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Re:Site with future Vulkan tutorials for beginners by sydd on Thursday March 15, 2018 @09:34AM (#16592676)
Because Vulkan is cross-device, cross-platform. I dont want to tied to the Desktop or to Nvidia.

Vulkan Compute shaders work in recent Android devices and on every Windows/Linux PC that has a <5 year old dedicated GPU. And for iOS/OSX there is an interop layer in the works that will enable Vulkan over Metal.

Re:Site with future Vulkan tutorials for beginners by pjmlp on Thursday March 15, 2018 @01:11PM (#16594648)
> Vulkan Compute shaders work in recent Android devices

Actually no.

Vulkan is an optional API, so unless we are talking about Samsung and Google flagships phones, there is no guarantee of it being available.

So far Google hasn't even bothered to add it to the dashboards.

For compute, only Renderscript is required.

Re:Site with future Vulkan tutorials for beginners by gmueckl on Thursday March 15, 2018 @10:07AM (#16592944)
Apple has direct support for OpenCL. Why would you want to use a Metal wrapper instead?
Re:Site with future Vulkan tutorials for beginners by sharpneli on Thursday March 15, 2018 @10:51AM (#16593312)
iOS doesn't support OpenCL
Re:Site with future Vulkan tutorials for beginners by gmueckl on Thursday March 15, 2018 @12:09PM (#16594069)
Oh, I did not know that. Still, using Vulkan strictly for its compute shaders sounds weird to me.