Maybe with enough presence remote would become even more commonplace. A man can dream.
1) Writing on virtual whiteboard in VR just doesn't feel right, there's no tactile feedback. It's doable but doesn't beat a real whiteboard (nothing beats a real whiteboard)
2) Observe people working at a whiteboard. It's predominantly an asynchronous one to many form of communication. Multiple people writing on the same board at the same time isn't how we communicate with each other.
The best in class tool I've found to date is Microsoft's Whiteboard app running on their 84" Surface Hub. Anyone who has the budget I highly recommend taking a look at it.
The app itself is free on windows 10.
Well, the main benefit of writing on a whiteboard is for you to draw your thoughts and for others to see what you wrote/drew. Not to get tactile feedback.
Besides it would be trivial to actually write on a whiteboard on your office while wearing a VR headset and have it be seen by others in VR space in different offices/countries (thus getting the "tactile feedback" as well).
Chalkboards are actually a great way to communicate and collaborate in small groups, and have been for a long time one of the main forms of communication in professional mathematics and some other technical fields.
The chalkboard is a very democratic medium, because anyone can more-or-less produce the same output, it is easy to add notes over / adjacent to other people’s writing (including formulas, diagrams, ...), and the possibilities are very free and open-ended. This stands in contrast to fancy typography and bespoke technical diagrams, which are often slow to produce, difficult to modify, and require great expertise to do well.
Using a chalkboard well as a collaborative thinking tool takes practice though.
And it is true that this is the way many people use whiteboards, as a kind of presentation tool rather than a thinking tool. But that is largely down to lack of practice with the chalkboard/whiteboard as a personal, one-on-one, or small group tool.
There are plenty of people who successfully use white boards as a tool for routine technical conversations in small groups, with multiple participants writing on the same board.
“Not everyone is writing literally simultaneously” would be a vacuous and uninteresting statement, so I’ll give the previous poster the benefit of the doubt that he/she was saying something more substantial. No kind of conversation involves every interlocutor literally simultaneously talking/writing in the same space at the same time: that would just be a cacophony of monologues, not a conversation at all.
What this means in practice is that we have a lot of software that makes it easy to bring a group of strangers in to pseudonoymously vandalize a whiteboard by drawing dicks on it - a true "cacophony of monologues." See also: most comment threads.
That doesn’t mean people collaborating won’t be taking turns as a practical matter, enforced by social convention.
Sometimes I'm hesitant to start scribbling on the drawing space because I don't have the social queues to not step on someone else's thoughts. Maybe this Whiteboard app solves that?
To be fair, people said that in 2007 about virtual keyboards.
There's no possible such affordance in virtual space. You're literally writing in air.
But it doesn't feel that it's hitting a button (because the button it's virtual), and people then had made this point repeatedly (e.g. in favor of Blackberry).
BigCorp had introduced the VR goggles about eight months ago, and though it was initially a boon, most of the dev team had come to hate them. Sure, working at home was nice at first. You didn't have to wear pants anymore, you could cook fish in you apartment and not get death-stares, the commute over the Bay Bridge was gone along with the tolls. But it quickly became apparent that you still had to 'put ass to seat.' Initially you could skip out, take a long lunch, go to the dentist, take the dog out when you were bored stiff from the monotony.
But then that first update came out.
Thing was, in order to downplay the nausea effects from the screens, the goggles tracked your eyes' saccades, pupil dilation, and a bunch of other bioengineering stuff Greg barely knew about. It really did help with the nausea, not the Greg really suffered from it to begin with. His ex-girlfriend certainly did, making VR-sexting nearly impossible with her back in NYC.
It wasn't so much that the VR-goggles could track exactly what you were looking at, that data stream was just too much to parse, it was that they knew you were there at all. Once most of the dev team was no longer in the bullpen, and instead they were off actually living a life, productivity skyrocketed.
Well, initially.
Greg's boss, Jose, had loved it. But as the product reached it's natural limits, sigmoided to the economy, the squeeze began. At first, the number of tickets became the metric to game. Then it was peer-feedback, which naturally came to an armistice between all of them. One thing after another, as Jose was squeezed from all of this many bosses. Until eventually, you had to have 'continuous telepresence' during work hours.
Sure, when the new JK Rowling product came out, the entire virtual office became Hogwartz, complete with the ghosts and staircases. Fridays were a reliable beach scene. Mondays had that dark humor of a Dilbert strip in the skin and layout of the office. But Jose had each scene constructed so that he could monitor if you were there. Like a manager in a Cuban Cigar factory, his seat was higher. He could easily see if you were there in his goggles. A little red mark in Jose's HUD came up when you pulled out of the office. He had to, it was one of the few metrics he knew about and that he could manipulate to appease the matrix of his bosses. 'Put ass to seat'.
But Jane knew people. Greg didn't know who she knew, maybe one of the hardware guys at the VR goggle plant. But Jane was faking it. Greg has seen it, cataloged it, and studied it. The times she would message him, idly talking about some show, all of them were pulled from the NYT's RSS, easily a chatbot she'd actually paid for. The voice was just that side of choppy. And the way her head moved, that here eyes scanned across Greg's virtual face, totally scripted. He'd seen her replay the exact facial scan at least six times in one meeting. Greg knew: Jane was faking it.
Beat Saber is a VR rhythm game, and I adore rhythm games
Multiple driving/racing sims, including assetto corsa, project cars, and Euro Truck simulator (though I struggle to play that one in VR)
VTOL VR is an incredible near future Flight and military simulation seemingly focusing on weapons handling
I have over 30 VR applications, and at least 10 I would consider full fledged "games", but those are what I spend most of my time in
Open offices are trash in the first place (at least for me), headsets do not have enough resolution to pretend to have a screen in front of me, and even if they did, it would likely produce more eyestrain than just looking at an actual HD screen in front of you.