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Re:Discord raises $150M, surpassing $2B valuation by keerthiko on Friday December 21, 2018 @07:01PM (#18737874)
> it targets a price-averse demographic and is attempting to enter spaces that are very saturated

This is accurately the current state of affairs, but these are presented like conclusions you make on an industry that's a half century old at least. Gaming was a tiny niche not 15 years ago. It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years ago in revenue. Pirated games almost had more volume than official sales in the 90s. All these things have changed, and are still changing.

The games and games-adjacent industry is changing at a blinding speed. Maybe it'll turn into a steaming junkpile like the mobile app market. But maybe it won't. Kids are growing up with games normalized. Everyone is digital, and games are on anything digital. Incumbents that don't keep up will definitely dwindle in their influence. Big players trying to break into the industry have failed to understand the changes. Everyone said similar things when Twitch had a $2B acquisition by Amazon. I think it was underpriced, they are doing incredibly well. Price-averse? There are people literally throwing (digital) money at streamers just for fun, or to troll them, or to get their message announced on stream, or any number of random antics a streamer sets up. But really only in the last year.

A rapidly changing industry is all about timing, and Xfire was sadly too soon, internet multiplayer gaming was not the mainstream and internet/tech infrastructure for it was not as mature either. No-one can tell these things in the present, but I think now is as good a time as any for Discord to do well.

I think the industry and market, if not Discord itself (which has good execution for a fertile market), is still being seriously underestimated.

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Friday December 21, 2018 @08:04PM (#18738173)
"It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years"

I don't know how you could think this unless you mean something like esports gaming. Gaming has been mainstream for quite some time, as early as the late 80's I'd say, complete with tv show, toy, and movie tie ins. PC gaming was a little less prevalent, they cost a lot more than consoles of the era.

Re:Discord raises $150M, surpassing $2B valuation by nostrademons on Friday December 21, 2018 @09:21PM (#18738501)
When I was in middle/high school in the mid-late 90s, I was addicted to the precursors of today MMORPGs (back when everything was text-based), and my career plan consisted of founding a gaming company. My mother successfully (for a time) dissuaded me, saying "Who has time to play games? Once you have money to pay for games, you'll be working at a job for most of your waking hours."

A couple years out of college, I actually did start a casual game company. Ended up giving up on it because by then I didn't really keep up with or care much about the gaming industry, but not before launching a website that hosted ~100 or so games, and getting some initial users. Most of our traffic came from the Northeast Corridor of the U.S. during the hours of 9 AM - 6 PM EST weekdays.

I recently took a glance around the gaming world. It's amazing how much it's changed. There are more AAA titles than you could possible know about. There are massively-multiplayer F2P games that people spend hundreds of dollars on. People will actually pay to watch other people play games, and there are folks who make full-time livings streaming games on Twitch.

It's different than it was in the 80s. Almost all the kids I grew up with had Nintendos or PCs, but it was a kids thing. Those kids are adults now, and they have disposable income (though not necessarily a lot of it), and the idea of climbing the corporate ladder is becoming less and less attractive to many people because corporations have made a habit of pulling the ladder out from under you just as you're halfway up. So people put the minimum amount of effort needed to not get fired into their jobs, and they spend their competitive energies in one of thousands of different games on their nights, weekends, and occasionally (if server logs are to be believed) workdays.

It's probably bad for the competitiveness of the American economy, but it's been great for the gaming industry.

Re:Discord raises $150M, surpassing $2B valuation by egfx on Saturday December 22, 2018 @12:28AM (#18739100)
I need to start gaming again.
Re:Discord raises $150M, surpassing $2B valuation by buckysock on Friday December 21, 2018 @10:41PM (#18738777)
Huxley : soma soma soma
Re:Discord raises $150M, surpassing $2B valuation by x220 on Saturday December 22, 2018 @01:51AM (#18739346)
How is it different when adults spend excess mental energy on video games instead of their career? Both are inherently meaningless and illusory.
Re:Discord raises $150M, surpassing $2B valuation by falcor84 on Saturday December 22, 2018 @03:44AM (#18739673)
Careers are inherently meaningless?! Would you mind elaborating?

The way I see it, advancing in one's career is about gaining more and more skills and experience to merit a higher paycheck, which is a proxy for the value one provides to their employers and the market in general. The proxy is definitely not perfect, but it's the best one we have.

