News for hackers. Stuff that matters.
Re:Procedurally Generating Islands (2017) by bopbop on Saturday September 08, 2018 @05:57AM (#17940264)
Wow, this whole website is great, thanks for posting this! The frontpage post is currently "Naive City Generation" - https://plaxdev.wordpress.com/2017/09/11/naive-city-generati...

Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason.

https://gamedev.stackexchange.com/questions/2663/what-are-so...

Re:Procedurally Generating Islands (2017) by nsomaru on Saturday September 08, 2018 @08:04AM (#17940526)
IIRC it is so that you do not need to save the entire game world with a save game. You can just use the seed to recreate the world.