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Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nostrademons on Monday January 07, 2019 @03:24PM (#18849598)
The only condition where I'd see this being true is if VR leads to "good as there" telepresence, where you can feel like you're having the sort of spontaneous conversations that arise from physical presence at a workplace.

Telepresence done right would be an absolutely huge economic boon - it subsumes transportation, housing, national boundaries, and lots of education and training. If you could get the same sort of "all the web experts in the room" like you get in Silicon Valley or "all the electronics experts in the room" like you get in Shenzhen, but do so where you literally have all the experts (rather than just those who live in those cities), you'd get rid of a lot of economic inefficiencies like houses costing 40x more in Silicon Valley than Detroit.

Failing that, I see it as a niche product that'd revolutionize the entertainment industries but doesn't change much outside of them.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dragontamer on Monday January 07, 2019 @03:53PM (#18849937)
VR Chat is one of the "killer apps" of VR. That and Beat Saber, I guess.

I think a "serious" telepresence application would be good. VR Chat is a meme-haven / non-serious location for now. But... there's that good YCombinator blogpost about non-serious apps: https://blog.ycombinator.com/why-toys/

It really does seem like VR Chat (as immature and silly as it is...) is a killer app. How to grow it into a serious application is still a major mystery to me, but I'd bet on VR Chat (or at least its successor that fixes its issues) to be a driving use of VR.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @06:37PM (#18851450)
Might be a PADS (Post-Anime Depression Syndrome), but after rewatching Sword Art Online recently, I found myself thinking that a VR Chat is actually a good idea, and something I would very much enjoy. With an ability to easily enough create and modify stuff in the virtual world (preferably mostly from within world, and I mean creating and modifying interactive objects, and absolutely no "buy funny clothes for your avatar in the platform's store" bullshit), I could imagine running a collaborative ideation space in it; a kind of half-baked virtual hackerspace.

(I find this dream doubly alluring now that I found myself remote-working from a smaller town.)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dragontamer on Monday January 07, 2019 @07:51PM (#18851884)
I mean, what you've described is basically Second Life (except inside of a VR headset). So yeah, I could see it working out well.

3d collaborative virtual worlds are a great toy and seem to build communities relatively easily. Its not really mainstream, but Second Life is still relatively big... and has a long-term presence. It was initially released in 2003. It is kinda surprising that people still play that game. 16 years is an eternity in the video game world.

Also:

> after rewatching Sword Art Online recently, I found myself thinking that a VR Chat is actually a good idea

I'm pretty sure Sword Art Online was about how VR could be a... bad idea. Just saying. :-) Granted, I don't think we have any microwave death-triggers implemented on the back of real-world VR Headsets yet, so maybe we're safe from that particular problem.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Tuesday January 08, 2019 @01:03AM (#18853609)
> Second Life

Yeah, I've been surprised to learn recently that it's still alive and kicking. I'll check it out eventually, I'm gearing myself to do it for more than 10 years now :).

> I'm pretty sure Sword Art Online was about how VR could be a... bad idea. Just saying. :-)

Yeah, well, one of the reason I like it is that, despite every single VR and AR system presented being abused by some villain to do evil things, including just straight imprisoning and killing people thanks to mentioned microwave death-triggers, the anime series and the movie still manage to present a lot of positive sides too, and do a decent discussion of the social impact of such technologies.

I guess it's like with all anime - focused on both extremes, at the exclusion of the mundane :).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mrguyorama on Monday January 07, 2019 @03:28PM (#18849647)
I love using VR, even for long (3 or more hours straight, no breaks) periods, but dear lord would I hate using a VR headset to pretend I'm in an office.

Open offices are trash in the first place (at least for me), headsets do not have enough resolution to pretend to have a screen in front of me, and even if they did, it would likely produce more eyestrain than just looking at an actual HD screen in front of you.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by sl1ck731 on Monday January 07, 2019 @03:32PM (#18849700)
Maybe wearing it all day as an office is a little overkill. But being able to collaborate even in front of some kind of 3D whiteboard room would be a killer for fully remote teams like mine. Drawing on paint-like sites or with clunky web apps has been one of my biggest pains that VR controllers, if done right, could be huge for me.

