Re:Ultima Online spent years developing a system that was de...
by Raph_Koster on Sunday December 23, 2018 @09:42PM
(#18749908)
Of course, even those two were quite different; Xavori roleplayed a lot whereas IIRC Bubba didn't bother.
Re:Ultima Online spent years developing a system that was de...
by jghn on Monday December 24, 2018 @08:27PM
(#18755302)
I think the key difference is that one was a RPer who PKd and the other a PK who RPd. Most of the folks who hung around that Silk's Tavern group, both villains and good guys & myself included had a thinner veneer of RP than folks like Xavori. It's a big reason why it was never hard to concoct an IC reason why we were all banding together against a troupe of jerks, red or blue.
Re:Ultima Online spent years developing a system that was de...
by shagie on Monday December 24, 2018 @03:13PM
(#18754043)
The article Hearths, Clubs Diamonds, Spades: Players Who Suit Muds ( https://mud.co.uk/richard/hcds.htm ) looks at that aspect. The types of players the designers design for and the types of players that the game creates aren't always in alignment.
One of the games that I've played over the years that specifically embraces this is Kingdom of Loathing.
They just saw UO as a different kind of game as other folks did, something more akin to Quake where it was no holds barred PvP. There were multiple folks I knew who couldn't understand that someone wouldn't view the game that way.