If I had to guess, they started out with the 5-courier setup because otherwise the bots would end up fighting over the courier -- just like a typical pub team. :)
The way I would guess this played out was that OpenAI tried multiple variants of the game, and this version ended up being good enough to beat human players. Of course, they later learnt that the bots were winning not because they were good, but the variant was imbalanced and its strategies unfamiliar to humans.
No. We had implemented scripted courier logic for 1v1, and when switching to 5v5 the easiest starting point was to run five copies of that logic. (Dota's Turbo mode also has five invulnerable couriers.) In June, we had more important restrictions to remove — such as wards & Roshan; you personally were focused on the particular heroes we'd chosen: https://news.ycombinator.com/item?id=17392455. The couriers only become our most important restriction in August.
Deathball strategy has been a thing since even before 2014...
You have argued yourself into a corner. It happens.
I think they should have trained with 1 courier right from the beginning.