Re:The great video game exodus
by meheleventyone on Sunday June 03, 2018 @05:16AM
(#17218683)
Also companies have seen what has happened to contract VFX houses who have experienced an enormous race to the bottom and where the situation is even more exploitative than games. Which is not to say this won’t happen in games but that if it does it will more closely resemble that situation than more traditional movie roles protected by strong unions.
However, the conversion to Hollywood-style waves of contractors hasn’t happened in games largely because the workers aren’t as interchangeable as they are in movies. Game pipelines have been very custom and quirky. It takes a long time to ramp up and get effective at a particular studio. That makes hiring and releasing a whole team for a single project very inefficient.
Or, at least it has been that way. All this is a big reason why Unity and Unreal Engine have become so popular. By becoming standardized pipelines, they “make hiring much easier” because new hires can show up already familiar with the engine. Give it another decade and the Hollywoodization of gamedev may yet happen.