News for hackers. Stuff that matters.
Re:The internals of testing in Rust in 2018 by WalterBright on Monday July 23, 2018 @07:44PM (#17596972)
A debug build of the D compiler on my (ordinary) machine takes 24 seconds. The optimized build takes 132 seconds.
Re:The internals of testing in Rust in 2018 by kibwen on Monday July 23, 2018 @09:38PM (#17597481)
I presume you're measuring the speed of building DMD? An optimized build of DMD (measured by `time`) takes 150 seconds on my machine. Meanwhile, a build of LDC on this same machine takes a little over 21 minutes (not counting LLVM, which was pre-installed).

Since LDC uses DMD's frontend and LLVM as a backend, it would suggest that LLVM is the bottleneck here. Like LDC, Rust also uses LLVM as a backend. It's well-known that LLVM isn't exactly the nimblest of drivers, but makes up for it with high-quality binaries.

There are tentative future plans for an alternative Rust backend based on Cretonne that, like DMD, would produce slower binaries in exchange for faster compilation: https://internals.rust-lang.org/t/possible-alternative-compi...

Re:The internals of testing in Rust in 2018 by klickverbot on Tuesday July 24, 2018 @07:25AM (#17599983)
There seems to be something very strange going on with the way you are building LDC.

On the machine I am typing this message from [1], building DMD using DMD in optimized mode takes 58s, plus another 2s for druntime and 7s for Phobos (the two parts of the D standard library, for those not familiar).

A release build of LDC using LDC (CMake/Ninja), on the other hand, takes about 90s, which includes several versions of the runtime (only one is built for DMD by default), the JIT support libraries and a few ancillary tools. This is with debug info enabled, disabling it speeds up the build a bit further.

Since these are different codebases and the LDC build makes better use of the available cores, these are obviously not directly comparable if what you are talking about is compiler performance. However, a release build of DMD using LDC on the same machine takes about 45 seconds – i.e., it is faster and produces a faster binary.

Take these numbers with a grain of salt, obviously, as this was hardly a controlled benchmark. Your statement just conflicts with my experience working on both compilers, and the timings hopefully illustrate why.

---

[1] A 2015 MacBook Pro (i7-4980), so hardly anything out of the ordinary.

Re:The internals of testing in Rust in 2018 by pjmlp on Tuesday July 24, 2018 @02:00AM (#17598463)
I have a very basic Gtk-rs based project with one dialog that takes about 15 minutes to clean compile an un-optimized debug build from scratch.

The C++ version of it, using Gtkmm, is done in a couple of seconds, a few minutes optimized.

Although I guess the Pango bindings are the ones to blame, as they seem to take ages to be done.

Re:The internals of testing in Rust in 2018 by pcwalton on Tuesday July 24, 2018 @10:38AM (#17601396)
> Although I guess the Pango bindings are the ones to blame, as they seem to take ages to be done.

Could you file a bug against Pango? 15 minutes for a build is an extreme outlier.

Re:The internals of testing in Rust in 2018 by pjmlp on Tuesday July 24, 2018 @05:08PM (#17604942)
I have emailed you, lets discuss further to where I should actually file a bug to, not so sure about Pango after doing a timed build.
Re:The internals of testing in Rust in 2018 by WalterBright on Monday July 23, 2018 @09:48PM (#17597515)
> I presume you're measuring the speed of building DMD?

yes

> 150 seconds

It takes less time the second time, due to disk caching effects. Though my build machine still doesn't have an SSD because I'm lazy. An SSD would make it click along significantly faster.

Re:The internals of testing in Rust in 2018 by dgzxzgzx on Monday July 23, 2018 @08:20PM (#17597135)
The level of optimization they are not doing must be staggering.
Re:The internals of testing in Rust in 2018 by WalterBright on Monday July 23, 2018 @08:37PM (#17597224)
Not really. The two main reasons LLVM and gcc do a better optimization job is they have a better function inliner and loop unroller. Neither are particularly computation intensive.

DMD does all the usual data flow analysis optimizations - strength reduction, copy propagation, loop unrolling, dead store elimination, live range analysis, etc.

https://github.com/DigitalMars/Compiler/blob/master/dm/src/d...

The optimizer / code generator is the same one that Digital Mars C++ uses, which was developed in the 1980's (!). Up until 2000 or so, the code generated was about the same as gcc, though DMC++ ran several times faster.

Since 2000, all my attention has been on the D front end, and so the optimizer wasn't getting the devoted attention it had earlier.

Just recently I finished converting the DMD optimizer from C to D, and am doing the code generator. This should make the code much more tractable.

Re:The internals of testing in Rust in 2018 by pcwalton on Monday July 23, 2018 @09:13PM (#17597395)
Respectfully—and I truly mean this!—this is nowhere near enough to attain parity with GCC and LLVM. I don't see any SSA form, to name just one of many issues.

GCC 4.0, which introduced the SSA-based GIMPLE, was released in 2004, which is roughly around the same time you mentioned that the optimization quality started to diverge. This is not an accident. At the time, lots of compilers thought that they could continue to compete with GCC without doing SSA-based optimizations. GCC crushed them all one by one.

Re:The internals of testing in Rust in 2018 by WalterBright on Monday July 23, 2018 @09:34PM (#17597473)
I forgot to add SROA to the list. DMD does a limited form of SROA I wrote as a proof of concept, it should be generalized.

https://github.com/DigitalMars/Compiler/blob/master/dm/src/d...

I've also written a loop unroller, but it can be improved:

https://github.com/DigitalMars/Compiler/blob/master/dm/src/d...

My evaluation was based on comparing the code gen output of the various compilers, not looking at how they were achieved.

