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Re:The great video game exodus by kraig911 on Sunday June 03, 2018 @12:15AM (#17217877)
I think the video game industry is literally run like the movie industry except there is no union to help the people who make the actual magic happen unlike say the entertainment industry. I realize that some hate unions but some things on this world literally could not happen unless we respect people, their time, and their families. Some things are worth more than money and I"m grateful for the games I get to play. I wish there was a way to say give people in the gaming industry money, say grants, and artistic investment - I bet there are some great ideas out there that some burned out artist or developer will never get to realize because he got burned by a company who wants super solder 17...

I see these games coming out of other countries that are amazing and these studios seemed to have got grants and investment from the government i.e. HellBlade, , . Do we not do that here stateside? It's also unfortunate some of the most talented dev's I've met even quit CS field entirely after doing game development. Do video game creators get the same mental health services those in the entertainment unions get?

Re:The great video game exodus by wpietri on Sunday June 03, 2018 @03:02AM (#17218316)
One other parallel that interests me comes up in this article. Frank D’Angelo got into games because he loved them as a kid. And that's ultimately what guaranteed that he'd be treated poorly: so many people want to get into games that there's always another sucker to take his place.

It's the same thing with acting. The number of people who want to be Hollywood actors is much smaller than the number of people who end up succeeding. So LA is full of would-be stars waiting tables looking for their big break. That makes it easy for exploitative jerks like Harvey Weinstein, so much so that "casting couch" is a common metaphor: https://en.wikipedia.org/wiki/Casting_couch

Re:The great video game exodus by pandaman on Sunday June 03, 2018 @05:45AM (#17218771)
This comparison goes further - the vast majority of people who want to be actors suck at being one. Or musicians. Or writers. Or any other artists. Few who have talent/luck/x-factor get money and fame, the rest wash out.

Yet, somehow, it's believed that games are completely different and everyone who wants to make games is good enough to be able make living off it.

Re:The great video game exodus by dragontamer on Monday June 04, 2018 @02:01PM (#17230345)
> This comparison goes further - the vast majority of people who want to be actors suck at being one. Or musicians. Or writers. Or any other artists.

Most people realize they suck and don't try to make a career out of it.

If you look at the truly dedicated actors, musicians, or whatever, out there... the ones who practiced during High School and/or pursued Drama degrees in college... they're for the most part, as high quality as any other Hollywood actor.

You can pretty much go into any off-Broadway or even local Theater and find excellent singing, dancing, and/or acting technique.

That is to say: "Good Actors" truly exist, and most people that I've personally met in the field seem to be of "good" quality or better.

Unfortunately, life sucks for them. Just being 'good' isn't enough, you basically need to reach "Star" status to get anywhere these days.

"Stars" are often worse actors than these dedicated unknown folk actually. The thing about "Stars" is that they've built up brand recognition and have learned to generate free press through (often contrived) magazine drama.

Long story short: being a successful actor is COMPLETELY different from being a "good" actor. A good actor can take on a variety of storyline roles, memorizing lines, creating characters, holding a stage presence, etc. etc. Stuff that takes lots of practice, but there really are a LOT of people out there who are really, really, really good at this.

------------

To put it into technical / programming terms: no one really cares if a game programmer has excellent architecture and bug-free code. Hell, the Speedrunning community seems to prefer bug-ridden code for the credit-warp glitch, sequence-breaks, or whatnot.

Re:The great video game exodus by dpwm on Sunday June 03, 2018 @06:10AM (#17218846)
> the vast majority of people who want to be actors suck at being one.

It's difficult to reduce the dimensionality of people down to one continuous variable, let alone one binary variable; though some actors, I will concede, could almost manage this.

There's few objective criteria we can actually define a good/suck scale on. Acting quality is very subjective. I tend to find unknown European actors far more convincing than many big name US actors who are chosen to play basically the same character over and over again and perform the same limited two-or-three facial expressions from the set of {happy, sad, angry, confused}. As we've come to learn recently through scandal, performance on screen may not always be the first consideration of some studio execs.

If you're talking financially, that's great: we have an objective measure. If the whole point of being an actor is to make money for themselves, then I can tell you who the great ones are. To the studios though, perhaps it's the actors that will pull in the crowds but not cost too much that are the best. In other words, the amount of money they are expected to make for the studio.