So under this view a career is inherently meaningless, at least if you are willing to attribute meaning to people providing value to one another, which I definitely do. I don't think that video gaming (at least on one's own) is as meaningful for society.

Re:Discord raises $150M, surpassing $2B valuation by dtech on Saturday December 22, 2018 @12:38PM (#18741535)
> The way I see it, advancing in one's career is about gaining more and more skills and experience to merit a higher paycheck, which is a proxy for the value one provides to their employers and the market in general. The proxy is definitely not perfect, but it's the best one we have.

Under the view of the grandparent, the metric/proxy of salary has become so utterly meaningless because of modern day business behavior that it is no longer a meaningful thing to pursue (or never was).

I personally also have some problems with your view. According to you a corporated lawyer earning $500/hour by drafting contracts is 50x as valuable to society as someone earning $10/hour caring for disabled people, which I think is very untrue. What "the market" values and what we as people should value only has a partial correlation.

Another example, a lot of people value their family and children above all else, while having children leads to almost zero reward from "the market".

Re:Discord raises $150M, surpassing $2B valuation by falcor84 on Sunday December 23, 2018 @06:55PM (#18749256)
I think we are mostly in agreement. The correlation is definitely partial, but again, I'm not familiar with any better numeric value. This is the one we have.

Salaries are in essence what we are willing to pay one another for each other's time and effort. In your example, people are willing to pay a person 50 times as much for drafting a contract than for taking care of a disabled person. I don't see anything inherently wrong with this. There could be various reasons explaining this disparity, ranging from a lack of availability of people who can do that, to that job potentially being more difficult in some ways, and probably also down to it being more important in some ways, e.g. directly affecting the lives of thousands of people. Whatever the reasons are, the people who choose to pay the fee were probably unable to negotiate a lower fee for a similar level of work.

On the other hand, the question of "what we should value" is much more amorphous and I'd be interested to hear of ideas on how to model and practically implement that, if you have any. There only alternative frameworks I'm familiar with are communism, with its well known share of problems and "time banks" which I've seen working decently well at a local level, but don't tend to scale.

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Saturday December 22, 2018 @03:14PM (#18742234)
Meaning as determined by salary strikes me a particularly perverse method of determining personal meaning or broader value to society. It seems fairly close to the prosperity gospel, where a person is deemed to be in god's favor as divined by looking at a person's wealth. Prosperity gospel has some very nasty corollaries, such as that poor people do not have god's favor, and lacking god's favor must be evil. Or in your terms, they lack meaning in their life or value to society.
Re:Discord raises $150M, surpassing $2B valuation by 80386 on Saturday December 22, 2018 @04:58AM (#18739919)
Careers may be meaningless and illusory, but I work a crappy blue-collar job and it'd be really nice to be able to afford vacations.
Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Saturday December 22, 2018 @12:06AM (#18739023)
it pre-dates that book; ancient Rome had their panem et circenses
Re:Discord raises $150M, surpassing $2B valuation by japanoise on Saturday December 22, 2018 @02:22AM (#18739439)
The only thing more pretentious than a spurious 1984 reference is a spurious Brave New World reference.
Re:Discord raises $150M, surpassing $2B valuation by pmarreck on Saturday December 22, 2018 @01:20PM (#18741758)
Do you have kids?
Re:Discord raises $150M, surpassing $2B valuation by derefr on Friday December 21, 2018 @09:08PM (#18738444)
"Mainstream" as in something that you could have a reasonable expectation of having a coherent conversation about with any/every human being on the planet. (For example, "baseball" is relatively mainstream. "The Beatles", or "Elvis", slightly moreso.)

As recently as 15 years ago, a "game console" (home or portable) was mostly something upper-middle-class children owned. 10 years ago, we all got smartphones, and those smartphones got app stores, and suddenly everyone owned a game console (whether they wanted to or not), with a constant stream of games—often free games—coming out for it.

Mario got a movie in the 80s. Pokemon got Thanksgiving day floats in the 90s. But in neither of those cases was everyone playing; everyone was just aware of the brand (mostly because their kids were playing.)

Meanwhile, if you union the sets of people who have played just Candy Crush, Minecraft, and Fortnite at this point, it's probably something like half the global population. Gaming really did "blow up" in the last decade.

Re:Discord raises $150M, surpassing $2B valuation by freddie_mercury on Friday December 21, 2018 @09:30PM (#18738549)
> "Mainstream" as in something that you could have a reasonable expectation of having a coherent conversation about with any/every human being on the planet. (For example, "baseball" is relatively mainstream. "The Beatles", or "Elvis", slightly moreso.)

