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Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @04:56PM (#19586963)
I appreciate the sentiment and always suspected as much about SimCity. My goal for Citybound is really a meta one: to be flexible enough to try out any number of government and planning styles and for the simulation to be tweakable enough to set up any real-life or imagined political context for a city.
Re:CityBound – An open source city simulation game in Rust by Lowkeyloki on Friday April 05, 2019 @05:03PM (#19587030)
That's good to hear. I think making it open source is already a step in the right direction. City planners who were critical of SimCity at the time often pointed to the game being a black box, so you couldn't examine, much less tweak, the assumptions built into the simulation.
Re:CityBound – An open source city simulation game in Rust by BRAlNlAC on Friday April 05, 2019 @05:29PM (#19587217)
If that is truly your goal, it is a noble one, but in that case baking the pathfinding into the roads seems like a bad design choice. People get lost driving in a convoluted city a lot even with GPS, but much less so in a regular blocked city.
Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @09:46PM (#19588639)
Making them get lost is as easy as picking a random turn instead of the correct one with a certain probability.