Maybe with enough presence remote would become even more commonplace. A man can dream.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by radiorental on Monday January 07, 2019 @03:47PM (#18849885)
Two thoughts, based on evaluating remote collaboration tech.

1) Writing on virtual whiteboard in VR just doesn't feel right, there's no tactile feedback. It's doable but doesn't beat a real whiteboard (nothing beats a real whiteboard)

2) Observe people working at a whiteboard. It's predominantly an asynchronous one to many form of communication. Multiple people writing on the same board at the same time isn't how we communicate with each other.

The best in class tool I've found to date is Microsoft's Whiteboard app running on their 84" Surface Hub. Anyone who has the budget I highly recommend taking a look at it.

The app itself is free on windows 10.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jameslevy on Monday January 07, 2019 @04:13PM (#18850156)
It's definitely possible to have tactile feedback by drawing on a connected prop whiteboard that translates into the VR whiteboard.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:04PM (#18851203)
>1) Writing on virtual whiteboard in VR just doesn't feel right, there's no tactile feedback. It's doable but doesn't beat a real whiteboard (nothing beats a real whiteboard)

Well, the main benefit of writing on a whiteboard is for you to draw your thoughts and for others to see what you wrote/drew. Not to get tactile feedback.

Besides it would be trivial to actually write on a whiteboard on your office while wearing a VR headset and have it be seen by others in VR space in different offices/countries (thus getting the "tactile feedback" as well).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jacobolus on Monday January 07, 2019 @04:20PM (#18850240)
> Multiple people writing on the same board at the same time isn't how we communicate with each other.

Chalkboards are actually a great way to communicate and collaborate in small groups, and have been for a long time one of the main forms of communication in professional mathematics and some other technical fields.

The chalkboard is a very democratic medium, because anyone can more-or-less produce the same output, it is easy to add notes over / adjacent to other people’s writing (including formulas, diagrams, ...), and the possibilities are very free and open-ended. This stands in contrast to fancy typography and bespoke technical diagrams, which are often slow to produce, difficult to modify, and require great expertise to do well.

Using a chalkboard well as a collaborative thinking tool takes practice though.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by barbecue_sauce on Monday January 07, 2019 @05:59PM (#18851165)
He was saying that we don't communicate via everybody writing on the board simultaneously, not that its not a valid form of communication in groups. People take turns.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jacobolus on Monday January 07, 2019 @10:33PM (#18852897)
What he/she said is that “it's predominantly an asynchronous one to many form of communication”.

And it is true that this is the way many people use whiteboards, as a kind of presentation tool rather than a thinking tool. But that is largely down to lack of practice with the chalkboard/whiteboard as a personal, one-on-one, or small group tool.

There are plenty of people who successfully use white boards as a tool for routine technical conversations in small groups, with multiple participants writing on the same board.

“Not everyone is writing literally simultaneously” would be a vacuous and uninteresting statement, so I’ll give the previous poster the benefit of the doubt that he/she was saying something more substantial. No kind of conversation involves every interlocutor literally simultaneously talking/writing in the same space at the same time: that would just be a cacophony of monologues, not a conversation at all.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jungler on Monday January 07, 2019 @11:15PM (#18853093)
This observation is crucial to how we approach collaborative technology, though: the assumed goal has always been to achieve lower latency and finer granularity of changes to create the experience of simultaneous editing with instant feedback.

What this means in practice is that we have a lot of software that makes it easy to bring a group of strangers in to pseudonoymously vandalize a whiteboard by drawing dicks on it - a true "cacophony of monologues." See also: most comment threads.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jacobolus on Monday January 07, 2019 @11:22PM (#18853124)
Having the technical capability to all speak/write at once is wonderful. It cuts friction in the conversation. (Think of the difference between a phone call and a sequence of voice memos.)

