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Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Sunday January 27, 2019 @01:26PM (#19012975)
Yes, Visual Studio has a reputation for having the best in class debugger. While I don't know any graphical debugger for Linux that I would prefer to gdb. Other than that, Visual Studio has a reputation for being a morass slow POS. (Apparently that has gotten a little better with the latest releases).

The game developers I follow all use Visual Studio exclusively for debugging. Otherwise they use a standalone editor and hand picked tooling, and batch scripts and the command window (or something like mintty which has its own problems) while cursing all the time.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by banachtarski on Sunday January 27, 2019 @05:18PM (#19014096)
> The game developers I follow all use Visual Studio exclusively for debugging.

I work with all sorts of people in the industry across genres and I've seen plenty of workflows at many studios. I have no idea where you are getting this but you don't have any idea what you're talking about.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Sunday January 27, 2019 @05:32PM (#19014157)
I am talking about the game developers that I follow. I like to think that I have a good idea about the game developers that I follow. If you do it differently or know many people who do it differently, that's fine with me. I don't work in the game industry.

The general statement I made was that VS is slow and that it has bugs. I also know from my own experience that this was more true in 2011 than it is now. I still don't like it.

Re:Why Is It So Hard to Detect Keyup Events on Linux? by banachtarski on Sunday January 27, 2019 @08:42PM (#19014901)
Out of curiosity, who do you follow?
Re:Why Is It So Hard to Detect Keyup Events on Linux? by jstimpfle on Monday January 28, 2019 @04:17AM (#19016144)
Mostly Casey Muratori and Jonathan Blow. I've also watched a few streams by Abner Coimbre who now works for Jonathan Blow. And generally I like the guys from the circle of RAD Game Tools, although I'm not sure about their workflows. I believe Sean Barrett still uses Visual Studio 6.0 which is from the year 1998 according to Wikipedia.