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Re:Raylib: a simple and easy-to-use library to enjoy game pr... by raysan5 on Thursday January 17, 2019 @05:15PM (#18935178)
Hey, yeah, actually there have been a couple of issues about it... Using a busy wait loop is the only way to keep a quite stable timming measure, depending on OS, clock granularity could be up to 10 ms (despite raylib tries to enable a hi-res clock with granularity of 1ms), it means, some undesired timming issues...

In any case, you can just comment that line in src/config.h (or even uncomment SUPPORT_EVENTS_WAITING) and recompile the lib. raylib has been designed with customization in mind.

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