Let's look at the games industry. To be a successful games developer we think we can probably agree on what is good. But to a manager I should imagine a good games developer is someone who helps ship on time and doesn't come to their door telling them what nobody else dares tell them that the bugs that QA found are deep, hard to fix and morale is low. Again, if we define by earnings tor the individual I'm not even sure where pays well.

If we define developers by money they are expected to make for the studio, I'd imagine EA and King employees must be pretty high up.

Re:The great video game exodus by pandaman on Sunday June 03, 2018 @06:24AM (#17218889)
As Hollywood was originally mentioned, I did not think it needs clarifying that I am talking about professional careers. Of course somebody could be an amazing actor playing Santa at the mall from the point of view of children sitting on his lap.

> If we define developers by money they are expected to make for the studio, I'd imagine EA and King employees must be pretty high up.

It depends on employees, both EA and King own multiple studios and have thousands of people working on projects, which don't make a dime of profit. However, on a studio scale you will notice that studios making successful games repeatedly do not have many horror stories about them and if you look into credits for those games you will see the same individuals working on such games for many years.

Re:The great video game exodus by dpwm on Sunday June 03, 2018 @07:57AM (#17219128)
> As Hollywood was originally mentioned, I did not think it needs clarifying that I am talking about professional careers.

The majority of Hollywood actors are good at being Hollywood actors. Much of that seems to be more about maintaining an off-screen presence. For some reason many are celebrated. My point is that they may have fantastic careers and be household names, but that does not seem to correlate to acting ability.

> Of course somebody could be an amazing actor playing Santa at the mall from the point of view of children sitting on his lap.

I was not talking about actors playing Santa at the mall. I was talking about professional actors that are relatively unknown because they act in non-Hollywood productions. Few of these actors would be of interest to Hollywood.

If you look at European actors careers, they make a fraction of the money of their Hollywood counterparts but seem to have a multiple of the ability. I have watched some play different characters, all very different, to the point where you wouldn't recognise them by the character they play. They are believable as that character and bring the character to life. I struggle to say this about even the more respected Hollywood actors, because they are often cast to be very similar to the character they were in something else. There are actors that do buck this trend to avoid becoming typecast.

To me, acting is a skill where you try to bring a character to life. It involves understanding that character, feeling what they feel, portraying that feeling on camera. This is something that is lacking in Hollywood productions.

> It depends on employees, both EA and King own multiple studios and have thousands of people working on projects, which don't make a dime of profit.

Indeed. But this is true of Hollywood. There are films with big name stars in it that have been complete flops. Blade Runner 2049 had Ryan Gosling and Harrison Ford in it, both successful actors, but made a loss. Alcon entertainment, the main production company, certainly has overall commercial success.

> However, on a studio scale you will notice that studios making successful games repeatedly do not have many horror stories about them and if you look into credits for those games you will see the same individuals working on such games for many years.

The phenomenon you describe to me would in fact suggest that it is less down to individuals than the studio attracting the right people or at least not rejecting them. Perhaps people who are more passionate about making good games can't suffer being in a team that is churning out bad games. I'm not sure this is simply down to the one-dimensional projection of the people being bad developers. You can be passionate about development and have limited development skill. I'm not sure it's necessarily better to have the technical skills and be dispassionate.

Re:The great video game exodus by pandaman on Sunday June 03, 2018 @01:41PM (#17220665)
>The majority of Hollywood actors are good at being Hollywood actors.

Sure. And people who come to LA want to become one too. I am sorry if I've made you think I am talking about European actors when I replied to a comment mentioning Hollywood, Los Angeles and people coming there.

>The phenomenon you describe to me would in fact suggest that it is less down to individuals than the studio attracting the right people or at least not rejecting them.

Studios are not intelligent entities, they don't hire people by themselves. Hiring people is a job for individuals and one can suck at it just like at any other job. If you look at the events where a studio had been disbanded/went bankrupt but the significant number of staff banded together and formed a new one or it had been saved by an investor, you will notice that the new studio with the same people performs the same or worse than the original. It's up to you to decide if it's because of skills, passion or anything else. I just pointed out the phenomenon of being unable to make living from selling games one's made and its prevalence.

