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mihaifm

Re:Ask HN: Could you share your personal blog here? on Friday July 07, 2023 @12:26PM (#36634140)
https://mihai.fm/

Not so many posts, but I did build my own blog engine for the sake of it.

Re:Man Cures Acid Reflux By Eating Upside-Down on Wednesday May 24, 2023 @12:25PM (#36060400)
One likely cause that's not mentioned so far, is that paradoxically the stomach doesn't produce enough acid. The sphincter usually closes when the stomach begins digestion, but this only happens if a certain pH threshold is reached. There are some receptors in the stomach that detect this pH level and signal the sphincter to close. The lower acidity output is typically caused by unhealthy diet and frequent meals. To fix it, apart from reducing the frequency of meals, you can ingest more acid, in the form of vinegar or lemon juice. This is counterintuitive but I can confirm it works, it helped me a lot to mitigate the problem.
Re:How to lose your work using Undo Copy in Windows on Saturday May 13, 2023 @08:39AM (#35927798)
Thanks for giving us hope but it's not there
Re:Instead of Freaking Out, Try Geeking Out on Monday March 27, 2023 @01:51PM (#35329902)
Stress response depends vastly on the game. A lot of games will actually increase stress levels. Take Elden Ring for example, that game will make you sweat at almost every encounter. But it’s possible that this kind of exposure might make you more resilient to stress in the long tun.
Nice one, how did the interviewer react?
Re:Korean nuclear fusion reactor achieves 100M°C for 30 seconds on Wednesday September 07, 2022 @05:28PM (#32757196)
Cheap energy means lower costs of manufacturing therefore lower prices for consumer goods, thus increasing quality of life.
There's no easy way around it. I enabled continuous motion in a few games and practiced for a few minutes until I could no longer tolerate it. Try feeling the ground with your feet, that helps a lot. The interesting part is that when you lose motion sickness you also lose some of the VR immersion, it's like telling the brain "this is not real, it's the body you need to trust not the eyes".
I think one of the greatest barriers to VR adoption is not resolution etc. but motion sickness. It is caused by the conflicting signals the brain receives from the body and from the eyes. Currently the only way to get rid of it is through training, but I'm not sure how many people are willing to go through the process. It took me about a month to fully get rid of it, but I assume it vastly differs from person to person.
Re:We lost 54k GitHub stars on Thursday April 14, 2022 @11:37PM (#31036415)
> We even offered GitHub financial compensation for any resources required

What? Can anyone explain this? Are people so desperate about github stars these days that they’re willing to pay Microsoft for them?

Unsurprisingly I'm doing the same, and the file is also named 'links.txt'. Using tags however, instead of categorising. Problem is, I almost never get to read them, an issue that this app is trying to alleviate.
Re:Linus Torvalds: “GitHub creates useless garbage merges” on Monday September 06, 2021 @05:00PM (#28438055)
Signing commits is a local affair, you don't want to be uploading your private key to Github. You sign locally via command line and then push to Github where they get verified with your public key.
Another aspect might be that companies list job openings when they don't actually need them. It's probably just to gain visibility in the market, justify HR salaries or keep a door open for the next 10x developer who might land on their site. The only ones who lose here are the people taking the interviews and getting rejected for no apparent reason.
Re:Nvui: A NeoVim GUI written in C++ and Qt on Monday August 30, 2021 @09:15AM (#28355330)
In VSCode it actually draws the font with very small size. It might look better on larger resolution displays. You can also increase the size with "editor.minimap.scale": 4
Re:Nvui: A NeoVim GUI written in C++ and Qt on Monday August 30, 2021 @04:23AM (#28353686)
I’ve seen it, it’s really innovative but I was hoping for a more traditional one that has actual characters.
Re:Nvui: A NeoVim GUI written in C++ and Qt on Monday August 30, 2021 @02:55AM (#28353319)
Could this support a code map? That would be a killer feature for any vim/neovim UI.
Re:Discord has won over gamers. Now it wants everybody else on Thursday August 26, 2021 @03:33AM (#28311716)
Problem is the tech world is changing very fast. If you're going to sit idle hoping to make the same amount of cash every year, you're going to disappear within 5-6 years. Not liking where Discord is headed either, just saying some change is necessary not only for growing, but for staying relevant.
Re:Naval Architecture on Tuesday July 27, 2021 @05:37PM (#27977968)
Also interested. Looks like a lot of it is JS code written by hand. This is certainly readable code: https://ciechanow.ski/js/navarch.js
Re:A work-in-progress Magit clone for Neovim on Thursday July 08, 2021 @06:31AM (#27770232)
Thanks. Can't say I'm surprised of developers not including relevant links on their readme page.
Re:GitHub Copilot on Tuesday June 29, 2021 @04:12PM (#27681120)
I can see in their FAQ that there are plans to monetize this. So they're building an ML model that feeds on the work done by millions of people and then selling it? How is this even ethical? Not to mention we'd be feeding the model while using it. Guess this is another instance where we are becoming the product.
Re:Onivim 2 is a retro-futuristic modal editor on Monday June 28, 2021 @02:13AM (#27658653)
Fully agree on the color issue. Most color schemes in any editor today look like rainbows, very distracting for day to day usage. I ended up building my own color scheme for vim using only 4 colors.
Re:Stride Game Engine on Friday June 18, 2021 @04:06PM (#27554381)
Thanks, subscribed to their subreddit. Never had the time to jump into Garry's Mod but might give this one a try when it comes out.
Re:Stride Game Engine on Friday June 18, 2021 @03:06PM (#27553752)
Modding is a totally underrated thing right now, but I feel it might become big in the future. Someone just needs to come up with a solution to both keep mods free and incentivize mod authors.

The way I see it, the big boys create games that acts as platforms and users freely create content of their own using these platforms. Bethesda/Microsoft might be in a good position to achieve this, they have good modding communities around their other games, really interested what their next title brings to the table, hope they don't blow it up like the last time they tried to monetize mods.

You also have something like Roblox, where the concepts of game development and modding kinda blend together, so it's definitely a trend to keep an eye on in the future.

Re:Show HN: Influence, a Go-inspired 1-minute board game on Tuesday June 15, 2021 @06:05PM (#27522137)
Set the AI to None for both players in the settings, that should do it.
Re:My simple GitHub project went viral on Wednesday April 14, 2021 @09:23AM (#26806703)
People star these lists because it's a way of bookmarking them for later reference. If I had only 5$ to spare I'd rather donate them to one of the authors of the actual projects.
> 10 Bitcoin were transferred and then cashed out anonymously a few days later.

Genuinely interested how the coins were cashed out anonymously. Pretty much all exchanges require KYC these days, and Bitcoin addresses can be tracked and blacklisted if the right processes are put in place, in theory at least.

If you're looking to practice the h,j,k,l keys in a fun way, simply play Nethack or other roguelikes that support these movement keys. In 2-3 hours you'll be flying around the map and you won't even know how you're doing it.
Re:Just Wanted to Say Thanks on Sunday December 27, 2020 @09:04PM (#25556054)
It always bothered me that Github uses “Issues” for the name of the discussion board, as if encountering problems is the only reason to engage in conversation with the author.

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