That in no way mitigates the fact that this medium is categorically different. None of newspapers, comics, D&D, TV, or any of those other things had immediate, real-time feedback adapted specifically to the individual user, and designed to weaponize the amygdala and dopamine responses to maximize engagement, at the cost of basically everything else.
Interactive tech brings a sea change in this phenomenon and its effectiveness. You can't meaningfully dismiss that, because it's predicated on the paltry shadow of what happened with non-interactive media.
EDIT: Consider, for example, the cohort of children whose early development screen time correlates profoundly strongly with their inability to hold a pencil. That's new. TV didn't do that. D&D didn't do that. Screens did.
Advertising has been "weaponizing the amygdala" for a century. It's designed to instill insecurity and envy.
The entire thesis of the blog post is that tech companies are "ruining" our children by employing psychologically manipulative product development. My argument is that this has been happening for ages and people continue to grow up as regular human beings.