Re:The great video game exodus by Coincoin on Sunday June 03, 2018 @09:01AM (#17219311)
This. I wanted to do games since I was a kid, so I assumed I would be the best at it just because I loved them so much, until I got the job. Then I realized I sucked at it. I left the field for a few years, relearned everything from scratch, reset my goals and tried again. Now I'm much happier.
Re:The great video game exodus by krowfromthewall on Monday June 04, 2018 @12:01AM (#17224503)
> Few who have talent/luck/x-factor get money and fame, the rest wash out.

This is an important point, most of the people who have the talent have spent their lives in their fields of talent and have little idea how to make money off of it and neither have the contacts to such people who can help them do it.

Re:The great video game exodus by meko on Thursday June 07, 2018 @04:57PM (#17260195)
Talent, like luck, is an illusion. It does not exist. There is only skill, which is acquired through time, experience, and practice.
Re:The great video game exodus by pascalxus on Monday June 04, 2018 @12:47PM (#17229689)
It took me along time to realize this but, Actually, the exact opposite might be true. Look at the consumer reviews of most games: over and over you see "uhhh, great way to kill time... etc". On the weekend, I can see my brother playing yet another iphone game, repeatedly tapping away at the screen mindlessly clicking the same spot over and over. Most consumers simply aren't that selective. They go with whatever game they happen to find within 30 seconds (usually whatever's at the top of the app store listings). And guess what, that's more than good enough. So all those indie devs and video game companies trying to innovate beyond the current state of gaming often just end up wasting their time. The problem isn't that many games aren't good enough, it's just, that there's too many games available. And, for consumers, if the top games are good enough to "kill time", there's no reason to go searching for more.
Re:The great video game exodus by pandaman on Monday June 04, 2018 @02:14PM (#17230476)
There is gaming industry beyond mobile phones. But even on mobile phones there are still games making millions per day and games with <1000 downloads. So people making the former kind have very different careers than people producing the latter.
Re:The great video game exodus by ChristianGeek on Sunday June 03, 2018 @10:57PM (#17224221)
It’s run more like the movie special effects industry. Watch the 30-minute “Life After Pi” documentary on YouTube.
Re:The great video game exodus by tzahola on Sunday June 03, 2018 @08:15AM (#17219191)
>The number of people who want to be Hollywood actors is much smaller than the number of people who end up succeeding.

*larger

Re:The great video game exodus by wpietri on Monday June 04, 2018 @11:55AM (#17229139)
Thanks!
Re:The great video game exodus by dgudkov on Sunday June 03, 2018 @07:19AM (#17219031)
The problem with Hollywood is that a pretty face and sexy body is valued more than good acting. When market value of a good is diminished to a single dimension (which is sexiness in case of Hollywood) it's a sign of market commoditization with price being the single advantage. And a highly commoditized market is a cruel place. Always.
Re:The great video game exodus by psyc on Sunday June 03, 2018 @10:38AM (#17219732)
The blockbuster leads tend to be very attractive, but in general there are plenty of famous actors who aren’t.
Re:The great video game exodus by learc83 on Sunday June 03, 2018 @10:30AM (#17219685)
Looks are often a prerequisite, particularly for women, but they aren't valued more than acting ability.

There are scores of models who are more attractive than your average big name actor who fail to break into Hollywood because they can't act.

Re:The great video game exodus by dgudkov on Sunday June 03, 2018 @11:18AM (#17219938)
If most Hollywood movies featured mostly ordinary looking actors but with excellent acting, then I would've agreed with you that the acting ability is valued more.

There are a few genius actors that made their way into Hollywood because of acting, not looks. But they are an exception to the rule. The vast majority of movies are mediocre and feature rather attractive actors (actresses in particular) whose acting is very basic and non-remarkable.

Re:The great video game exodus by habitue on Sunday June 03, 2018 @02:54PM (#17221089)
The fact is, there are way more attractive people than there are talented actors. So it's easy for Hollywood to make being attractive a prerequisite, and still get good actors
Re:The great video game exodus by jonhendry18 on Sunday June 03, 2018 @07:34PM (#17223149)
"The problem with Hollywood is that a pretty face and sexy body is valued more than good acting."

Not every role calls for a pretty face and sexy body, and a person can have a long and comfortable career filling those roles.

