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Re:Jim Black's Steve Jobs Story by Jarb on Friday May 18, 2018 @10:07AM (#17101559)
Thank you, much appreciated! I always wondered if the decision to only have one fire button in Q3A was based off its compatibility with Mac OS, and thus a lack of a second mouse button. Other FPS at the time (e.g. Unreal Tournament, Half-Life) usually had a secondary fire button to allow for alternate weapon functions (e.g. grenade launcher on SMG, zoom on sniper rifle/crossbow, etc), which was mapped to the right mouse button.
Re:Jim Black's Steve Jobs Story by pvg on Friday May 18, 2018 @10:30AM (#17101735)
Seems unlikely, since Q3A used all the mouse buttons on PC by default, just like in previous versions of Quake. Those games also don't have secondary firing modes, Q3A is supposed to be a sort of ultimate refinement of Quake deathmatch.
Re:Jim Black's Steve Jobs Story by justin66 on Friday May 18, 2018 @11:12AM (#17102099)
No, secondary weapon functions were never a q3 thing. They wouldn't have nerfed the game for OS X regardless, especially not when you could just plug in a PC mouse or rebind the controls to use some other key.