This doesn't strike me as a useful definition of mainstream.

I live in Vietnam and I guarantee you that no one here could tell you a single thing about baseball, The Beatles, or Elvis.

Hell, just go to Australia/UK and no one will be able to explain baseball to you. Just like you can go to the US and no one understands cricket even though nearly 1 billion people (albeit primarily in the ex-British Commonwealth) do.

In any case, your claims about the video game market 15 years ago (in 2003) aren't accurate. In 2003 videogames in the US sold 240 million units. 54% of American households bought a new videogame -- that's far from "mostly something upper-middle-class children owned".

15 years ago 32% of households were already playing video games on a mobile device (phone, PDA, handheld game system). 35% of parents said they played video games. 69% of households said they played computer & video games.

15 years ago 2/3rd of Americans played video games. It was already mainstream. Sure, it has gotten MORE popular since then. But that doesn't mean it wasn't mainstream.

Re:Discord raises $150M, surpassing $2B valuation by scrollaway on Friday December 21, 2018 @09:53PM (#18738631)
You're not wrong, but that doesn't change the definition of mainstream. It's just a location-sensitive comparison.

For a preview of what video games being "mainstream" looks like: South Korea. It's not unthinkable we could get there in the west.

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Friday December 21, 2018 @11:49PM (#18738979)
I don't know what bar you're using for "mainstream", but if it doesn't include videogames in the late 80's/early 90's, it's too high. If being more popular than any other single toy short of a ball isn't mainstream, nothing is. Sure, they're even more popular now, and they may be more popular still in some areas of the world, but that doesn't make them not mainstream 25 years ago.

as reference, according to wiktionary, mainstream is Used or accepted broadly rather than by small portions of a population or market. I think that definition can encompass 40,000,000 households owning consoles.

Re:Discord raises $150M, surpassing $2B valuation by freddie_mercury on Saturday December 22, 2018 @12:06AM (#18739024)
To add to this: Skyrim sold 30 million copies. That's more than all but 7 music albums ever made.

Wii Sports (12 years old) sold 80 million copies. That's more than any album ever.

Individual videogames regularly sell more than MUSIC and have done so for well over a decade.

I don't know what definition of mainstream there is where something sells 80 million copies and still isn't mainstream.

Re:Discord raises $150M, surpassing $2B valuation by leetcrew on Saturday December 22, 2018 @01:52PM (#18741900)
comparing sales of specific video games to specific albums seems like a weird comparison. for every one purchase of an album, there will be many people who hear it without purchasing it (on the radio, in restaurants, while shopping, etc.). the only legal way to experience a videogame without purchasing a copy is to play at a friend's house. games like fortnite might rival the most famous pop stars today in cultural significance, but I don't think you could say the same for GTA vs Britney Spears in the mid 00's.
Re:Discord raises $150M, surpassing $2B valuation by derefr on Saturday December 22, 2018 @12:27AM (#18739099)
Wii Sports was one of the first mainstream games. That's pretty much the boundary of the two eras. Everyone at the time was talking about how the Wii was penetrating all these "mainstream" markets that gaming had never managed to touch before, remember?
Re:Discord raises $150M, surpassing $2B valuation by freddie_mercury on Saturday December 22, 2018 @02:51AM (#18739516)
Tetris has sold 170 million copies.

Super Mario Bros sold over 40 million copies.

Both of those games are 30 years old. Wii Sports was not even close to being one of the first mainstream games.

The original Pokemon games sold over 30 million copies, inspired a massive worldwide TV show, and that was over 20 years ago.

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Saturday December 22, 2018 @12:22PM (#18741466)
I'm wondering if comments like this, that place "mainstream" somewhere in the mid 2000's, are being made by people born later, who grew up with ps2/gamecube and then wii console gen. They strike me as not being very familiar at all with the actual success and market penetration of videogames before then.
Re:Discord raises $150M, surpassing $2B valuation by foepys on Saturday December 22, 2018 @02:08AM (#18739396)
You cannot compare games to music unless you include all licensing revenue for radio stations, films etc. I don't own a single Beatles album but I still know a lot of their songs.
Re:Discord raises $150M, surpassing $2B valuation by freddie_mercury on Saturday December 22, 2018 @03:33AM (#18739638)
Videogame revenue surpassed the U.S. movie and music industry in 2005 and 2007 respectively, including all licensing.
Re:Discord raises $150M, surpassing $2B valuation by ThomPete on Friday December 21, 2018 @09:39PM (#18738591)
Games became mainstream within the last 20 years or so.

