Not anymore, Apple switched to in-house GPUs recently.
In many ways the kernel part of a GPU is arguably the least important part and it's the userland where the shader compiler sits and produces the magic, but if you start from nothing it's very useful to have a working kernel interface that initializes the hardware and accepts command streams to run.
Apple’s commits to the LLVM (where the shader gets compiled into GPU executable code) states the A11 GPU target is “PowerVR Rogue” ISA. Which is identical to how it compiles for the A10.
So it’s still using foreign IP for the instruction set. Maybe Apple moved things around/optimized internals? Get better path optimization, or improve IPC?
But it’s weird they didn’t add optimizations specifically for that A11. So an A10/A11 GPU just run the same opcodes.
That's before you consider that all the stuff Apple did to that poor ARM probably means you can't even boot Linux into a terminal on it today.