Re:Raylib: a simple and easy-to-use library to enjoy game pr...
by raysan5 on Thursday January 17, 2019 @05:15PM
(#18935178)
Hey, yeah, actually there have been a couple of issues about it... Using a busy wait loop is the only way to keep a quite stable timming measure, depending on OS, clock granularity could be up to 10 ms (despite raylib tries to enable a hi-res clock with granularity of 1ms), it means, some undesired timming issues...
In any case, you can just comment that line in src/config.h (or even uncomment SUPPORT_EVENTS_WAITING) and recompile the lib. raylib has been designed with customization in mind.
Only nuisance is that SUPPORT_BUSY_WAIT_LOOP is defined in the defaults, so I can't use the package from my distribution but have to compile it myself – as I don't want 100% CPU usage when prototyping (where I can happily live with inaccuracies of the timers). I considered opening an issue and forgot about it. But you, Ray, seem to be reading this thread anyway. :-) Thanks, by the way!