That doesn’t mean people collaborating won’t be taking turns as a practical matter, enforced by social convention.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by sl1ck731 on Monday January 07, 2019 @06:17PM (#18851310)
I think one of the issues is you're never sure what someone is about to do. There is something about seeing someone take control of the drawing space where in VR your avatar would begin motioning towards the board or pickup the writing utensil.

Sometimes I'm hesitant to start scribbling on the drawing space because I don't have the social queues to not step on someone else's thoughts. Maybe this Whiteboard app solves that?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by umeshunni on Monday January 07, 2019 @03:56PM (#18849974)
> 1) Writing on virtual whiteboard in VR just doesn't feel right, there's no tactile feedback.

To be fair, people said that in 2007 about virtual keyboards.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by radiorental on Monday January 07, 2019 @04:01PM (#18850011)
Are you talking about the iPhone?? That's not a virtual keyboard. Your finger knows when it's touching the screen. Also, tapping on designate target and freeform drawing are two very different things

There's no possible such affordance in virtual space. You're literally writing in air.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rock_hard on Monday January 07, 2019 @04:11PM (#18850124)
I think what she/he meant is that “doesn’t feel” right is a moving target
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:07PM (#18851226)
>Are you talking about the iPhone?? That's not a virtual keyboard. Your finger knows when it's touching the screen

But it doesn't feel that it's hitting a button (because the button it's virtual), and people then had made this point repeatedly (e.g. in favor of Blackberry).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by qu4z-2 on Monday January 07, 2019 @09:10PM (#18852468)
I would've made that argument then, and it's the reason I have a Blackberry today. It's just straight up not as good, in my opinion. But yes, people in general seem to be fine with it. I just wanted to push back against the idea that "Well, everyone said it would be bad and then it was fine.". The people who thought it was awful in many cases probably still do, they're just quieter about it 'cause it's a lost cause.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rjvs on Tuesday January 08, 2019 @08:32AM (#18855364)
There are haptic capabilities to give some feedback... and the software can place the whiteboard where there is a physical wall for you to press against if you wanted it to, it doesn't have to be "writing in air".
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rhacker on Monday January 07, 2019 @04:22PM (#18850256)
Guessing he was referring to this: https://en.wikipedia.org/wiki/Projection_keyboard
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dustingetz on Monday January 07, 2019 @04:21PM (#18850249)
forget the whiteboard, imagine a regular 2D monitor with regular code on it except it wraps your field of view, so all the files of the entire codebase are open at once, let’s assume there is retina resolution everywhere, and it is collab edit like googledocs with a laser pointer attached to each cursor. Pair programming multi-cursor!
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by chrshawkes on Monday January 07, 2019 @04:12PM (#18850136)
why do we need a 2 dimensional object to be in VR? That sounds like doing something without asking why...
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by diminoten on Monday January 07, 2019 @04:34PM (#18850386)
I'm a remote employee and I would love the ability to "step into" a meeting.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by Balgair on Monday January 07, 2019 @05:24PM (#18850851)
Jane is clever, thought Greg, more clever than Jose, but not that clever.

BigCorp had introduced the VR goggles about eight months ago, and though it was initially a boon, most of the dev team had come to hate them. Sure, working at home was nice at first. You didn't have to wear pants anymore, you could cook fish in you apartment and not get death-stares, the commute over the Bay Bridge was gone along with the tolls. But it quickly became apparent that you still had to 'put ass to seat.' Initially you could skip out, take a long lunch, go to the dentist, take the dog out when you were bored stiff from the monotony.

But then that first update came out.

Thing was, in order to downplay the nausea effects from the screens, the goggles tracked your eyes' saccades, pupil dilation, and a bunch of other bioengineering stuff Greg barely knew about. It really did help with the nausea, not the Greg really suffered from it to begin with. His ex-girlfriend certainly did, making VR-sexting nearly impossible with her back in NYC.

It wasn't so much that the VR-goggles could track exactly what you were looking at, that data stream was just too much to parse, it was that they knew you were there at all. Once most of the dev team was no longer in the bullpen, and instead they were off actually living a life, productivity skyrocketed.