Re:The great video game exodus by brownbat on Sunday June 03, 2018 @03:26AM (#17218381)
> I realize that some hate unions but some things on this world literally could not happen unless we respect people, their time, and their families.

The cornerstone of the case against unions isn't that we should stop respecting people, it's that unions are often no longer the best way to accomplish that goal.

Not to detract from early labor movements, the fights for basic workplace safety and overtime in the twentieth century and those people standing up to violence and harassment for basic human rights were heroic.

I'm glad we had unions, but they also have a dark side, where they can function more like a corrupt cartel over time.

Even without Hoffa-style criminality, they can become unintentionally, institutionally abusive. I've worked blue collar jobs in the rural US and had coworkers rant about their family getting eaten alive by the system. They'd explain how the unions would abuse their new probationary employees by making them work triple shifts in order to drive them away from the profession. I've known career extras desperate for a SAG card basically excluded from doing what they love because the slots are capped, and they're aging out of their passion while they wait their turn. Paying your dues can have a few meanings for people in those jobs. That's even setting aside how it creates steep power differentials that become a magnet for predatory gatekeepers like Weinstein.

I don't feel like typical pro or anti union positions do justice to the complexity here.

I think you have to acknowledge that unions have put a spotlight on massive social failings. But I think we also need to recognize their pathologies as well. Generally we need to move those solutions into less partial laws and courts, instead of creating another unchecked center of power over workers.

Re:The great video game exodus by jelly on Sunday June 03, 2018 @07:38AM (#17219073)
>The cornerstone of the case against unions isn't that we should stop respecting people, it's that unions are often no longer the best way to accomplish that goal.

>Generally we need to move those solutions into less partial laws and courts, instead of creating another unchecked center of power over workers.

Those most in need of the labor rights and respect unions traditionally afford are often those who have almost no access to the legal system. Fundamental problems like that are very difficult to fix, so in the meantime unions are the best way to accomplish that goal.

Re:The great video game exodus by brownbat on Sunday June 03, 2018 @05:36PM (#17222344)
> Those most in need of the labor rights and respect unions traditionally afford are often those who have almost no access to the legal system.

This seems like a powerful concern in theory but the facts make me more optimistic. I haven't found, say, OSHA to be toothless in practice, the DOL routinely brings aggressive overtime violations cases, and enforcement of the civil rights act against particularly southern hotels and gas stations by federal courts are all powerful counterexamples.

They are not comprehensively solved problems, but clearly demonstrate that organs of state power can and have been used in defense of marginalized groups. I'd say especially Federal courts, but several agencies have done impressive work too.

Re:The great video game exodus by jonhendry18 on Sunday June 03, 2018 @07:45PM (#17223218)
" I haven't found, say, OSHA to be toothless in practice"

OSHA is toothless in practice. For large companies the fines are negligible.

https://www.ishn.com/articles/108358-osha-issues-tiny-penalt...

"OSHA has fined Tower King II Inc. $12,934 for the death of three workers who were attempting to install a new antenna on a communications tower in Miami. This is the maximum fine for one serious citation. "

"U.S. Rarely Seeks Charges For Deaths in Workplace"

https://www.nytimes.com/2003/12/22/us/us-rarely-seeks-charge...

Also, under Trump

Re:The great video game exodus by brownbat on Monday June 04, 2018 @04:43AM (#17225740)
US workplace deaths have fallen 70 percent since OSHA was formed.

It's not exactly like children losing arms to looms and being locked inside enflamed textile mills.

The fact there's still some work left to do doesn't imply we've made no progress.

It does show that unions haven't been able to comprehensively fix these issues either, though.

Re:The great video game exodus by astronautjones on Sunday June 03, 2018 @03:33AM (#17218396)
> I'm glad we had unions, but they also have a dark side, where they can function more like a corrupt cartel over time.

someone standing up for your rights and asking for compensation to do it is a lot more than any kind of ridiculous disruption mode you can imagine.

so much of the next generation is being told coding is the only job skill they'll need, what do you think will happen when they've flooded the market? we live in a plutocracy waging a war on workers rights, we are gonna need unions and we're gonna need them immediately.

