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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @08:33AM (#19461905)
Maybe teams could use tools like AI Gigapixel (discussed on here yesterday) to upsample older textures?

I agree with you that there is asset work to be done, but I bet there are tools out there that can simplify and automate this process quite a bit today.

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by codetrotter on Friday March 22, 2019 @11:09AM (#19463260)
I couldn’t find the tool you mentioned but I found a thread on another site about a GAN that can upscale images, and using that one to generate highres textures.

https://www.resetera.com/threads/ai-neural-networks-being-us...

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @12:03PM (#19463847)
And here's the AI Gigapixel tool:

https://topazlabs.com/ai-gigapixel/

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @12:00PM (#19463811)
This was the article linked in the thread from yesterday.. It relates to upsampling TV show special effects but I think similar tools could be used:

https://captrobau.blogspot.com/2019/03/remastering-star-trek...