As for SSA, DMD's optimizer is based on an intermediate representation that is a binary tree. A binary tree is a form of SSA - each operator node is a value assigned once and never modified.

> Respectfully

No worries. I'm used to people telling me I can't do things :-)

Re:The internals of testing in Rust in 2018 by judofyr on Tuesday July 24, 2018 @03:23AM (#17598811)
Is the intermediate representation documented/described somewhere?
Re:The internals of testing in Rust in 2018 by WalterBright on Tuesday July 24, 2018 @03:58AM (#17598959)
Re:The internals of testing in Rust in 2018 by judofyr on Tuesday July 24, 2018 @04:15AM (#17599041)
Well, I did look at it, but it was difficult to figure out how control-flow is structured. Is every “basic block” a single “el”, or is the CFG structured inside the binary tree? How are variables handled? Are there load expressions? Do you use something similar to phi-nodes to merge values from different branches? How do you do analysis? Do you walk over the expression tree and store the results (e.g. in constant propagation) on the nodes themselves? Do you use a separate cache/hashmap?
Re:The internals of testing in Rust in 2018 by WalterBright on Tuesday July 24, 2018 @04:38AM (#17599140)
Basic blocks form a linked list (block*), and each basic block has a tree of elem's. Control flow is done with the basic block "predecessor" and "successor" lists.
Re:The internals of testing in Rust in 2018 by steveklabnik on Monday July 23, 2018 @08:22PM (#17597141)
We're doing tons of optimizations, trust me. :) Working on compile times is a constant, high-priority request from users. rustc is also a Rust project, and so we want Rust programs to compile faster too. It's just non-trivial. If you've got a suggestion to make rustc compile quickly with little effort, we're all ears!

D, on the other hand, was always designed for fast compilation (If I recall correctly), and so it compiles quickly. It's important to us, but not as important as other things. You can't be the best at every task, so you have to prioritize. For example, take two implementations of D: DMD and LDC. As I understand it, DMD uses its own codegen, so it compiles quickly, but produces slower binaries. LDC, based on LLVM, compiles more slowly, but produces faster binaries, for the exact same code. My understanding is that LDC is still faster to compile than rustc, but these are the kinds of tradeoffs you have to make.

Re:The internals of testing in Rust in 2018 by pjmlp on Tuesday July 24, 2018 @02:07AM (#17598494)
As I replied in another comment, even C++ still compiles faster in non-template heavy code.

I can iterate faster in UWP, C++/CX projects than what it takes to compile my dummy Gtk-rs project from scratch.

The factors that affect it I guess are the incremental compiler and linker, binary libraries (which cargo doesn't support) and whatever the Pango bindings are doing during their compilation.

Re:The internals of testing in Rust in 2018 by flurrything on Sunday August 05, 2018 @10:11AM (#17691388)
> even C++ still compiles faster in non-template heavy code.

But Rust is a template heavy language, and when it comes to compile time of template heave code, Rust is an order of magnitude faster than Clang in my experience (having worked a lot in and with Boost).

Re:The internals of testing in Rust in 2018 by fnord123 on Tuesday July 24, 2018 @05:30AM (#17599354)
I think cargo supporting binaries and sharing build dependencies between projects (cf maven's .m2 directory) will mitigate a /lot/ of Rust's build time issues.
Re:The internals of testing in Rust in 2018 by steveklabnik on Tuesday July 24, 2018 @09:32AM (#17600802)
That only helps on the first build, really.
Re:The internals of testing in Rust in 2018 by fnord123 on Tuesday July 24, 2018 @09:57AM (#17601014)
It brings the cost of trying an idea out down considerably. I've had a few times where I think "i know, I'll just try this idea out" and then I make a new project, add a few deps in Cargo.toml, hack some code, and then build. Oops, the first build takes half an hour. Then I think I should try new ideas out in Go or python. Alas.
Re:The internals of testing in Rust in 2018 by steveklabnik on Tuesday July 24, 2018 @02:01PM (#17603491)
That’s fair!
Re:The internals of testing in Rust in 2018 by fnord123 on Sunday July 29, 2018 @04:05AM (#17637059)
Also CI builds...
Re:The internals of testing in Rust in 2018 by p0nce on Tuesday July 24, 2018 @08:26AM (#17600362)
I have worked in many C++ codebases and compile-time was a problem _everywhere_, very probably the #1 problem. If you want to replace C++ you need to fix the most important problem. No it's not "safety".
Re:The internals of testing in Rust in 2018 by veebat on Monday July 23, 2018 @08:45PM (#17597266)
I love how the ambiguity has caused BOTH compiler teams to comment on what they're optimizing.
Re:The internals of testing in Rust in 2018 by WalterBright on Monday July 23, 2018 @09:43PM (#17597494)
Amusing anecdote - back in 1982, I took a 2 week compiler course from Hennessy and Ullman at Stanford. I decided to implement the data flow analysis techniques in my C compiler. It appeared as Datalight Optimum C.

The benchmarks used by the computer magazines were all dead code, and so the flow analysis deleted them. The journalists sadly concluded and wrote that DC was an utterly broken compiler :-(

This problem persisted until a year or two later when Borland and Microsoft caught up. They had much better marketing teams (!). The benchmarks got changed.

Re:The internals of testing in Rust in 2018 by oblio on Tuesday July 24, 2018 @05:59AM (#17599515)
Well, at least today you'd be able to start a Twitter war and with a few strategically placed Reddit and HN posts you'd shame them into fixing their benchmarks :)
Re:The internals of testing in Rust in 2018 by WalterBright on Tuesday July 24, 2018 @04:42PM (#17604745)
In those days, what could you do? Write a strongly worded letter to the editor? Have the magazine print a retraction two months later for their feature article? Not going to happen.