Re:The great video game exodus by ggg9990 on Sunday June 03, 2018 @03:54AM (#17218456)
Eventually, whether through unions, politics, or guns, the people who can’t code are going to demand more than zero-wage Uber driving.
Re:The great video game exodus by rainbowmverse on Sunday June 03, 2018 @09:37AM (#17219451)
And the guillotines this time around will be aesthetically flawless engineering marvels made by people who graduated into a saturated job market.
Re:The great video game exodus by mrguyorama on Monday June 04, 2018 @01:37PM (#17230129)
Why do you assume the people coding are making more than zero-wage Uber drivers?
Re:The great video game exodus by brownbat on Sunday June 03, 2018 @03:58AM (#17218466)
> someone standing up for your rights and asking for compensation to do it

They sure would be awfully fine institutions if that's how they actually worked.

Re:The great video game exodus by chii on Sunday June 03, 2018 @04:01AM (#17218472)
So how _does_ it actually work then?
Re:The great video game exodus by brownbat on Sunday June 03, 2018 @05:06AM (#17218649)
Tried to address that a few comments up.

https://news.ycombinator.com/item?id=17218381

Sorry it's a wall of text. I suck at brevity.

In my defense it's a complex topic and I'm trying to credit some good points on both sides.

And ok, I was too flip in my last comment, frustrated that its parent seemed to completely ignore my main point. At their best, maybe some unions do still work that way.

Many don't though. Most blue collar guys I know found the teamsters especially abusive.

Separately, investigations into construction in New York invariably find its unions rife with mafia-ties and racketeering.

But there are some good cases out there too, I'm sure. I just think the best of both worlds is to incorporate fair practices into our legal structures, rather than create new centers of power.

Re:The great video game exodus by Applejinx on Sunday June 03, 2018 @08:35AM (#17219237)
You've nailed it: the criticisms you have are literally all about centers of power. It's said power corrupts and absolute power corrupts absolutely: I guess that's confirmed again.

The thing is, in the absence of corrupt union power, you got nothing and there's only corrupt corporate/employer power.

If you can solve for that, it'll be great. And I agree it's tragic and awful when the corrupt corporate power is only balanced by corrupt union power, none of it giving a damn for ordinary people. But that's power for ya.

waves tiny anarchist flag, or something

Re:The great video game exodus by quxbar on Sunday June 03, 2018 @07:50AM (#17219103)
It's funny that you're worried about criminality on the side of workers, not the owners:

"Eventually, however, it was corruption that led Scrivano to leave the industry, after one of his studio’s investors stole the majority of the company’s funds and disappeared without trace."

Clearly, the person who made off with the money would not benefit from a union.

Re:The great video game exodus by ThrowawayR2 on Sunday June 03, 2018 @12:05PM (#17220162)
> Clearly, the person who made off with the money would not benefit from a union.

How would a union have stopped corporate insider theft?

Re:The great video game exodus by walterbell on Sunday June 03, 2018 @07:57AM (#17219126)
Any organization that centralizes power will become a target for others (individuals or orgs) to leverage/abuse that power. This is not limited to unions. We have centuries of laws and evolution of governance models to address known threats. The certainty of new threats is insufficient reason to abandon organized cooperation, because we can develop new defenses.

e.g. how about decentralization into smaller, independent, labor organizations focused on local issues, which build on open-source legal artifacts for governance, negotiations, threats and defenses?

Re:The great video game exodus by TheOtherHobbes on Sunday June 03, 2018 @05:46AM (#17218776)
Legal structures are meaningless without the political and economic power to enforce them.

But beyond that, it’s about values. You can’t start with a business culture that rewards competitive greed and narcissism over empathy and cooperation and expect it to suddenly start acting against its own core ethics.

Re:The great video game exodus by brownbat on Sunday June 03, 2018 @05:40PM (#17222380)
Jelly raised this above too. Pasting my reply at the end here.

But I agree with you that values are central. I'd back more investigations to uncover corporations with internal cultures more like Enron and root out bad actors in such places earlier, if we could do that fairly.

> Those most in need of the labor rights and respect unions traditionally afford are often those who have almost no access to the legal system.

This seems like a powerful concern in theory but the facts make me optimistic. I haven't found, say, OSHA to be toothless in practice, the DOL routinely brings aggressive overtime violations cases, and enforcement of the civil rights act against particularly southern hotels and gas stations by federal courts are all powerful counterexamples.

