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Re:Multiplayer Tron in the terminal by iforgotpassword on Saturday December 23, 2017 @04:51AM (#15993604)
Seems quite laggy, although its probably worse due to hn front-page. I tried writing a multiplayer tron when I was around 16 which was only meant for lan and it still suffered from lag in really close combat situations. Granted I didn't have any resources to read up on how to deal with network delay or jitter, since this was before the time I had access to the eternal wisdom of the internet. (And probably wouldn't have understood most of the technical aspects. I read an article about halo's netcode a while ago and was blown away by how sophisticated this stuff has gotten)
Re:Multiplayer Tron in the terminal by indescions_2017 on Saturday December 23, 2017 @09:38AM (#15994300)
Yes! A classic:

GDC Vault - I Shot You First: Networking the Gameplay of HALO REACH

http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networ...