Well, initially.

Greg's boss, Jose, had loved it. But as the product reached it's natural limits, sigmoided to the economy, the squeeze began. At first, the number of tickets became the metric to game. Then it was peer-feedback, which naturally came to an armistice between all of them. One thing after another, as Jose was squeezed from all of this many bosses. Until eventually, you had to have 'continuous telepresence' during work hours.

Sure, when the new JK Rowling product came out, the entire virtual office became Hogwartz, complete with the ghosts and staircases. Fridays were a reliable beach scene. Mondays had that dark humor of a Dilbert strip in the skin and layout of the office. But Jose had each scene constructed so that he could monitor if you were there. Like a manager in a Cuban Cigar factory, his seat was higher. He could easily see if you were there in his goggles. A little red mark in Jose's HUD came up when you pulled out of the office. He had to, it was one of the few metrics he knew about and that he could manipulate to appease the matrix of his bosses. 'Put ass to seat'.

But Jane knew people. Greg didn't know who she knew, maybe one of the hardware guys at the VR goggle plant. But Jane was faking it. Greg has seen it, cataloged it, and studied it. The times she would message him, idly talking about some show, all of them were pulled from the NYT's RSS, easily a chatbot she'd actually paid for. The voice was just that side of choppy. And the way her head moved, that here eyes scanned across Greg's virtual face, totally scripted. He'd seen her replay the exact facial scan at least six times in one meeting. Greg knew: Jane was faking it.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by albemuth on Monday January 07, 2019 @05:33PM (#18850949)
Out of curiosity, what do you use VR for? Haven't found an application yet to make me finally buy a headset.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mrguyorama on Tuesday January 08, 2019 @12:59PM (#18857703)
Hot dogs, horseshoes, and hand grenades (essentially a shooting range simulator with almost 300 accurately modeled firearms and plenty of game modes with more content added pretty much weekly)

Beat Saber is a VR rhythm game, and I adore rhythm games

Multiple driving/racing sims, including assetto corsa, project cars, and Euro Truck simulator (though I struggle to play that one in VR)

VTOL VR is an incredible near future Flight and military simulation seemingly focusing on weapons handling

I have over 30 VR applications, and at least 10 I would consider full fledged "games", but those are what I spend most of my time in

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by radiorental on Monday January 07, 2019 @03:37PM (#18849756)
What real-world use case does putting all the [insert job function] in a single virtual room solve? This is a case of tech looking for a solution.

I pick up the phone or email people in the same building. I'm not sure jumping into a virtual room with people in different physical locations is a need.

I love my VR headset for gaming, I have a really hard time seeing it implemented in our workplace: software company with development offices in US/UK/India.

Being able to see each other's face is not how a lot of work is done imho. Collaborating using tools like MS Whiteboard on a surface hub to express and ideate on a design is where work gets done in my experience.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nostrademons on Monday January 07, 2019 @03:54PM (#18849957)
My wife is currently on a plane to NYC for a business dinner & conference, leaving me a solo parent for the next 3 days. I certainly wish she could pop on a headset during working hours, schmooze with the other investors involved, and be home for dinner and bedtime. My son can't talk yet, but he probably does too.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by radiorental on Monday January 07, 2019 @04:03PM (#18850049)
Your wife could do all of that on a video conference call, and actually see the person's real face + nunaces.

Not sure how VR solves the problem you describe. Your wife needs to be there in person if a skype call wouldn't suffice.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nostrademons on Monday January 07, 2019 @04:20PM (#18850237)
No, she can't.

Her job description is basically investing several million dollars at a time into projects that a large number of participants in her industry (impact investing) believe are worthwhile, but no one fund would bankroll on its own. A key part of that job description is working to build partnerships & syndicates of investors whose goals are aligned. A key skill for that is building trust and rapport - the foundations, family offices, entrepreneurs, and hedge funds involved all need to feel like the deal is in their interest and they will be treated fairly, both if it goes well and if it goes poorly.

