raysan5
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Friday January 18, 2019 @04:10AM (#18938040)
raylib is not an engine. It's a quite low level library intended to enjoy coding, probably better small games. You can use for a big project but it lacks lots of required elements that engines have, to name some: Screen Manager, Content Manager, Objects Manager. In any case, you can test it and evaluate if it could fit your needs.
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Friday January 18, 2019 @04:06AM (#18938022)
Web examples are not updated, still using raylib 1.8. But all should work on any browser, which ones fail on Firefox?
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Friday January 18, 2019 @04:05AM (#18938016)
Sorry, no iOS support, it can be ported but I don't have an iOS or a MAC. raylib is plain C and uses OpenGL, lately Apple ecosystem doesn't like those techs.
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Thursday January 17, 2019 @05:15PM (#18935178)
Hey, yeah, actually there have been a couple of issues about it... Using a busy wait loop is the only way to keep a quite stable timming measure, depending on OS, clock granularity could be up to 10 ms (despite raylib tries to enable a hi-res clock with granularity of 1ms), it means, some undesired timming issues...
In any case, you can just comment that line in src/config.h (or even uncomment SUPPORT_EVENTS_WAITING) and recompile the lib. raylib has been designed with customization in mind.
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Thursday January 17, 2019 @04:53PM (#18935001)
Sorry, already working on an updated web.
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Thursday January 17, 2019 @04:53PM (#18934999)
yes, emscriptem, compiled to WASM... but current web examples are still asm.js. Web needs some update...
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Thursday January 17, 2019 @04:51PM (#18934989)
Actually cheatsheet is a bit outdated, raylib is growing fast, several functions have been added in latest version 2.4-dev, you can check current API directly in raylib.h: https://github.com/raysan5/raylib/blob/master/src/raylib.h
Re:Raylib: a simple and easy-to-use library to enjoy game programming
on Thursday January 17, 2019 @04:48PM (#18934966)
yes, actually there are bindings to +15 languages, here it is a list: https://github.com/raysan5/raylib/blob/master/CONTRIBUTING.m...