Re:Multiplayer Tron in the terminal
by dom96 on Saturday December 23, 2017 @11:16AM
(#15994745)
hehe, I've been sitting on https://lightcycles.io with the intention of creating an in-browser lightcycles game for a while now. Maybe I will create a clone of this for fun instead :)
Re:Multiplayer Tron in the terminal
by indescions_2017 on Saturday December 23, 2017 @09:36AM
(#15994295)
Congrats on launching, Zach! Wondering if massively mutltiplayer CLI games are the Next Big Thing for procrastinating programmers? Instead of something that requires 30 fps rendition, however, it may be prudent to start with an HQ Trivia style multiple choice live game show ;)
Re:Multiplayer Tron in the terminal
by iforgotpassword on Saturday December 23, 2017 @04:51AM
(#15993604)
Seems quite laggy, although its probably worse due to hn front-page. I tried writing a multiplayer tron when I was around 16 which was only meant for lan and it still suffered from lag in really close combat situations. Granted I didn't have any resources to read up on how to deal with network delay or jitter, since this was before the time I had access to the eternal wisdom of the internet. (And probably wouldn't have understood most of the technical aspects. I read an article about halo's netcode a while ago and was blown away by how sophisticated this stuff has gotten)
Re:Multiplayer Tron in the terminal
by fnl on Saturday December 23, 2017 @10:13AM
(#15994411)
The only way we ever got this kind of stuff to work, back in the late 80s, was connecting Atari STs with MIDI cables. But if you're not on a LAN, the lag will kill the UX - so, a great way to procrastinate in the office :-)
Re:Multiplayer Tron in the terminal
by larrykwg on Saturday December 23, 2017 @06:51AM
(#15993869)
Pretty cool idea, but the lag makes it unplayable unfortunately. Also this random respawn is annoying, it takes a bit of time to find yourself again, enough time to have already been killed. I guess its too fast, too laggy.
Re:Multiplayer Tron in the terminal
by katastic on Saturday December 23, 2017 @02:02AM
(#15993264)
Kind of frustrating because of how buggy it is. Sometimes your line doesn't draw filled pieces (there will be holes), the keys don't respond quickly or predictably enough to drive in single-width corridors. Random artifacts or people spawning in the borders and immediately dying. (off by one?!)
https://en.wikipedia.org/wiki/Blockade_(video_game)
https://twitter.com/nothings/status/944092745282371584
GDC Vault - I Shot You First: Networking the Gameplay of HALO REACH
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networ...
2) I got disconnected few times because I pressed on arrow keys instead of WASD keys.
3) I got the same lagging problem.
Buy anyway it’s fun to play:)
[0] https://itunes.apple.com/fr/app/termius/id549039908?l=en&mt=...
Are there any other similar games around?
Reminder: WASD keys only make sense if you're using a qwerty keyboard layout.
Dvorak is supported through https://github.com/zachlatta/sshtron/commit/0ee0e32b7503ca92....
Currently increasing the size of the server. Should be back online and playable in ~10 minutes.