There was an element of TV and advertising to sell you a physical product. What is different with tech is the stimulation of the brain that it accomplished something or makes you feel good about something (likes on a social media pic).
Game and social media companies aren't just grabbing your attention to show you a cool new toy. They are grabbing your attention by hiring psychologists to help engineer their product (game, social media) so you don't want to put it down. Many mobile games are engineered like a heroin dealer - first one's free, you get to a certain level/time played and you have to pay to get ahead.
That is much different than seeing a commercial for a new Star Wars toy. And much more different than an older person not relating to new technology.
https://en.wikipedia.org/wiki/The_Century_of_the_Self
Bands may not have hired psychologists but record labels were definitely manipulative to fans and artists alike.
The difference here is the incredibly tight feedback loop and a unique, detailed psychologial profile of each user to work with.
The main difference in the cell phone era is access and engagement. It's an interesting question, I think, as to whether this constitutes merely a difference of degree or a fundamental shift.
Even though the sky hasn't fallen, its definitely something we should be concerned about and understand. Today, such influencers are often working with unprecedented levels of personal data (much of it freely-given) that can be used to manipulate people.
What is "this", in this context? The article isn't 1% as shallow as your pre-emptive dismissal of it.
> How psychology is being used as a weapon against children
My dismissal isn't pre-emptive btw, I read the article (and many others like it). I stand by my original comment.
But you don't even have the courtesy to say that, just leave it implied, and then paper that over with some fluff about the Beatles as if that could distract from that. So you "stand behind" stating a triviality and then not saying what you cannot directly defend.
About "older generations rejecting change", that old, dank chestnut... conveniently ignoring all the changes welcomed with open arms by older generations, too, and all the young people who think this stuff stinks. It's a fake narrative to skirt actual argumentation. More importantly, resistance against these methods, as well as the people who rationalize them, is just as much "progress" as is inventing and employing them.
The entire thesis of the blog post is that tech companies are "ruining" our children by employing psychologically manipulative product development. My argument is that this has been happening for ages and people continue to grow up as regular human beings.
That in no way mitigates the fact that this medium is categorically different. None of newspapers, comics, D&D, TV, or any of those other things had immediate, real-time feedback adapted specifically to the individual user, and designed to weaponize the amygdala and dopamine responses to maximize engagement, at the cost of basically everything else.
Interactive tech brings a sea change in this phenomenon and its effectiveness. You can't meaningfully dismiss that, because it's predicated on the paltry shadow of what happened with non-interactive media.
EDIT: Consider, for example, the cohort of children whose early development screen time correlates profoundly strongly with their inability to hold a pencil. That's new. TV didn't do that. D&D didn't do that. Screens did.
Advertising has been "weaponizing the amygdala" for a century. It's designed to instill insecurity and envy.
It's interesting to hear about phone obsession and compare it with video footage of The Beatles landing in the US for the first time with hundreds of fans screaming to the point of delerium. Is there even anything that powerful that exists in our culture today?
EDIT: Could someone please explain why this is flagged? If you disagree with my statement, I'd love to hear why.