ingenieros
ingenieros on Hacker News
HyperCard must be one of the most influential pieces of software ever written regardless of one's age or OS of choice. Ivan Zhao always seems to find an excuse to credit Bill Atkinson's creation for influencing what he wanted to achieve with Notion.
Do yourself a favor and play with the original via a simulator https://infinitemac.org/1996/System%207.5.3.
You’ve never heard of HyperCard? Decker is essentially its spiritual successor.
So much to dissect in this post. By “N64 level” content I’m assuming that you refer to low poly geometry with low res textures and baked lights, correct? Well, I don’t know which VR games you are playing because even something as basic as Beat Saber would have been impossible to execute in the N64 era. I also find it interesting that you mention Apple being a VR company when they’ve only released one headset a few years ago and have not announced any major updates or successors in the last two WWDC. Meanwhile you ignore VALVe altogether who are about to release their second VR headset (third if you take the OG HTC Vive into account. And who developed and published what is perhaps one of the most immersive experiences on the medium: Half-Life Alyx. There’s nothing N64 about this game as they really pushed the technology as far as you could possibly do with the hardware limits of that time. No, you are not going to get GTA VI running on an untethered headset anytime soon and perhaps for good reason.
USAID was ironically a significant customer for Starlink. People are probably already familiar with the 5,000 Ukraine terminal scandal, but pretty much all their offices (in Colombia at least) had 1 or more terminals.
What does USAID have anything to do with this conversation? Well, DOGE was largely responsible for putting the final nail on that coffin. If you think he cares about remote rural schools having connectivity you better think again.
Perhaps for the same reason we got Airbnb of all companies to create Lottie.
https://lottie.airbnb.tech/#/These companies have super talented engineers and can afford to invest in skunkworks projects like these when they can’t find any suitable options in the market.
Colonialism? Take the Falkland Islands as a small example. Ever since the British won the war in 1983 all inhabitants were automatically granted British Citizenship, hence no need for a separate passport.
It's all shaders! That's why they take up so little memory space.
Here's a video where IQ explains how to "model" a greek temple using this technique:
https://youtu.be/-pdSjBPH3zM?t=303
> Where Unity beats Godot is in the "Triple I" and "Double A" categories, as it has better 3D/performance features, tooling and add-ons
While this is true it does come with a big caveat. Every single AA developer has had access not only to the Unity source code, but in some instances also to Unity employees who became directly embedded in the production cycle.
There’s a GDC presentation from the team behind Ori and
The Blind Forest where they talk about how some Unity devs were flown to Austria to help out with custom tooling. Playdead also has a really nice blog where they talk about all the changes they had to make to the engine in order to achieve good lighting performance/fps for Inside.
https://blog.playdead.com/articles/inside_presentations/insi...
I’m sure that if the Godot foundation had enough resources at hand then you would also see more games like Cuphead and the ones previously mentioned above.
Point taken! I would only add that Ray-Bans have become somewhat of a timeless fashion icon and this isn't something that you can easily replicate no matter how much R&D money you have at your disposal. (Just look at how goofy Snap's Spectacles are in comparison)
Swift Playgrounds might be the closest thing, but it’s nowhere near as fun or intuitive as HC once was.
Google has a Creative Lab which employs a handful of creative coders who primarily work with emerging tech on experimental projects. They also offer a one year paid fellowship to young grads to join their labs in either NY or London:
https://www.creativelab5.com/Creative coding is everywhere these days. From the parametric architecture of Zaha Hadid and MAD architects to procedurally generated furniture designs and jewelry. https://n-e-r-v-o-u-s.com/projects/
The big players in this field are actually Optitex and Gerber AccuMark. Lookup any pattern making job from the likes of adidas, Patagonia or Arc’teryx and they require knowledge in one of those two.
The reason why CLO is becoming so popular in recent years is because they’ve been really smart about striking partnerships with fashion schools and offering their software at steep student discounts. I once tried to get a price quote from a regional Optitex rep and they just shrugged me off because they only deal with BIG companies.
If there ever was an industry ripe for disruption it would be fashion. The incumbents have been resting on their laurels for decades so it’s nice to see upstarts like CLO trying to apply the Final Cut Pro formula to dethrone them.
Worldwide? Nothing Phone 1 wasn't even available for purchase in the U.S and I've yet to see any of their other products being sold throughout latam. They operate like the infamous street fashion brand Supreme with limited "drops" in carefully chosen markets to generate hype through manufactured scarcity.
> How do these managers get jobs in these big name companies?
Nothing is very far from what I would consider a "big name company" They are actually a really small joint venture between Carl Pei and Teenage Engineering. This whole iMessage fiasco is exactly why I have such a hard time taking Carl seriously in anything he does. He seems more concerned with creating hype through smoke and mirrors than in releasing anything truly innovative and substantial.
Then eat the blossoms before they turn into actual zucchinis. Mexicans have enough recipes to keep you busy for 4 months straight.
They were acquihired by Zynga of all companies which then promptly proceeded to kill off all their products.
It's a shame that this is behind a paywall and I already used my free enotes trial a long time ago.
The process is not completely absent in South America, it's just named differently. In Colombia for example it is referred to as maíz "pelado" and in Venezuela it is spelled slightly different "pelao" but the process is identical to what Mexicans call nixtamal.
Coolchile in the UK will export their masa to just about every country in the E.U.
"The system can stop an immersive experience when people get too close to a physical object or when they move too quickly."
"System can stop" seems to indicate that the whole Vision Pro shuts down or goes into suspended mode. Otherwise it would say "App can stop" to indicate that only the app in use would be closed.
Also, I came across this article on Apple Insider which seems to back this:
https://appleinsider.com/articles/23/06/29/apple-vision-pro-....
Perhaps this only affects fully immersive apps and not passthrough apps, but glancing through Apple's best practices it seems they aren't too keen on users moving around while using the vision pro:
https://developer.apple.com/design/human-interface-guideline...
"Let people use your app with minimal or no physical movement. Unless some physical movement is essential to your experience, help everyone enjoy it while remaining stationary."
If I'm understanding Apple's documentation correctly it seems like the app would automatically shutdown every single time you move to a new location. If this is the case then it would make for terrible UX having to reboot constantly just to get a full scan of the house as you envision.