There were plenty of people in the first two camps who were into PVP, that wasn't a problem for most folks. It was the constant griefing, dealing with bug exploiting goons, being teabagged by people named things like AzZBlaSTA which really wore people down.
I ran with a very PVP oriented crowd. My experience was that 100% of them who describe the game in the specific ways the GP did were what caused the average player to throw up their hands and look for a much more controlled world. It's not that these were bad people per se, they were just playing a very different game than the rest of us and the two sides were never really going to get along.
Buggy games? Yes the do.
Games with real risk? It requires an aggressive player to make that risk real otherwise there is no point to making a game with risk if everyone is just smithing horse shoes for each other.
I’d argue that games like UO don’t exist anymore because most people don’t want to play a game where you can lose everything.
It was a really shitty thing to do, and I felt terrible and ended up giving him it back a few hours later.
While I defer to your expertise, I have to say I find it a bit difficult to believe. Being in an online game just changes the form of interaction between people, not the fact that they're interacting. (We couldn't, for example, say "Oh, X is a jerk over the telephone but s/he's not like that in person at all".) These players know full well that there was another human being at the other end of their misbehavior.
Whatever the online analogue of "in vino, veritas" might be, I would be willing to bet that it's true and that these players are actually revealing a significant aspect of their true nature.
They just saw UO as a different kind of game as other folks did, something more akin to Quake where it was no holds barred PvP. There were multiple folks I knew who couldn't understand that someone wouldn't view the game that way.
One of the games that I've played over the years that specifically embraces this is Kingdom of Loathing.
[0] https://en.wikipedia.org/wiki/Stanford_prison_experiment
It doesn't mean you grow up to be a bad person, though.
* no opt-in required PVP with full looting
* the bugs / exploits
I had a very high bounty. :D
The chance that you could actually lose months worth of work always made the game heart pounding exciting when you were running for your life.
Favorite bugs:
* mage/carpenter could build tables, stack them, teleport to the top, and jump through people’s roofs to loot houses
* stealing weapons and armor off people and killing them with it
* mouse tip hover + overloaded treasure chest trap
* dying bags in a trading window
I LOVED this game.
Edit: what awesome bugs, exploits, and rares do you remember?