Re:Create your own game engine but don't use it (2017)
by cnasc on Saturday February 09, 2019 @09:50AM
(#19122533)
Hard to beat Löve2D! https://love2d.org/
Re:Create your own game engine but don't use it (2017)
by bit1 on Saturday February 09, 2019 @10:58AM
(#19122890)
Came here to say the same! I'm a C++ programmer by day, but I love the speed at which I can bang out a prototype in Love2D (Lua).
I found kikito's[1] bump, gamera, and anim8 libraries to be excellent complements to Love, adding a few of the otherwise missing elements.
Re:Create your own game engine but don't use it (2017)
by Bernard_sha_256 on Saturday February 09, 2019 @09:42AM
(#19122493)
I've heard good things about Godot, MIT license written in Go I think.
I've seen it's praises on HN, but I'm not a game dev so YMMV.
Re:Create your own game engine but don't use it (2017)
by slezyr on Saturday February 09, 2019 @09:44AM
(#19122499)
> written in Go
In C++ and their python-like language with bindings to other languages.
Re:Create your own game engine but don't use it (2017)
by krapp on Saturday February 09, 2019 @09:55AM
(#19122557)
Godot is OK, I really don't like GDScript and as far as I know its 3D support is lackluster. I check the Godot subreddits now and then to look at projects and nothing is really impressive.
In my opinion, if "open source" is a necessity, then Godot currently seems like the leader in terms of community support and maintennance, otherwise I'd suggest going with Unity, even for 2D, and waiting until Godot's featureset matures a bit more.
Re:Create your own game engine but don't use it (2017)
by ingenieros on Saturday February 09, 2019 @10:02AM
(#19122597)
Why the downvotes? Godot is a perfectly fine engine to start out with. There's a couple other options like: https://xenko.com/ and http://www.monogame.net/ *monogame is actually a Framework so you won't get an editor window or many of the bells and whistles you'd come to expect, but it's quite robust and some popular games have been built with it.
My experience in game development pretty much amount to an incomplete multiplayer tetris game.