Re:Super Smash Bros. Melee: An “Untouchable” Agent
by chis on Thursday December 14, 2017 @12:00AM
(#15920050)
I was pretty impressed by the Falcon AI earlier this year. He actually used modern reinforcement learning to train from 0 instead of the crappy built in AI. Also, his AI was limited to near-human reaction time (10 frames) which led to a more human-looking agent.
At the end of the day these papers are from master's students. I think they're both impressive in that context.
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by adameast9000 on Thursday December 14, 2017 @12:42AM
(#15920196)
Interestingly the reason they chose falcon was that he has no projectile attacks. I also remember hearing that it could only play against other falcons, and only on battlefield.
But it could have been improved since then
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by joshuamorton on Thursday December 14, 2017 @12:30AM
(#15920159)
> Falcon AI
which one is that, I hadn't seen it (and its not the one you linked).
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by jasonjmcghee on Wednesday December 13, 2017 @11:01PM
(#15919852)
"The agent has access to five actions to choose from: do nothing, left dodge, right dodge, standing
dodge, and Fox’s shine (essentially a shield that pushes opponents away)."
Possibly classified as left/right dodge?
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by ibrault on Wednesday December 13, 2017 @11:29PM
(#15919953)
It requires a shine, jump, and then a left/right dodge executed in a specific time frame, which makes it seem like it was programmed in. My guess is that they just wanted to focus on the deep learning and not get bogged down in Melee mechanics/terminology.
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by joshuamorton on Thursday December 14, 2017 @12:25AM
(#15920141)
Left/right dodges are the rolls. Wavedashes are a more complex maneuver.
Re:Super Smash Bros. Melee: An “Untouchable” Agent
by webkike on Wednesday December 13, 2017 @11:05PM
(#15919866)
Wave dashing is a combination of actions, not a single action.
The paper claims there are only 5 used actions, but I also observed wavedashing.
Also as an aside this is yet another in a series of not as cool as I'd hoped melee ML projects :(