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Re:The Eve programming language project is winding down by seanmcdirmid on Wednesday January 24, 2018 @10:38PM (#16228549)
None of those are interesting experiences beyond the command line. They represent exactly the stagnant thinking that we are fighting against. Especially GIT, it could have come out in the 70s with the interface it relies on. It makes me sad that people see this as progress.

It doesn’t take a rockstar to make progress here, and anyways, I’ve been relatively successful on the academic side (e.g. just got a 10 year influential paper award for my 2007 live programming paper). I don’t think Bret Victor failed so much as lost interest, and he accomplished a great deal in getting people interested in this area again. Chris hasn’t really failed either, he is still young. And let’s not forget all the ex-HARCers...

Also, not all of us see this as a make programming more accessible problem; e.g. that’s not my thing, I really want to improve programming en masse. But we all agree the existing way is a dead end and we need to experiment ei5h radically different approaches.

Re:The Eve programming language project is winding down by PyComfy on Thursday January 25, 2018 @06:17AM (#16230140)
Interesting experiences beyond the command line are game development tools; Each iteration try to make the barrier between artists/content creators and programmers thinner.

https://www.youtube.com/watch?v=hXSKGYQvZsI

Re:The Eve programming language project is winding down by Firadeoclus on Thursday January 25, 2018 @09:46AM (#16231035)
Indeed. Also interesting is a look at games themselves, especially those that show a long trajectory from beginner to experienced player with significantly different interaction patterns between the two groups.

It would seem that practically no programmer's tool has ever received the attention to interface detail that is common in the best games.