tbredin
Re:Diablo devolved – magic behind the 1996 computer game
on Monday June 18, 2018 @11:47PM (#17343676)
The latest update has a sort of dungeon building mechanic and its so so good. Highly recommend trying it out again. The art & graphics have improved a lot since closed beta too (I was there ... just never left)
Re:Diablo devolved – magic behind the 1996 computer game
on Monday June 18, 2018 @11:45PM (#17343665)
The latest update (Incursion = large dungeon building) is super good and worth coming back for
Re:Diablo devolved – magic behind the 1996 computer game
on Monday June 18, 2018 @11:43PM (#17343659)
Did you play since 3.2? They finally "finished" the main game and there are 10 acts now (in 2 parts) and I'd say that since the final boss is the only one that gets a cinematic cutscene .... bit more memorable these days!
Re:Diablo devolved – magic behind the 1996 computer game
on Monday June 18, 2018 @11:41PM (#17343652)
This is exactly how I describe it to people. I've been playing since closed beta and put more than 1000 hours into it, still can't beat all the end game content (in a good way)
Re:Web typography is broken. Here's how we can fix it
on Monday March 14, 2016 @08:24PM (#11286606)
There is little concept of the typographic baseline on the web — but maybe we can correct for it. In this post I've explored a number of vertical rhythm systems and writings that have influenced how we set type on the web. It's clear that there's a disparity between the way designers set type and the way browsers render text — so I'd like to introduce our solution — a new open source tool we've named MegaType.