They are not comprehensively solved problems, but clearly demonstrate that organs of state power can and have been used in defense of marginalized groups. I'd say especially Federal courts, but several agencies have done impressive work too.

Re:The great video game exodus by praptak on Sunday June 03, 2018 @05:06AM (#17218648)
"...we need to move those solutions into less partial laws and courts"

The laws are controlled by politicians whose campaign money comes from people whose interest is to exploit workers.

Re:The great video game exodus by s73v3r_ on Sunday June 03, 2018 @01:45PM (#17220684)
"The cornerstone of the case against unions isn't that we should stop respecting people, it's that unions are often no longer the best way to accomplish that goal."

But those making that argument never bring up a workable alternative for accomplishing that goal, other than everyone should quit their jobs.

"I'm glad we had unions, but they also have a dark side, where they can function more like a corrupt cartel over time."

I cannot take this argument seriously when the management side of things is acting in the exact same manner, and no one seems to bat an eye.

Re:The great video game exodus by manfredo on Sunday June 03, 2018 @07:04PM (#17222946)
> I cannot take this argument seriously when the management side of things is acting in the exact same manner, and no one seems to bat an eye.

Because it isn't the case. Short of actual slavery, management does not hold a monopoly on an individual's employment. If someone's employer is crap, they can move to another job. If they don't like their industry, they can try going into a different one. At least here in the US, labour is in relatively short supply.

Re:The great video game exodus by s73v3r_ on Monday June 04, 2018 @12:32PM (#17229525)
"Because it isn't the case."

Yes it is.

"Short of actual slavery, management does not hold a monopoly on an individual's employment."

If they decide to fire you, you've now lost your ability to feed and house your family.

"If they don't like their industry, they can try going into a different one."

So don't try to improve anything, just give up.

Re:The great video game exodus by indigochill on Sunday June 03, 2018 @12:11PM (#17220198)
Working in Iceland gave me a weird close-up perspective of unions in a somewhat different context. Icelanders and other Europeans are free to choose whether or not to be in a union (at least in my industry, which is very broadly labelled "office workers"). However, non-European foreigners are required to get the "opinion" of a union on the work visa form, and of course the union won't provide an opinion unless you're a member, thus you're forced to join (and stay on good terms with, if you want your work visa re-application approved) a union.

Despite this blatant extortion, I really have nothing else against the union. Their cut is quite small and they provide services and subsidies you can get your money back through (not that I've ever taken advantage of because everything's in Icelandic, but still...)

But on the other hand, I was almost forced to stop working and subsist on the peanuts the union pays because of a strike that had nothing at all to do with my own working conditions or even those of my co-workers or even people in the same industry (one of the side effects of unionizing in such a small population is the union sphere of influence is quite broad).

So from my experience, I think you've hit it on the nose.

Re:The great video game exodus by jellicle on Sunday June 03, 2018 @02:20PM (#17220873)
> a strike that had nothing at all to do with my own working conditions

Why would you think that? There's a reason that secondary strikes have been made illegal in the US, and that reason is not "they don't work".

https://en.wikipedia.org/wiki/Solidarity_action

Re:The great video game exodus by taneq on Sunday June 03, 2018 @04:28AM (#17218546)
Unions can be an important part of the commercial ecosystem but just like any other part, they get toxic if they're too powerful. They need to be well balanced against corporate interests to create a healthy and productive work environment.
Re:The great video game exodus by greggman on Sunday June 03, 2018 @01:49AM (#17218098)
Is it run like the movie industry?

AFAIK in the movie industry few publishers and or studios actually have any production staff on hand. Instead what happens is a core team write and pitch a movie idea. Only after they've gotten funding and done preproduction then they hire contractors short term (1-3 months) to make the movie.

In games most studios hire all the staff. They then have the issue that between projects 90-95% of the staff have nothing to do. There's no income and the company is burning money.

Unions may or may not help those movie contractors get a good price for their services but they don't guarantee jobs any more than the game industry AFAIK.

Should video games be run more like the movie industry?

As for your idea of "getting burned" because a company wants to make a different game, I have a game designer friend who used to think that way. He seemed to forget he was being paid $80k a year for his game ideas regardless of if they got used or not. If he wanted to profit from his own ideas he needed top stop selling them for salary to his employer.

