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Re:Into the Breach’s interface was a nightmare to make and t... by girvo on Thursday March 08, 2018 @08:04AM (#16544060)
To your later point: I never played FTL, but a pixel-art turn-based kaiju-killing tactics game was just too awesome to pass up.

And it runs perfectly under Wineskin on my Mac :)

Re:Into the Breach’s interface was a nightmare to make and t... by Kagerjay on Thursday March 08, 2018 @08:25AM (#16544150)
I played both FTL and Into the Breach, I would say FTL is still my favorite of the two since it has more rogue-like RNG elements built into it.

Also the final boss in FTL was way more fun than in this game

Re:Into the Breach’s interface was a nightmare to make and t... by mihaifm on Thursday March 08, 2018 @08:59AM (#16544320)
> Also the final boss in FTL was way more fun than in this game

Not so fun for me, never managed to beat it after 3-4 tries, on easy difficulty while fully upgraded. I think that part could use a redesign, it's what made me loose interest in the game...although overall I think it's a great game.

Re:Into the Breach’s interface was a nightmare to make and t... by danielbarla on Thursday March 08, 2018 @09:07AM (#16544362)
The genius of it is that the best players in the world can get a 30 run win streak, so it's mostly about having a good strategy and playing well. On the other hand, you pretty much will need to know exactly how to beat the final boss, or spend several runs figuring it out...

So you are right, it's not noob friendly. On the other hand, it's one of the most sublimely balanced roguelikes.

Re:Into the Breach’s interface was a nightmare to make and t... by Kagerjay on Thursday March 08, 2018 @04:34PM (#16547815)
Figuring out how to beat the final boss and beating it for the first time was very fun.

First few runs I got confused on the final boss map, ended up going to rebel controlled territory, escaping into final boss with a extremely unprepared / damaged ship.

I ended up having to unlock several more powerful ships and beat it via the starter Mantis ship (no weapons starting off + 2 mantises). On my first successful run, I had a double charge II laser, a lvl3 defense II drone, and a 4 man warp pad, so the final boss ended up being pretty easy with solid focus fire damage, boarding, and defense.

Re:Into the Breach’s interface was a nightmare to make and t... by Sinidir on Thursday March 08, 2018 @05:34PM (#16548325)
Stealth and Transporters. Made it kind of a boring game after figuring that this was the dominant combo to beat the boss.
Re:Into the Breach’s interface was a nightmare to make and t... by aidenn0 on Thursday March 08, 2018 @01:31PM (#16546446)
For me I had a different problem. On the Easy difficulty I made it to the boss the 2nd time I played, and almost every playthrough after and I won about 90% of the time. However on "normal" difficulty it was several dozen playthroughs before I could get to the boss, and I was so under-upgraded that I had basically zero chance.

I think I have 1 win to my name on normal difficulty (not counting the crystal ship, which is clearly overpowered). I find the only way I can reliably do well on normal difficulty is to take a lot of early risks and then just restart if I don't get lucky.

Re:Into the Breach’s interface was a nightmare to make and t... by jandrese on Thursday March 08, 2018 @03:09PM (#16547237)
I used to think the game was a little too RNG dependent but then I hear about people online who can beat the game 100 times in a row on hard mode and I realize I just suck at it.
Re:Into the Breach’s interface was a nightmare to make and t... by aidenn0 on Friday March 09, 2018 @12:06PM (#16553108)
It's certainly way less capricious than your average roguelike...
Re:Into the Breach’s interface was a nightmare to make and t... by Kagerjay on Thursday March 08, 2018 @04:22PM (#16547725)
I remember taking like 30-40 runs before I even beat FTL on normal mode. That's what makes roguelike games fun, that winning depends both on skill and luck, and every iteration of losing on final boss gives you insight on how to beat it.

Into the breach kind of lacked roguelike RNG to the extent that every run more or less felt the same, so I ended up unlocking everything I wanted to after 3 days of playing. You also had infinite amounts of time to decide on actions in intoTheBreach, so there was no sense of urgency and it ended up becoming super easy to beat.

Beating it on 1 try was a little disappointing for me. I had higher hopes for intoTheBreach

Re:Into the Breach’s interface was a nightmare to make and t... by baldfat on Thursday March 08, 2018 @12:50PM (#16546106)
Roguelikes aren't to be played only a handful of times. They are suppose to be hard and that is their replay ability. If you could beat FTL in 3 or 4 turns it would have ruined the game.
Re:Into the Breach’s interface was a nightmare to make and t... by woolvalley on Thursday March 08, 2018 @04:52PM (#16547998)
It's been a few years, but my winning strategy was using the square ship which I think had a self repair function or similar and disabling the boss ship as much as possible through fires, teleporting people to disable specific guns and using ion weapons. So not going for a full direct firepower method.
Re:Into the Breach’s interface was a nightmare to make and t... by dom96 on Thursday March 08, 2018 @09:26AM (#16544475)
Awww, no native macOS version? I was going to buy this but that discourages me a little (getting it running with Wine and Steam sounds like a PITA).
Re:Into the Breach’s interface was a nightmare to make and t... by ndrake on Thursday March 08, 2018 @11:22AM (#16545305)
Re:Into the Breach’s interface was a nightmare to make and t... by BOBOTWINSTON on Thursday March 08, 2018 @11:56AM (#16545638)
This is on their road map. Consoles/mobile are where they are still hesitating due to the experience they had with FTL porting.
Re:Into the Breach’s interface was a nightmare to make and t... by gh02t on Thursday March 08, 2018 @03:32PM (#16547394)
I'm really hoping for mobile, Into the Breach would work really well on mobile due to its bite sized battles and clean UI.
Re:Into the Breach’s interface was a nightmare to make and t... by wlesieutre on Thursday March 08, 2018 @09:14PM (#16549376)
Agree, I'm holding off on buying because I'm not sure I'd sit down and play this on my desktop, but it looks like it would be great on iPad.
Re:Into the Breach’s interface was a nightmare to make and t... by gh02t on Thursday March 08, 2018 @11:58PM (#16549891)
Oh I've played the crap out of it on the desktop already, it's great as is.
Re:Into the Breach’s interface was a nightmare to make and t... by wlesieutre on Friday March 09, 2018 @09:14AM (#16551840)
But it's competing against a lot of other great things on my desktop. All else equal, I'd rather buy it on the platform where I don't have tons of quality alternatives that I own already.
Re:Into the Breach’s interface was a nightmare to make and t... by funkaster on Thursday March 08, 2018 @05:00PM (#16548082)
It works just fine under wine on Linux. Should be as easy to run on Mac.