the game designer sold his idea to his company and then complained the customer didn't use the product the way the designer wanted. it might be frustrating but it's not the designer's choice. the designers choice was arguably not to sell the idea in the first place. once sold it's no longer theirs to control
in general that designer's attitude was forgetting that they had actually gotten paid for their ideas. they took their salary for granted and forgot they had a business arrangement of getting paid for their ideas.
A closer analogy is a film director being upset that the studio didn't live up to the expectations created during the deal negotiation process. That happens all the time with films, and approximately nobody tells directors, "You got paid; STFU."
Money is one reason people do things, but rarely the only one. Especially smart, creative people. The notion that people lose the right to complain as long as the paychecks keep coming is poisonous.