It wasnt mainstream in the 90’ies which is where i predicted that one say you would be able to score girls by being a famous gamer.

Re:Discord raises $150M, surpassing $2B valuation by ascar on Saturday December 22, 2018 @03:07AM (#18739566)
That's still a feat today, maybe albeit of scoring with girls that are your fans in the first place.
Re:Discord raises $150M, surpassing $2B valuation by leetcrew on Saturday December 22, 2018 @01:54PM (#18741910)
sure, but can you imagine anything like this video happening in the 90s?

https://www.youtube.com/watch?v=SZggcP1P1gU

Re:Discord raises $150M, surpassing $2B valuation by patzal on Saturday December 22, 2018 @09:38AM (#18740738)
some additional data age distribution (pew research 2015) "Although playing video games is especially popular among young adults, a substantial number of older adults play video games as well. More than half (58%) of those ages 30 to 49 play video games, along with 40% of those ages 50 to 64 and 25% of those 65 or older."

I'm pretty sure this was different in the 80s.

http://www.pewinternet.org/2015/12/15/who-plays-video-games-...

Re:Discord raises $150M, surpassing $2B valuation by Eric_WVGG on Friday December 21, 2018 @10:10PM (#18738687)
"By mid-1986, 19% (6.5 million) of Japanese households owned a Famicom;[12] one third by mid-1988.[35] By 1990, 30% of American households had the NES". ~ 90 million households in the United states in 1990, which suggests that if you didn't have a NES, you probably had one or more friends who did, and were probably hanging out at their place all the time. That sounds pretty mainstream to me.

(contemporary example: Taylor Swift is decidedly mainstream. Does everyone listen to Taylor Swift? No. At best half of teens and twenty-somethings and drops off going through olders. Does everyone know someone who listens to Taylor Swift? Pretty much.)

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Friday December 21, 2018 @11:29PM (#18738916)
15 years ago, a "game console" (home or portable) was mostly something upper-middle-class children owned

No. Unless you're talking about a country other than the US, this is absolutely incorrect.

Original Playstation sold more than 40,000,000 units in the U.S., and in the same console generation N64 sold another 20,000,000. On the portable front, the original Gameboy & Color version, beginning in 1989, sold more than 40,000,000 units. Keep in mind, there were only about 80,000,000 households.

There are not 40,000,000 upper-middle class households in the US. For reference, the original gameboy cost $90, roughly $180 in today's money. This is not out of reach for even poorer households. In today's dollars, even if you draw the "upper middle" line relatively low at about $100k for a family of 3, there's only about 30 million households at that level, and 16 million of them don't even have kids.

I'm not debating that video games have become even more popular in recent years, but they were mainstream long before that. "Mainstream" doesn't mean "everyone". The simple wiktionary definition is simply "Used or accepted broadly rather than by small portions of a population or market." I'd be hard pressed to say that millions upon millions of console owners isn't "used broadly".

Re:Discord raises $150M, surpassing $2B valuation by derefr on Saturday December 22, 2018 @12:26AM (#18739096)
> This is not out of reach for even poorer households.

My point with that statement was more about the image than the reality. Go back to 2002, and ask a legislator—or any childless 40-year-old—"who plays video games." That's the answer they'd give. Yuppies. Children of yuppies. (Then the XBOX hit and it became "college-student yuppies and urban youth." No market shift happened in reality; it was just advertising causing a change in perceived image of gaming as a hobby.)

> households

I really think "households" is a bad way to measure anything about gaming, because the particular way that gaming wasn't mainstream in the 1970s-2000s (besides older people just never having experienced it) was that it was incredibly male-coded.

In 2003, a girl sitting around playing GBA games was still considered to be doing something "tomboyish." It wasn't until the release of the Nintendo DS in 2004 that there was any large-scale availability of games specifically targeted at female demographics. All the home consoles were advertised at boys, and mostly had games for boys (that being the explicit localization strategy of the American branches of Nintendo and Sega through the 90s; it began changing by the early 2000s partly due to the influence of Sony, partly the diminishment of Sega, and partly the reining-in of NoA by Nintendo Japan.)