Re:The great video game exodus by corysama on Sunday June 03, 2018 @02:22AM (#17218196)
It’s not run like the movie industry yet. But, gamedev managers have been trying to push it that way for well over a decade for exactly the reason you mentioned: It’s really hard to keep a large team busy enough to pay their own salaries all the time. Many people’s jobs are focused on early or late in the process (ex: concept art vs testers). Pipelining multiple games is the obvious solution, but keeping everything lined up is much, much easier said than done in such a chaotic industry.

However, the conversion to Hollywood-style waves of contractors hasn’t happened in games largely because the workers aren’t as interchangeable as they are in movies. Game pipelines have been very custom and quirky. It takes a long time to ramp up and get effective at a particular studio. That makes hiring and releasing a whole team for a single project very inefficient.

Or, at least it has been that way. All this is a big reason why Unity and Unreal Engine have become so popular. By becoming standardized pipelines, they “make hiring much easier” because new hires can show up already familiar with the engine. Give it another decade and the Hollywoodization of gamedev may yet happen.

Re:The great video game exodus by meheleventyone on Sunday June 03, 2018 @05:16AM (#17218683)
Also companies have seen what has happened to contract VFX houses who have experienced an enormous race to the bottom and where the situation is even more exploitative than games. Which is not to say this won’t happen in games but that if it does it will more closely resemble that situation than more traditional movie roles protected by strong unions.
Re:The great video game exodus by azernik on Sunday June 03, 2018 @05:17AM (#17218691)
The situation now is more like the old studio system - they broke down in the 60s or so, partly because of government anti-trust action (studios also owning theaters, etc.) and partly because of increasing unionization (that model makes it quite hard to switch jobs for better pay, especially when there are very few players).

I don't think the video game studio system is under that kind of pressure, but it also allows independent studios to function.

(I find the modern movie and TV industry similar to the tech world, where each movie is a startup. That's even how a lot of the business are structured - directors and writers put together a pitch, sell investors or production companies on it, and then form a company to produce the film.)

Re:The great video game exodus by wpietri on Sunday June 03, 2018 @11:32AM (#17220010)
> He seemed to forget he was being paid $80k a year for his game ideas regardless of if they got used or not.

Money is one reason people do things, but rarely the only one. Especially smart, creative people. The notion that people lose the right to complain as long as the paychecks keep coming is poisonous.

Re:The great video game exodus by greggman on Monday June 04, 2018 @09:34PM (#17234271)
I'm not saying you shouldn't complain but on the other hand to me it's like a director complaining someone didn't watch her movie under perfect conditions or a book author complaining someone read the last chapter first.

the game designer sold his idea to his company and then complained the customer didn't use the product the way the designer wanted. it might be frustrating but it's not the designer's choice. the designers choice was arguably not to sell the idea in the first place. once sold it's no longer theirs to control

in general that designer's attitude was forgetting that they had actually gotten paid for their ideas. they took their salary for granted and forgot they had a business arrangement of getting paid for their ideas.

Re:The great video game exodus by wpietri on Tuesday June 05, 2018 @04:09PM (#17241545)
A major difference being that a book reader doesn't say they're doing anything in particular with the book. People hiring creatives, though, very rarely say, "Well, we'll give you your money, but there's a 70% chance we'll fuck you over." Important other differences include exclusivity (readers aren't), amount of time wasted (after the book is published, each additional reader consumes approximately zero author time), type of relationship (readers are consumers; creative employers are collaborators), and expectations of control (which are common for creative workers).

A closer analogy is a film director being upset that the studio didn't live up to the expectations created during the deal negotiation process. That happens all the time with films, and approximately nobody tells directors, "You got paid; STFU."

Re:The great video game exodus by jadei on Sunday June 03, 2018 @12:28AM (#17217903)
Re: grants and investment from the government, after the debacle with 38 studios funded from Rhode Island I am sure many are very wary now.
Re:The great video game exodus by tim333 on Monday June 04, 2018 @07:39AM (#17226816)
>got grants and investment from the government i.e. HellBlade

Googling that it seems to be a little more interesting:

>Biomedical research charity Wellcome Trust gave Ninja Theory a $395,000 grant to do research on mental illness, and that helped Ninja Theory make such an ambitious and research-based game on its own as an independent studio.

