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Re:Diaspora Developer Release by Vishnevskiy on Wednesday September 15, 2010 @09:25PM (#1696521)
I was kinda of expecting more with a funding, an office, and a semi large team.

I have personally been working with my co-founder with zero funding on a MMORPG social start-up that brings the best features of Facebook to another group of people. We have implemented real-time features through Erlang (including Chat and Streams), data collection/aggregation from games, and far more. (http://www.guildwork.com/blog/ if anyone is interested, its our public testing site, we have not launched). Anyway I guess my point was if 2 people with zero funding and no office can accomplish that, I certainly expected more from them. But to be fair we been killing ourselves slowly by working as hard as we do, maybe they took a relaxing approach. =P

Also for something that is meant to be distributed Rails does not seem like a very good choice.

Just my 2 cents, hopefully open sourcing it will pick things up.

Re:Diaspora Developer Release by weixiyen on Wednesday September 15, 2010 @11:38PM (#1696743)
Agreed. The UI isn't even that good. They paid a company to tell them to copy Facebook, but ghettoed it. The funding definitely went to people who were not ready for this. They had 4 developers on this, you'd expect more polish. Just feels like a regular crud app with flash sockets, won't work iPhone/iPad without a lot of tinkering. Am I being too harsh?
Re:Diaspora Developer Release by K3G on Thursday September 16, 2010 @02:03AM (#1696938)
I agree with your criticism from a quick look.

That being said, I have no skills to bother taking a look under the hood. Could be they've done some impressive stuff underneath, and it will manifest over time?

Re:Diaspora Developer Release by mikemol on Wednesday September 15, 2010 @09:53PM (#1696570)
If you aren't familiar with "The Mythical Man Month", you should probably acquaint yourself with it.
Re:Diaspora Developer Release by Vishnevskiy on Wednesday September 15, 2010 @09:58PM (#1696582)
In my perspective I was leaning more toward having funding for a designer (I assume they paid 10k for http://luxr.posterous.com/ or got it free). I am not a designer, but since we have not hired one, I am the one doing the designing and ending up spending more time then I should and hating what I come up with. I am also the main engineer on our project so thats time I could be putting to making code/features better.

Money and more help can solve some problems.

Re:Diaspora Developer Release by pdelgallego on Thursday September 16, 2010 @09:02AM (#1697658)
Why you didn't take a third partner?

I think a designer=that-can-code or a developer-that-can-design make things happen faster.

Re:Diaspora Developer Release by Vishnevskiy on Thursday September 16, 2010 @11:35AM (#1698110)
I would love to have a third partner. But finding a designers/developers who love MMOs and live in Los Angeles proved to be kind of hard.