The game developers I follow all use Visual Studio exclusively for debugging. Otherwise they use a standalone editor and hand picked tooling, and batch scripts and the command window (or something like mintty which has its own problems) while cursing all the time.
I work with all sorts of people in the industry across genres and I've seen plenty of workflows at many studios. I have no idea where you are getting this but you don't have any idea what you're talking about.
The general statement I made was that VS is slow and that it has bugs. I also know from my own experience that this was more true in 2011 than it is now. I still don't like it.
That's one aspect, sure. The rest of Windows is a mess as far as programming goes, especially once you leave the simple case of "Oh I'll write everything how Microsoft currently prefers and hope it doesn't pull another COM-to-.Net again, pulling the rug out from under my whole ecosystem."
Just because it doesn't conform to your particular workflow doesn't mean the development environment is a "mess." Personally I'm more productive in Linux for certain kinds of work, and more productive in Windows for other things (graphics work mainly, as the driver situation for GPUs on Linux is a "mess" to use your words).