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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by navaati on Friday March 22, 2019 @06:04AM (#19460978)
Now it's not like it's only an engine change, for this to work they added PBR layers (metalness, emission, normal, yada yada) to all textures here, and that's a big artistic work.

That said… gimme gimme gimme Half Life 1, plssssssss :D !

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by kowdermeister on Friday March 22, 2019 @06:11AM (#19461020)
HL1: Yes please, it would look so cool.

> they added PBR layers

and fluid simulation for explosions

I'd rolling in joy for Max Payne and GTA San Andreas :)

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by LeonM on Friday March 22, 2019 @07:43AM (#19461587)
HL1 already has a modern remake, check out 'Black Mesa' on Steam. It's really good.
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by thecatspaw on Friday March 22, 2019 @10:31AM (#19462841)
As someone passionate about hl1, I dont like Black mesa. Yes it looks nice, but gameplay wise it seems lacking to me. It feels very slow to move, bhopping has been nerfed to death.

It feels more like a reboot than a remaster

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by crysin on Friday March 22, 2019 @01:52PM (#19465011)
From what I remember of Black Mesa, it felt more like Half-Life 2, control wise, than Half-Life. So for people who played Half-Life 2 first, Black Mesa probably feels more natural.
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by yellowapple on Friday March 22, 2019 @07:28PM (#19467905)
This is unsurprising, since they're both on the Source engine.
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @08:33AM (#19461905)
Maybe teams could use tools like AI Gigapixel (discussed on here yesterday) to upsample older textures?

I agree with you that there is asset work to be done, but I bet there are tools out there that can simplify and automate this process quite a bit today.

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by codetrotter on Friday March 22, 2019 @11:09AM (#19463260)
I couldn’t find the tool you mentioned but I found a thread on another site about a GAN that can upscale images, and using that one to generate highres textures.

https://www.resetera.com/threads/ai-neural-networks-being-us...

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @12:03PM (#19463847)
And here's the AI Gigapixel tool:

https://topazlabs.com/ai-gigapixel/

Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by sbarre on Friday March 22, 2019 @12:00PM (#19463811)
This was the article linked in the thread from yesterday.. It relates to upsampling TV show special effects but I think similar tools could be used:

https://captrobau.blogspot.com/2019/03/remastering-star-trek...