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Re:Diablo devolved – magic behind the 1996 computer game by jakebasile on Monday June 18, 2018 @12:20PM (#17339434)
Isometric ARPGs are niche now, but there's still games being made. Off the top of my head:

- Titan Quest (just got an update and a new expansion!)

- Grim Dawn

- The Incredible Adventures of Van Helsing

- Victor Vran

- Path of Exile

- Warhammer 40000 Inquisitor - Martyr

- Torchlight 1 & 2 (I wish Runic games hadn't imploded...)

It is unfortunate that most of these don't have the same level of randomness than Diablo has, but they're pretty good games in their own right.

Re:Diablo devolved – magic behind the 1996 computer game by xahrepap on Monday June 18, 2018 @12:39PM (#17339602)
> - Torchlight 1 & 2 (I wish Runic games hadn't imploded...)

Runic is dead now? Oh sad. I loved the Torchlight series :( Torchlight 2 is the Diablo 3 the world wanted.

Re:Diablo devolved – magic behind the 1996 computer game by jakebasile on Monday June 18, 2018 @03:15PM (#17340884)
Yeah, they sold to Perfect World Entertainment which then closed the studio so they could focus on thrice-damned "games-as-a-service" (http://archive.is/yIC0z).
Re:Diablo devolved – magic behind the 1996 computer game by rocky1138 on Monday June 18, 2018 @02:28PM (#17340486)
I actually preferred the first one over the second.

/ducks

Re:Diablo devolved – magic behind the 1996 computer game by 3pt14159 on Monday June 18, 2018 @12:29PM (#17339522)
I played path of exile years ago and it was great.
Re:Diablo devolved – magic behind the 1996 computer game by dkersten on Monday June 18, 2018 @01:51PM (#17340186)
Me too! It was fantastic. Ironically, I stopped playing a few weeks before it came out of closed beta (just didn’t have time and then never went back to it... now its changed so much I feel a bit overwhelmed by the thoughts of going back to it)

I actually heard about PoE on HN too, back in 2012 :)

Re:Diablo devolved – magic behind the 1996 computer game by tbredin on Monday June 18, 2018 @11:47PM (#17343676)
The latest update has a sort of dungeon building mechanic and its so so good. Highly recommend trying it out again. The art & graphics have improved a lot since closed beta too (I was there ... just never left)
Re:Diablo devolved – magic behind the 1996 computer game by dkersten on Thursday June 21, 2018 @01:53PM (#17367587)
Thanks for the comment! I may give it another look.

(although a big reason behind why I haven’t is that I mainly play on consoles now, will have to see how well it runs on my shitty machine!)

Re:Diablo devolved – magic behind the 1996 computer game by aw3c2 on Monday June 18, 2018 @02:30PM (#17340505)
Way too complicated compared to Diablo.
Re:Diablo devolved – magic behind the 1996 computer game by digi_owl on Monday June 18, 2018 @03:00PM (#17340765)
Sadly the complication is "skin deep". Thanks to some odd choices when designing defenses, your best bet for survival is piling on as much life boosters as you can muster.

After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill stuff.

Re:Diablo devolved – magic behind the 1996 computer game by quikoa on Monday June 18, 2018 @03:19PM (#17340914)
Yea it's too bad that the actual complication is more an obfuscation of game mechanics. That and the game is quite grindy compared to Diablo2 even if you know what you're doing. A single player version with support for mods could've been very nice. Sadly it's online only.
Re:Diablo devolved – magic behind the 1996 computer game by yareally on Tuesday June 19, 2018 @12:01PM (#17347876)
It's online, but multiplayer/co-op is optional.
Re:Diablo devolved – magic behind the 1996 computer game by quikoa on Tuesday June 19, 2018 @12:48PM (#17348246)
Exactly, so unfortunately no potential for modding.
Re:Diablo devolved – magic behind the 1996 computer game by tbredin on Monday June 18, 2018 @11:45PM (#17343665)
The latest update (Incursion = large dungeon building) is super good and worth coming back for
Re:Diablo devolved – magic behind the 1996 computer game by grenoire on Monday June 18, 2018 @12:57PM (#17339741)
Now it's even better, and even more addicting...
Re:Diablo devolved – magic behind the 1996 computer game by enraged_camel on Monday June 18, 2018 @12:43PM (#17339641)
Grim Dawn is incredible. Second expansion comes out this Fall!
Re:Diablo devolved – magic behind the 1996 computer game by Zardoz84 on Monday June 18, 2018 @04:26PM (#17341421)
Blade : Edge of Darknes (aka Severance: Blade of Darkness ), could count as some kind successor on 3d and the grand father of Dark Souls.
Re:Diablo devolved – magic behind the 1996 computer game by darkmighty on Tuesday June 19, 2018 @02:58AM (#17344352)
If you're interested have a look at FromSoftware's actual Dark Souls (spiritual) predecessors. In particular King's Field. The setting is very similar; although the gameplay is very primitive, it has the same feeling of exploration and similar difficulty. Also it's 1st person (quite innovative for the time).
Re:Diablo devolved – magic behind the 1996 computer game by aeontech on Monday June 18, 2018 @08:38PM (#17342844)
That game had _the best_ weapon play ever. I truly feel it never got the recognition it deserved. Unfortunately it came out in close proximity to Rune, which had a much more arcadey feel, and, I think, may have stolen much of the audience.
Re:Diablo devolved – magic behind the 1996 computer game by thoughtpalette on Monday June 18, 2018 @02:42PM (#17340605)
Victor Vran was great, def worth picking up. Works well with a controller too.