I was the PM on Visual Studio. I can assure the things I showed in Light Table weren't there. Nor were they in Eclipse, as I studied that as well. You can pick and choose any number of things from our work over the years and say "Hey, but this looks like that" - I'm sure it does, but the question is does it work like that? Does it enable you the way the things we showed did?
> Light Table was also ultimately abandoned before completion.
Unfortunately even after paying ourselves only just enough to live in the area (around 40% of what my peers were paid), we needed to find a way to eat. No software is ever done, but we had more than 40,000 people using it and Light Table was a stated influence on tools at Apple, Google, and Microsoft. We did our best. Was there more to do? Of course, there always is, but at some point we had to make the hard decision to leave LT in the hands of the community. I'm curious what direction you think we should've gone instead?
> Perhaps Granger should rein in his ambitions somewhat
Maybe, but at the same time, we had people willing to let us try. You paid literally nothing for access to our work, nor to the effects our research had on others, so I'm not sure why there's this much negativity here. We need people testing the fringes because where we are is so far from where we could be. Lots of things did work in Eve and there were cases where we were so much more efficient it hardly felt like we were "programming" at all anymore. We've shared everything we've done and we'll continue telling more people about it in the hope that others can benefit from what we've learned.
And yet you're the one acting hurt, while I'm the one having to shutdown the project. That's very different from the HN that rallied us to do our kickstarter in the first place - the one that encouraged innovation and trying to do crazy things in the off chance that they work. There's so much more to do and I sincerely hope HN doesn't become so cynical and demeaning that it's not worth sharing people's efforts here.
I can't imagine how hard it must be to shut it down after all these years, but I know whatever comes next in PL and IDE design will owe your project a huge debt. Thank you for everything!
My experimental code editor design, Patchworks [1], is one such example.
P.S. I'm a big fan of your work! Looking forward to hearing about your next project.
Testing, yes, but not exploring. Grad school gives you one experiment and then you have to start publishing. So if you have something you want to try out, with a direct implementation strategy and a clear set of possible outcomes, then you can do that at grad school.
If you want to try many things and iterate, grad school will not work well. You will be expected to publish digestible “learnings”, and so you will end up skewing your work towards ideas that are likely to produce compelling presentations.
There’s no good place to experiment, in either the corporate or academic world. Your best bet is to move between many domains, trying small ideas in context while also delivering value, and only ever doing your real Hail Mary experiments at home on your own dime.
But if you want students, you need to find grants for them. And if you need materials/travel/services/etc for your research that’ll require grants too.
I hope things like https://clojuriststogether.org/ or possibly patreon will make clojure open source projects more sustainable for developers.
If you reign in your ambition, well, isn't that why innovation in the programming experience field is so stagnant (basically stuck at the Smalltalk level) in the first place? We should be free from disdain to take risks, possibly lose, with a chance of hitting it big.
It’s not that programming ergonomics are stagnant, it’s that all of the gains have been made by professionals. And the tooling is nearly impossible to leverage for a beginner environment because all of the assumptions of a pro developer are built in to their design.
The innovations are there, Heroku, Git, CSS, Markdown... these are all triumphs of programming ergonomics. They’re just all inevitably coopted by professional “Foundations” and amended to the maximum level a Pro developer can handle. JavaScript is almost useless for beginners now because the tooling is so complex, but full time front end devs can crank out HTTP packets like no ones business.
So you will need to watch those developments and lean on their ideas and some of the low level tooling if you ever hope to build a beginner environment. But you can’t use the tools themselves.
Still, if you start with SmallTalk you will fail. If Chris Granger and Bret Victor started their and failed, you will fail too, because those guys are rockstars.
You need to take the ideas being tested in the Pro tools and use them, without adopting the Pro implementations or even the interfaces. It’s or easy.
It doesn’t take a rockstar to make progress here, and anyways, I’ve been relatively successful on the academic side (e.g. just got a 10 year influential paper award for my 2007 live programming paper). I don’t think Bret Victor failed so much as lost interest, and he accomplished a great deal in getting people interested in this area again. Chris hasn’t really failed either, he is still young. And let’s not forget all the ex-HARCers...
Also, not all of us see this as a make programming more accessible problem; e.g. that’s not my thing, I really want to improve programming en masse. But we all agree the existing way is a dead end and we need to experiment ei5h radically different approaches.
It would seem that practically no programmer's tool has ever received the attention to interface detail that is common in the best games.
Generalized AI is like practical fusion, always 20 years away. I mean, it will come eventually, but until then...there is still value in making humans better.
I know, and I rewrote my post several times before submitting it, trying to minimize the harshness. But the pattern with Granger is pretty obvious, isn't it? Grandiose ambitions, over-commitment, and a resulting failure to ship.
LightTable and Eve are still very influential and inspiring even if they aren't successful. I am personally glad they existed, as they provide experience and lessons for future efforts.
Most of them a con men, selling something they know will never work, especially on kickstarter and the like.
This was nothing unique, it's something people have been trying to do since computers were invented and it has failed every single time. COBOL was conceived with the idea that people in other disciplines would be able to do their own programming.
When there is every reason to think you will fail and you ask people for money to try then you start to look a lot like those con men.
A less asshole-y phrasing would be "I wonder if he had reduced his ambitions somewhat, it might have had more chance to succeed".
If LightTable's features "had been standard in IntelliJ, Visual Studio, and even Eclipse for years", how is that evidence that Granger et al were being overly ambitious? Wouldn't it suggest exactly the opposite?
Vice-versa, if LightTable was overly ambitious, wouldn't that mean it tried to do things that were (too far) beyond the scope of existing technology?
I wish his audiences were a bit less credulous though. Experiments like Light Table and Eve are just that: interesting and potentially useful explorations of design space, but as unlikely as anything else to radically change the discipline of programming overnight.
http://chrononsystems.com/blog/light-table-concept-vs-realit...
Light Table was also ultimately abandoned before completion.
Perhaps Granger should rein in his ambitions somewhat, or at least try to delegate more (assuming there are enough people to whom he can delegate)?