There's a bunch of social science that's shown that repeated in-person interaction builds trust in a way that e-mail, phone calls, written communication, and videoconferencing does not. It's not just the facial expression and emotions - there's something about interacting in real-time within a shared environment that makes us trust each other. And that's what I'm referring to by "good as there" telepresence - existing systems are not good enough, because there's still a big gulf between VCing with your coworker across the country and chatting with your officemate about a cool new opportunity. I don't know whether VR will ever be good enough to bridge this gulf, but I'm saying that if it can, that would be revolutionary.

If it were just a matter of deal terms & conditions, we could stick all that in a blockchain and let computers hash it out. That's my field, and I keep telling her that eventually the world'll move that way. But humans don't work that way; as long as we have squishy emotions and depend on a lot of subconscious cues we can't even describe, then looking at a screen is not going to change peoples' decision making. If you could somehow capture all those subconscious cues so it really is indistinguishable from physical presence, that may change, but that's a big if.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @06:42PM (#18851486)
I've been thinking about this recently, and I feel that the "shared environment" aspect is the key, much more than facial expressions. Uncanny valley aside, I feel that brains have it much easier to recognize presence of a person despite a weird body. I've already had this kind of feeling with regular multiplayer 3D games on a flat screen. I feel virtual environments might alone be sufficient to do the trick of crossing the gulf you talk about.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nostrademons on Monday January 07, 2019 @06:52PM (#18851554)
I think you might be right. It's weird, I often felt closer to people that I played MMORPGs with or fandom folk on AIM than coworkers on VC, even though in many cases I never even knew what the former looked like. A lot of that was the sense of shared experience; while my whole experience was a chat bubble at the time, so was their whole experience.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by lordCarbonFiber on Monday January 07, 2019 @04:17PM (#18850208)
I'd argue a video call is worse for facial nuances. The nature of having both camera and screen is the person you're teleconferencing is never actually looking at you.

Modern VR headsets already have eye tracking, it's not too out of the picture to imagine some rudimentary face tracking to capture the rest of the foundations of expression. In my experience the sense of "thereness" is much greater in a VR room than a teleconferencing session; but it's difficult to compare since VR presupposes better audio conditions.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by ninth_ant on Monday January 07, 2019 @03:46PM (#18849876)
Business travel by airplane is extremely common. The fluidity of face-to-face communication aids cooperative work in a way that hasn’t yet been duplicated at scale, despite many efforts to date.

That’s part of what VR aims to disrupt and achieve.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by woolvalley on Monday January 07, 2019 @06:00PM (#18851166)
Most video conferencing is fairly crap to it's actual potential, 2 decades in. I'm not so confident VR will be there either.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by radiorental on Monday January 07, 2019 @03:53PM (#18849942)
Yes, but who are these people and what are they doing when they travel?

VR is just a video conference call on steroids. Business travel is 'common' but relative to the rest of productive output at an average business it's peanuts. Also what portion of those business travelers absolutely need to be there. Would you buy from (a) a salesperson who took the time to travel to your workplace or (b) some telepresence pitch?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by vilhelmmoberg on Monday January 07, 2019 @04:20PM (#18850239)
It's not peanuts to the environment.

How about option c) donate the plane ticket to buy carbon offsets so as not to act "cheap". Even better, give the client that choice and see if they readily choose to pollute the environment (twice).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jon-wood on Monday January 07, 2019 @04:23PM (#18850269)
Maybe I'm an outlier but I've had more productive video conferences with salespeople than I have with ones who've flown out to talk. Sure, you don't get the free steak lunch on a video call, but you also don't have to spend that lunch break being pitched on how amazingly cool their company is.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by 8note on Monday January 07, 2019 @03:31PM (#18849687)
I feel like there's a definitional problem with that for vr: you're still wearing the big black glasses/head gear, so if you can see everyone naturally, you can't actually see their faces
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nostrademons on Monday January 07, 2019 @03:37PM (#18849754)
The software would presumably know what you look like and can record your facial expressions and map it onto your avatar in real-time. There's technology now to create faces that never existed on a real person, and there's been technology for 15 years or so to do motion-capture of facial expressions and map it onto a computer-generated texture.

