mass transit was the only option. It would mean a government-controlled entity would be dictating when and where I could travel. I don't like the sound of that.
And to me it was allways clear that this is just a legal disclaimer.
Of course games and videos reflect reality. Not 100% accurate, no, and some allmost 0% but btw. no scientific model does 100%, even though they are obviously more accurate and I would like more games to be based on scientific models.
But for example angry birds, very succesful, obviously fiction, but the core game mechanic is a physic simulation(Box2D) which works as realistic as a 2d computer can work in a game, so you can learn about kinetics with it.
But they repeat them.
And since you were the one who insulted someone with the assumption that they just realized that SimCity is just a game, it is a bit laughable to accuse me of pedantry, because I told you, that games do have a base in reality.
If you really want to know when I realized that the real world doesn't work like SimCity, it was when I was in college and I started actually paying attention to the news and what was going on in the cities and towns I lived in.
On another note, I'm really excited to see that A Pattern Language was an inspiration for this sim. That seems like a great start!
[0] https://www.nydailynews.com/pixel-gaiety-costs-job-article-1...
It's OSS so you can do that yourself if you think such a thing should exist.
If that topic interests you, I can recommend Weapons of Math Destruction by Cathy O'Neil, and Algorithms of Oppression by Safiya Noble.
I'm a programmer myself, so I understand if people are initially defensive about these topics. But it's important to me that I never write software that's harmful to people, so I try to check my biases as I create software to avoid these more insidious issues. It's easier to spot issues that may arise due to programming machinery that could crush a person, for example. Or software designed to estimate fuel usage for an airplane. It's much more difficult to spot inequity of minorities in software.
There's plenty of examples out there of biased AI in response to biased training sets.
If you're more interested in the dystopia that must be created in order to "win" SimCity, here's a couple of interesting articles. (I think they've been shared here before.) By taking the game to its absolute extremes, it becomes clearer what the simulation considers most important and valuable, thereby laying bare some of the biases inherent in the game's design.
https://rumorsontheinternets.org/2010/10/14/magnasanti-the-l...
https://www.vice.com/en_us/article/4w4kg3/the-totalitarian-b...
I personally see the evidence overwhelmingly support the "right wing" view that low taxes and an absence of restrictions on contract freedom bolster economic growth, and I think that is what most analyses by economists conclude, which is why leftists have had such a problem with the Economics field for such a long time, and why Economics has had held out so long among the social sciences in becoming dominated by those who hold left-wing views (though that's been changing in recent decades).
This article from 1992's LA Times quotes Maxis president Jeff Braun saying how they're pushing a political agenda. Specifically pro-mass transit and anti-nuclear power.
https://www.latimes.com/archives/la-xpm-1992-10-02-vw-391-st...
What really opened my eyes, though, was this excellent article from LOGIC magazine about how Will Wright based the entire simulation on the work of Jay Wright Forrester. I don't know if it was a conscious choice to adopt Forrester's extremely conservative social policies, or if Will Wright just happened upon a bunch of ready-made algorithms he could use. But the result is the same. SimCity teaches us many fallacies about urban planning and finance that Republicans have historically used to justify certain policy choices.
https://logicmag.io/06-model-metropolis/
My point is just to be very conscious of the biases you're encoding into the logic of your game. What may just be a game to you may be someone's first lessons in politics.