Re:The tech industry's use of persuasive techniques on children
by malvosenior on Tuesday August 14, 2018 @11:30AM
(#17758820)
I beg to differ. I think you're definitely overestimating the importance of individualization. TV has been doing all of these things for half a century. People will literally watch it all day and definitely become addicted.
Advertising has been "weaponizing the amygdala" for a century. It's designed to instill insecurity and envy.
That in no way mitigates the fact that this medium is categorically different. None of newspapers, comics, D&D, TV, or any of those other things had immediate, real-time feedback adapted specifically to the individual user, and designed to weaponize the amygdala and dopamine responses to maximize engagement, at the cost of basically everything else.
Interactive tech brings a sea change in this phenomenon and its effectiveness. You can't meaningfully dismiss that, because it's predicated on the paltry shadow of what happened with non-interactive media.
EDIT: Consider, for example, the cohort of children whose early development screen time correlates profoundly strongly with their inability to hold a pencil. That's new. TV didn't do that. D&D didn't do that. Screens did.