Wellcome Trust isn't a government organisation - it was set up by Sir Henry Wellcome who made a fortune in phrama.

Also Ninja Theory's history is pretty messy with bankruptcies, layoffs and deals gone wrong.

Re:The great video game exodus by nradov on Sunday June 03, 2018 @11:16AM (#17219928)
Are you seriously suggesting government funding for video game development? There's no way I'd be willing to have my tax dollars wasted on that.
Re:The great video game exodus by kraig911 on Monday June 04, 2018 @10:47AM (#17228220)
Yes. Are you not aware now that kids are more likely to play video games than watch television yet we pay into PBS. Are you not aware that much of what we enjoy and work for in life was because of the awareness brought by an artists passion. Arts are just as important to fund as research. Otherwise life is not worth living.
Re:The great video game exodus by nradov on Monday June 04, 2018 @11:06AM (#17228425)
Life can be lived just fine without video games. Anyone can enjoy public art without needing access to a particular type of device.

Gamers seem to have a growing sense of entitlement.

Re:The great video game exodus by snoman on Sunday June 03, 2018 @11:33AM (#17220018)
Is VFX any different? You'd be amazed that a majority of it is government/state funded. Good podcast on it here: http://freakonomics.com/podcast/no-hollywood-ending-visual-e...
Re:The great video game exodus by mywittyname on Monday June 04, 2018 @02:24PM (#17230577)
The military has been involved in back-channel funding of video game development for 10-15 years now. Every triple-a shooter title out there has a team of active duty military members in the credits. They make for excellent recruitment tools.

For better or worse, entertainment shapes public policy. So it's no surprise that the government gets involved.

Re:The great video game exodus by Gibbon1 on Sunday June 03, 2018 @04:21PM (#17221568)
> I think the video game industry is literally run like the movie industry except there is no union to help the people who make the actual magic happen unlike say the entertainment industry.

I know people in both industries and guess what. You are so utterly correct.

Re:The great video game exodus by ekianjo on Sunday June 03, 2018 @06:53AM (#17218973)
> there is no union to help the people who make the actual magic happen

Seeing the number of turds that Hollywood produces continuously, I fail to see the promised "magic" that unions help create.

Re:The great video game exodus by snoman on Sunday June 03, 2018 @11:32AM (#17220009)
It's a good thing your taste in art & entertainment isn't the bar by which the medium is measured then.
Re:The great video game exodus by golergka on Sunday June 03, 2018 @05:16AM (#17218682)
I work in the game development all my life, and I will fight against unionizing with all that I have.

Unions, above all, help those on the lower part of the bell curve. They commoditize labor, introduce standard metrics, push towards mediocrity and destroy competition between individual contributors. I am now on a third week of crunch, without weekends, all to make it to the Steam sale; something that a union would fight against. But it's a crunch I'm highly motivated for, and one I will personally benefit from; a union would limit my ability to push forward and advance my career.

I can also negotiate quite well on my own behalf with employees. If I was in a union, I would, through involvement in collective negotiation, effectively share my strong negotiation position with other developers in the industry, bringing them forward and print me back. Why the hell would I do that?

Re:The great video game exodus by s73v3r_ on Sunday June 03, 2018 @01:51PM (#17220708)
" I am now on a third week of crunch, without weekends, all to make it to the Steam sale; something that a union would fight against."

No, a union would just make sure you're actually paid for it, instead of being coerced into giving away your life for absolutely nothing.

"I can also negotiate quite well on my own behalf with employees. If I was in a union, I would, through involvement in collective negotiation, effectively share my strong negotiation position with other developers in the industry, bringing them forward and print me back. Why the hell would I do that?"

So "fuck you, I've got mine".

Re:The great video game exodus by stevenwoo on Sunday June 03, 2018 @02:17PM (#17220864)
I was in the game industry for twelve years and the GP's comments illustrate why it would be so difficult for unions to form, especially if it included software developers - so many think they are the ne plus ultra of developer but somehow they are not John Carmack famous or giving away the source code to previous game engines for people to learn from because they write something revolutionary every few years ala Carmack.