I have memories of being wowed by what creative people could do with flash in the 90s and I would not call that amateur animation. I think the problem (1) is we currently seem to be lacking in tools that let people skilled in the visual arts create things without knowledge of the mechanics, so to speak. It's like if in order to write a great song someone would first have to understand how a musical instrument is built. I would not call Amanda Palmer or Lee Ranaldo amateur yet I bet they probably can't build their own instruments.
(1) I must make the disclaimer that for a couple of decades already I've been working only on the backend, so I may surely be missing part of the picture here.
Edit: Fixed footnote mark.
And I know there are still issues. Given today's speed, issues are more about security and accessibility.
My point was just that the artists using flash to create good content were not amateur animators.
Edit: My point was wrong as it was based on a misunderstanding of the use of the word 'amateur' by the person I was replying to.
[1] https://radar.weather.gov/radar.php?rid=buf&product=N0R&over...
[2] https://radar.weather.gov/radar.php?rid=BUF&product=N0R&over...
I spent hundreds of hours in Photoshop as a teen, but I likely would’ve have bothered with it at all if it weren’t easily piratable.
That's a problem generally with cloud services. Pricing is mostly done considering some countries and contexts, but totally ignoring other. With physical equivalents some years ago, local distributors made deals with their home offices to adjust for this, but that's not something usually done anymore.
I agree with you that it's a little sad that amateur animation fell a bit out of vogue, but the tools are right there for anyone whos interested to pick up.