Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by codetrotter on Friday March 22, 2019 @11:09AM
(#19463260)
I couldn’t find the tool you mentioned but I found a thread on another site about a GAN that can upscale images, and using that one to generate highres textures.
https://www.resetera.com/threads/ai-neural-networks-being-us...
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by sbarre on Friday March 22, 2019 @12:03PM
(#19463847)
And here's the AI Gigapixel tool:
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by sbarre on Friday March 22, 2019 @12:00PM
(#19463811)
This was the article linked in the thread from yesterday.. It relates to upsampling TV show special effects but I think similar tools could be used:
https://captrobau.blogspot.com/2019/03/remastering-star-trek...
I agree with you that there is asset work to be done, but I bet there are tools out there that can simplify and automate this process quite a bit today.