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Re:Procedurally Generating Islands (2017) by bopbop on Saturday September 08, 2018 @05:57AM (#17940264)
Wow, this whole website is great, thanks for posting this! The frontpage post is currently "Naive City Generation" - https://plaxdev.wordpress.com/2017/09/11/naive-city-generati...

Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason.

https://gamedev.stackexchange.com/questions/2663/what-are-so...

Re:Procedurally Generating Islands (2017) by nsomaru on Saturday September 08, 2018 @08:04AM (#17940526)
IIRC it is so that you do not need to save the entire game world with a save game. You can just use the seed to recreate the world.
Re:Procedurally Generating Islands (2017) by DEADBEEFC0FFEE on Saturday September 08, 2018 @07:30AM (#17940459)
I dabbled with terrain generation many years ago. Did the think of using noise, I used midpoint sub-division. Fun times.
Re:Procedurally Generating Islands (2017) by beders on Saturday September 08, 2018 @05:45PM (#17942946)
Is anyone aware of a generator that uses simulation of geological processes? Volcanic processes, raising/sinking plates, followed by erosion, creating rivers, lakes, elevation/temperature based vegetation?
Re:Procedurally Generating Islands (2017) by cursorial on Saturday September 08, 2018 @09:17PM (#17943751)
I'm not, although I'm sure there's something out there like that. Especially in the river generation domain with erosion models applied.

It'd certainly be an interesting project to build.

Re:Procedurally Generating Islands (2017) by kayamon on Monday September 10, 2018 @01:19AM (#17949559)
World Machine does most of that, although not in a gameplay sense.
Re:Procedurally Generating Islands (2017) by LyndsySimon on Monday September 10, 2018 @02:20AM (#17949758)
That sounds like Dwarf Fortress.
Re:Procedurally Generating Islands (2017) by thewizardofaus on Friday September 07, 2018 @07:07AM (#17933348)
Perlin noise is my favourite noise. It's quite awesome what you can achieve with a couple octaves of it.