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Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by kenhwang on Tuesday August 28, 2018 @06:09PM (#17863383)
The caster team played against the iteration of the bot that was trained on a different version of the game that's very unlike the normal game (multi-invincible couriers).

Multiple invincible couriers makes the game very similar to the 1v1 show match last year where the strategy of just out-live the opponent wins. The casters have never played that version of the game before, and wouldn't know to use that strategy.

The more interesting part was, the bots attempted to use that very same strategy in the single-vulnerable normal version of the game which was drastically less effective; you could only ferry out consumables at 1/5th the rate as before and the courier could be killed so it wasn't a riskless strategy like it was before.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by whymauri on Tuesday August 28, 2018 @06:13PM (#17863400)
I mean yeah, this version of the bot had drastically less time to train. Only 6 days compared to a few weeks for that version. I know how the game works, I mentioned the couriers already.

I 100% disagree that the invincible couriers make the game "very similar" to the 1v1. There's many more layers of engineering that went into that version. The bots had to learn drafting, cooperation, highground pushing, Roshan, vision, invisibility, etc.

I'm amazed you can trivialize all this as a 'joke'.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by kenhwang on Tuesday August 28, 2018 @10:38PM (#17865026)
Maybe from an AI perspective, it's impressive that the bots almost managed to learn the rules of the (still drastically simplified subset) game. From a game skill point of view, it's a joke; it's incredibly obvious that the bots were only able to prolong the game due to consistently better than human mechanical skill.

Of the list of skills you mentioned that the bots "learned", on the main stage, the draft was provided by humans, and from a significantly limited set, the bots never pressured highground, checked for Roshan when it was impossible for it to be up, had nonsensical placement of vision (placed vision where vision already existed), continuously invested in anti-invisibility consumables even when the opposition team had no invisibility.

If the mechanical skills were toned down to human levels, I don't think the latest iteration of the bot on the latest ruleset can even compete with the average human player, much less the pros.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by alper111 on Tuesday August 28, 2018 @07:04PM (#17863703)
If you look at network structure, it acts as one agent, not five. So, free coordination. (See: https://t.co/GPKHPsIu1C)

In my opinion, what i see is a very good player who knows how to chain stun precisely without any strategic depth. If you claim to have built an AI system, which you ultimately want it to evolve to AGI, you at least expect some sort of strategic decision making at the macro level. Though since it has almost perfect micro, it can easily outweight the most of teams. So yeah, with that expectation I see this as a joke, too.

P.S. The model is trained with 128k cpus and 256 gpu. It is able to play 180 years worth of game in a day. Think about it.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by whymauri on Tuesday August 28, 2018 @07:13PM (#17863753)
It's five independent agents. The article on OpenAI's website and the network structure both say this. I'll zoom in since it's a complicated structure.

It's the first line of the article: https://blog.openai.com/openai-five/

>Our team of five neural networks,

They use a hyperparameter called team spirit to cooperate. I don't think the goal of this is AGI at all, so I don't see why people are making that leap. But sure, for the geniuses of HN this must clearly be trivial.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by backpropaganda on Wednesday August 29, 2018 @01:20PM (#17869966)
It's not independent agents. The neural networks have the same input, share weights, and also share some activations. With that much sharing, it's better to think of it as one neural network which has output heads for all the 5 players. So coordination is free. Actually, coordination makes as little sense as saying that multiple neurons in a neural network are cooperating, or that the two legs of a humanoid are cooperating to walk. Further there is no game being played between heroes of the same team. They literally have the same objective. The "coordination" buzzword is just another attempt by OpenAI to confuse and mislead readers, and give a false sense of their progress.
Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by whymauri on Wednesday August 29, 2018 @04:39PM (#17871771)
They cannot share the same inputs unless the team spirit hyperparameter is exactly 1, which it is not. You are partially correct in that the agents consume the parameters of the four other agents, but it is weighted differently accorsing to team spirit parameters.
Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by backpropaganda on Thursday August 30, 2018 @11:09PM (#17882611)
The team spirit hyperparameter is a crutch they've introduced themselves. Ideally it should be one. In Dota there is only one objective for the entire team and that's to win the game. The fact that they shape rewards is an implementation detail and doesn't change the fact that Dota 2 does not require cooperation, because there's no cooperation game being played. It's a purely zero-sum adversarial game being played between two teams.
Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by gsich on Tuesday August 28, 2018 @08:12PM (#17864063)
"very similar" in terms of getting regeneration all the time. 5 couriers means deathpush. Simple mistakes from the humans scale up, games won't last long (around 20 minutes), so no long-term strategy is needed. It's not fun to watch some mechanical skill outplaying humans. You can compare it to aimbots in ego-shooters. Yes they aim better, but that's it.

I think they should have trained with 1 courier right from the beginning.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by duskwuff on Wednesday August 29, 2018 @12:10AM (#17865546)
5 couriers also meant hyper-aggressive behavior in the laning stage, because regen is so easy to come by.

If I had to guess, they started out with the 5-courier setup because otherwise the bots would end up fighting over the courier -- just like a typical pub team. :)

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by backpropaganda on Wednesday August 29, 2018 @01:23PM (#17869993)
There are many things you could do to make the bots not fight for courier. Just implement a queuing system with a priority for cores. Or better yet, make the couriers not usable if another hero is using it.

The way I would guess this played out was that OpenAI tried multiple variants of the game, and this version ended up being good enough to beat human players. Of course, they later learnt that the bots were winning not because they were good, but the variant was imbalanced and its strategies unfamiliar to humans.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by gdb on Sunday September 02, 2018 @11:16AM (#17897261)
> The way I would guess this played out was that OpenAI tried multiple variants of the game, and this version ended up being good enough to beat human players

No. We had implemented scripted courier logic for 1v1, and when switching to 5v5 the easiest starting point was to run five copies of that logic. (Dota's Turbo mode also has five invulnerable couriers.) In June, we had more important restrictions to remove — such as wards & Roshan; you personally were focused on the particular heroes we'd chosen: https://news.ycombinator.com/item?id=17392455. The couriers only become our most important restriction in August.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by whymauri on Wednesday August 29, 2018 @04:40PM (#17871789)
>strategies unfamiliar to humans.

Deathball strategy has been a thing since even before 2014...

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by gsich on Wednesday August 29, 2018 @08:08PM (#17873129)
Not with infinite regeneration. Just look how a normal Dota match plays out.

You have argued yourself into a corner. It happens.

Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by whymauri on Wednesday August 29, 2018 @11:26PM (#17873910)
Salves are not infinite regen and regen-heavy deathball strats with high sustain have been a thing in the past. Calling it unfamiliar makes it seem like it's a completely foreign, unexplored strategy.
Re:OpenAI’s Dota 2 defeat is still a win for artificial inte... by backpropaganda on Thursday August 30, 2018 @12:25AM (#17874080)
That's not the point. The point is that the humans wouldn't know that regen-heavy deathball strat is optimum unless they've played that game a few times. Since multi-invincible-courier game was not available to the casters, they couldn't really prepare for it or even had any incentive to. They were paid to just play a game, not to win it, and thus they played standard Dota 2, and didn't bother theory-crafting strategies for how to optimize this weird subset of Dota.