What I wouldn't give to see the source... And Viaweb's source, and HN's source, and gosh there are so many amazing Lisp systems out there.
my
you just made my week, month, and year. I've been looking for a practical Lisp-based game design since I was a teen! Dude.
Thank you.
EDIT: THIS IS SO COOL http://abuse.zoy.org/browser/abuse/trunk/data/lisp/guns.lsp
Edit2: Whoops, fixed the link. I meant to link to this lisp codebase, not SICP. :)
Suffice to say, Abuse is amazing. Thanks! This is an absolute gem of a reference for seeing what worked in practice for Lisp-based gamedev. And in 1995 too!
arc.news https://github.com/nex3/arc/blob/master/lib/how-to-run-news
& early version of reddit:
Besides code I'd also wish for accompanying code reviews and deep dives, like Fabien does for game engines, though for smaller things the code is usually just fine to just dive in and explore.
I had to know why, and came across that exact link you referenced. AG had figured out how to do a lot of preprocessing while the game boots up, obviating the need for a lengthy "Loading..." screen. Naughty Dog wrote some very impressive software, that is for sure!