PC games were more gender-neutral (because PCs weren't advertised at kids to begin with, but in homes as a side-effect of parental usage), but AAA releases targeted at girls were still few and far between. There was... The Sims? That's all I can think of. When I ask the women I know about the games they played in that era—of their own volition, rather than because someone handed them a controller—the only other one they tend to name is Myst. Oh, and DDR, but DDR seemingly wasn't really "a video game" in their minds, in the sense that made them think of themselves as "the type of person who plays video games."

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Saturday December 22, 2018 @12:53AM (#18739177)
What a member of the elite class of legislators knows about pop culture is an awful barometer, especially when you toss it in as better than actual counts of how many people owned these things. You sound like you're arguing from your own subjective circumstances instead of reasoning with evidence.

And maybe girls around you didn't play videogames, but they certainly did where I was, about as much, but maybe a little less. you're assumptions here are simply wrong.

Re:Discord raises $150M, surpassing $2B valuation by derefr on Saturday December 22, 2018 @01:26AM (#18739295)
> What a member of the elite class of legislators knows about pop culture is an awful barometer

No it's not. "Pop culture" (or "mainstream"-ness) must reach even "a member of the elite class", to be pop culture. The point at which something becomes "pop culture", is precisely the point at which it becomes equally likely that you've heard of it, no matter which demographics you're a part of. If there's even one demographic (like busy rich old white men) that can still be completely isolated from a thing's "reach", then that thing is not pop culture yet.

If all 20-year-olds know about something, but all 40-year-olds do not know about that thing, then that thing is not "pop culture" (or "mainstream", either-or.)

On the other hand, if 10% of ten-year-old boys and eighty-year-old women and plumbers and astrophysicists and farmers and investment bankers have all heard of the thing, then it is "pop culture."

Try that criterion out. It really does work:

• Beanie Babies? Pop culture.

• Pogs? Not really pop culture. They were a fad, but they died out before they reached universal intelligibility.

• The movie Titanic? Pop culture.

• The movie The Matrix? Not quite pop culture. My grandma hasn't seen it. Yours probably hasn't either.

• Pokemon in general? Not pop culture.

• Pikachu in particular? Pop culture. (Thus the recent movie.)

• Snoopy? Pop culture. Americana, even. ("Americana" being a word meaning "pop culture, but pretty much only in America, so we've latched onto it as a thing that reminds us of America.")

• Hello Kitty? Pop culture elsewhere, but not-so-much in America, despite what certain stylists like to think.

It is by this same criteria that I claim that "video games up to 2003" were not—as an abstract gestalt—part of pop culture, and that "video games starting in 2004"—as an abstract gestalt—were part of pop culture. They went from being "Hello Kitty" to being "Snoopy"; from being "The Matrix" to being "Titanic"; from being "Pogs" to being "Beanie Babies."

Re:Discord raises $150M, surpassing $2B valuation by ineedasername on Saturday December 22, 2018 @07:16AM (#18740264)
You're inserting your own definition of mainstream and pop culture. It is incorrect.
Re:Discord raises $150M, surpassing $2B valuation by uncletaco on Saturday December 22, 2018 @04:30AM (#18739817)
Uh... Son I grew up poor and adjacent to some housing projects. There wasn’t a single household with kids that didn’t have a console. Even kids from the projects had a console of some kind. I remember being five and begging my older cousins to let me play their Nintendo in 1992. The only difference between now and then is that consoles have gone from being a toy you bought your kids to a media device that sits in your living room.

And I hate to be insulting but I can’t imagine you being an adult. I’m fairly certain every adult here knew who sonic and Mario were and none of us would be so ignorant as to say gaming only went mainstream in the last fifteen years.

Re:Discord raises $150M, surpassing $2B valuation by keerthiko on Saturday December 22, 2018 @09:42AM (#18740759)
Thanks for your America-centric anecdotal perspective presented as all-encompassing. I never knew a pokemon besides Pikachu until I was 18, and I was by far the most avid gamer in my school. Yes I knew sonic and mario, but had barely played 2 hours of those games at arcades because my parents wouldn't give me change for (played at rich friends' birthday parties in the arcade). We all have our experiences.

Your "insult" literally corroborates what I'm saying. Until within the last 15 years, we weren't adults. The "adults" of then very likely did not know who sonic and Mario were, even if their kids did. Now that we're adults, adults know who sonic and mario are. And so do our kids. And maybe some of our parents. That's the point.

