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Re:Why Is It So Hard to Detect Keyup Events on Linux? by banachtarski on Sunday January 27, 2019 @01:21PM (#19012956)
This isn't a super fair characterization. Visual Studio is miles ahead of Xcode or anything available on Linux as far as debuggers are concerned. You also have Windows Subsystem for Linux if you need it.

Just because it doesn't conform to your particular workflow doesn't mean the development environment is a "mess." Personally I'm more productive in Linux for certain kinds of work, and more productive in Windows for other things (graphics work mainly, as the driver situation for GPUs on Linux is a "mess" to use your words).

Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Sunday January 27, 2019 @01:26PM (#19012975)
Yes, Visual Studio has a reputation for having the best in class debugger. While I don't know any graphical debugger for Linux that I would prefer to gdb. Other than that, Visual Studio has a reputation for being a morass slow POS. (Apparently that has gotten a little better with the latest releases).

The game developers I follow all use Visual Studio exclusively for debugging. Otherwise they use a standalone editor and hand picked tooling, and batch scripts and the command window (or something like mintty which has its own problems) while cursing all the time.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by banachtarski on Sunday January 27, 2019 @05:18PM (#19014096)
> The game developers I follow all use Visual Studio exclusively for debugging.

I work with all sorts of people in the industry across genres and I've seen plenty of workflows at many studios. I have no idea where you are getting this but you don't have any idea what you're talking about.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Sunday January 27, 2019 @05:32PM (#19014157)
I am talking about the game developers that I follow. I like to think that I have a good idea about the game developers that I follow. If you do it differently or know many people who do it differently, that's fine with me. I don't work in the game industry.

The general statement I made was that VS is slow and that it has bugs. I also know from my own experience that this was more true in 2011 than it is now. I still don't like it.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by banachtarski on Sunday January 27, 2019 @08:42PM (#19014901)
Out of curiosity, who do you follow?
Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Monday January 28, 2019 @04:17AM (#19016144)
Mostly Casey Muratori and Jonathan Blow. I've also watched a few streams by Abner Coimbre who now works for Jonathan Blow. And generally I like the guys from the circle of RAD Game Tools, although I'm not sure about their workflows. I believe Sean Barrett still uses Visual Studio 6.0 which is from the year 1998 according to Wikipedia.
Re:Why Is It So Hard to Detect Keyup Events on Linux? by msla on Sunday January 27, 2019 @05:34PM (#19014172)
> Visual Studio is miles ahead of Xcode or anything available on Linux as far as debuggers are concerned.

That's one aspect, sure. The rest of Windows is a mess as far as programming goes, especially once you leave the simple case of "Oh I'll write everything how Microsoft currently prefers and hope it doesn't pull another COM-to-.Net again, pulling the rug out from under my whole ecosystem."

Re:Why Is It So Hard to Detect Keyup Events on Linux? by pjmlp on Monday January 28, 2019 @01:55AM (#19015718)
Because writing software as if still sitting at Bell Labs is so much better.
Re:Why Is It So Hard to Detect Keyup Events on Linux? by msla on Thursday January 31, 2019 @02:51AM (#19043194)
It certainly is if I'm not suddenly destroyed by a minor shakeup at Microsoft.