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A comment on Procedurally Generating Islands (2017).
Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason.
https://gamedev.stackexchange.com/questions/2663/what-are-so...
Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason.
https://gamedev.stackexchange.com/questions/2663/what-are-so...