Please don't start of comments on HN calling people "son", then claim to "hate to be insulting", then proceed to insult people. None of that was necessary to make your points.

Re:Discord raises $150M, surpassing $2B valuation by fipple on Friday December 21, 2018 @10:40PM (#18738774)
There are different levels of “mainstream.” I talk to my nephew and games like Minecraft / Fortnite / FIFA and Twitch have the mindshare of a 13 year old boy that they categorically did not have 10 years ago. I ask him what he does with his friends and it all revolves around this stuff. They’re not even chasing girls!
Re:Discord raises $150M, surpassing $2B valuation by meheleventyone on Saturday December 22, 2018 @05:07AM (#18739941)
FIFA almost certainly did 10 years ago. It’s been a massive franchise for decades. The others obviously couldn’t as they didn’t exist! But games generally were absolutely mainstream in 2008. So rather than there being different levels of mainstream I think we’re seeing new facets emerging from games and becoming mainstream themselves.

What we’re seeing that’s new is the confluence of a few things that have led to game playing becoming a mainstream career and the existence of game players that are celebrities as a result.

The other trend I see is that more ubiquitous access to the internet means more kids hang out with their friends in games as a means to socialise. But this was by no means a niche thing in 2008 there was just a higher barrier to entry. For example XBox Live debuted in 2002.

Re:Discord raises $150M, surpassing $2B valuation by gsich on Saturday December 22, 2018 @07:16AM (#18740263)
>They’re not even chasing girls!

Might be a bit early for 13.

Re:Discord raises $150M, surpassing $2B valuation by pdpi on Friday December 21, 2018 @07:44PM (#18738074)
> Price-averse? There are people literally throwing (digital) money at streamers just for fun, or to troll them, or to get their message announced on stream, or any number of random antics a streamer sets up.

The magic of twitch (and league of legends, and a few more) is that this is indeed a very price-sensitive crowd, but one that is willing to engage in a steady stream of frequent capex-style microtransactions while refusing to touch opex/subscription-based models.

Re:Discord raises $150M, surpassing $2B valuation by keerthiko on Friday December 21, 2018 @08:01PM (#18738161)
Most of these people also have $5/mo (or 'prime subs' that are free with amazon prime) subscriptions to one or more content creators in the community.

I don't even have netflix or spotify or any subscription service, but I find it worth my $5/month to support the one streamer I enjoy tuning in to whenever I want some background entertainment while doing things around the house, and I think that's not an uncommon usecase.

Re:Discord raises $150M, surpassing $2B valuation by spdionis on Friday December 21, 2018 @09:01PM (#18738401)
It's just that some of the streamers' content is so good that you don't need to pay them, you want to.

It's also about personal connection with a community, which is something that was lacking on the internet after the era of forums died out.

Re:Discord raises $150M, surpassing $2B valuation by dyarosla on Friday December 21, 2018 @09:25PM (#18738525)
Amazon bought Twitch for $1B I believe, not $2B. How accurate are the the other figures you cited? If possible, please do provide links for figures you cite- it’s incredibly useful.
Re:Discord raises $150M, surpassing $2B valuation by keerthiko on Saturday December 22, 2018 @03:38AM (#18739655)
Good catch. They were all off the top of my head based on a lifetime of studying the game industry but not having the time to dig out citations for everything. They're mostly google-able, a few GDC "year in numbers" slides can show you the trends you're interested in. I'm probably off by a few years here and there. It was all just to illustrate the point that things are changing fast and not stopping, which I'm confident will stand.
Re:Discord raises $150M, surpassing $2B valuation by callalex on Saturday December 22, 2018 @12:10AM (#18739048)
The irony of complaining about a lack of sources without sourcing your own claim seems to be lost on you. Here, I did the work for you:

https://www.businessinsider.com/amazon-buys-twitch-2014-8

Re:Discord raises $150M, surpassing $2B valuation by throwawaymath on Saturday December 22, 2018 @01:20AM (#18739275)
There's no reason to be mean about it. You could have just politely provided the citation without the condescension. You made it personal.
Re:Discord raises $150M, surpassing $2B valuation by ekianjo on Friday December 21, 2018 @09:47PM (#18738615)
> entered the mainstream less than 10 years ago.

Erm, Ever heard of the Sony Playstation? That was more than 20 years ago. You better recheck your timeline.