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Re:CityBound – An open source city simulation game in Rust by burfog on Saturday April 06, 2019 @01:59AM (#19589503)
According to your article (other comment) on Magnasanti, "There are no roads — all transit is mass transit."

That is hardly "a lot of conservative politics baked into the design of the game", nor would any such politics be "potentially damaging to the kids who played it".

If somebody gets a harmful lesson from the game, it is that you can have a viable modern city without any place to drive a truck.

Re:CityBound – An open source city simulation game in Rust by Lowkeyloki on Sunday April 07, 2019 @04:50AM (#19595636)
I regret calling out any particular political ideology by name. It's true that not all of the biases baked into the game are conservative with the bias toward mass transit being a great example of liberal bias. I meant those as two separate thoughts, but I failed to properly express that.

Although I think many American cities could benefit from more mass transit choices, I agree that I certainly wouldn't want to live in a city where mass transit was the only option. It would mean a government-controlled entity would be dictating when and where I could travel. I don't like the sound of that.

Re:CityBound – An open source city simulation game in Rust by door5 on Sunday April 07, 2019 @10:12AM (#19596876)
The government can blockade roads and impound/boot your car. They also maintain roads. Many low-income people rely on public transit as their only transit option already. If your fear is that the government is going to turn against its own citizens and use public services as a weapon, public transit should be the least of your worries. You could easily say the same thing about municipal water or electricity.