Plus I would hope that the big black glasses eventually give way to something sleeker, more akin to an eyepatch or sleeping mask.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by greeneggs on Monday January 07, 2019 @03:52PM (#18849932)
For example,

HIGH-FIDELITY FACIAL AND SPEECH ANIMATION FOR VR HMDS Kyle Olszewski, Joseph J. Lim, Shunsuke Saito, Hao Li Siggraph Asia 2016 http://www.hao-li.com/publications/papers/siggraphAsia2016HF...

FACIAL PERFORMANCE SENSING HEAD-MOUNTED DISPLAY Hao Li, Laura Trutoiu, Kyle Olszewski, Lingyu Wei, Tristan Trutna, Pei-Lun Hsieh, Aaron Nicholls, Chongyang Ma Siggraph 2015 http://www.hao-li.com/publications/papers/siggraph2015FPSHMD...

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by charliemil4 on Monday January 07, 2019 @03:49PM (#18849902)
Absolutely agree — our first biometric platform aimed to solve the “presence with half my face blocked” problem through crafty emg/firmware.

https://youtu.be/VUbJl_xiDFU

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by masklinn on Monday January 07, 2019 @03:36PM (#18849748)
Also VR won't magically break through the speed of light, getting realistic telepresence with lag is going to be… interesting.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by fooker on Monday January 07, 2019 @03:39PM (#18849797)
That is going to be the least of the issues. Even with a 100ms lag, conversation s still feel real time.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by technotony on Monday January 07, 2019 @07:05PM (#18851643)
Try out high fidelity VR... they've nailed it already: https://highfidelity.com
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by fooker on Monday January 07, 2019 @03:38PM (#18849775)
Maybe a small spherical dome around your head?

(Could look like Google's nap pods but a little bit smaller.)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by scabarott on Monday January 07, 2019 @03:54PM (#18849953)
>Failing that, I see it as a niche product that'd revolutionize the entertainment industries but doesn't change much outside of them.

Entertainment is certainly not niche by any definition. If VR replaces gaming consoles alone we're talking several Billion dollars. Let alone TV, Movie theaters, internet porn etc

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:03PM (#18851191)
>The only condition where I'd see this being true is if VR leads to "good as there" telepresence, where you can feel like you're having the sort of spontaneous conversations that arise from physical presence at a workplace.

"All the tedium and productivity-killing of corporate meetings now in your telecommuting job" (tm)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rjvs on Tuesday January 08, 2019 @08:27AM (#18855341)
It doesn't have to be "as good as there" to be significantly useful, especially if you're not there just to talk.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by matte_black on Monday January 07, 2019 @03:41PM (#18849823)
I doubt it. If this was true, we'd already be there. We have teleconferencing and long distance communications already, and this doesn't really happen.

You would have to go beyond mere conferencing, and create specialized tools that can be interacted with in VR so people can produce something together that they couldn't before. There is little value in just having everyone pretend they're in an office.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by vilhelmmoberg on Monday January 07, 2019 @04:25PM (#18850287)
Try something like Rec Room on the Vive or Oculus before you proclaim it no different than video conferencing. This is a human perception problem and the feeling of being there and hand signals alone makes an enormous difference. You have to try it to understand. There are all these big and small factors for why video conferencing doesn't replace all communication. VR can in the long term remove most if not all of them, except for latency.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rjvs on Tuesday January 08, 2019 @08:38AM (#18855396)
Very much agree; this is what we're doing at http://stirlinglabs.com for large-scale engineering.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by aurailious on Monday January 07, 2019 @03:58PM (#18849991)
> you'd get rid of a lot of economic inefficiencies like houses costing 40x more in Silicon Valley than Detroit.

There are many more reasons for the housing cost disparity then closeness in work spaces.