Re:Board games are back, thanks to lessons designers learned...
by TheGRS on Thursday November 30, 2017 @07:49PM
(#15821080)
Not so, PUBG is one of the most popular games right now and is based primarily around player elimination. Though they don't make you wait around to see the end of the match.
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Re:Board games are back, thanks to lessons designers learned...
by mmanfrin on Thursday November 30, 2017 @08:45PM
(#15821303)
That is also a defining game mechanic, which sets it apart from other games.
Re:Board games are back, thanks to lessons designers learned...
by jasonlotito on Friday December 01, 2017 @10:01AM
(#15824158)
I'm not sure what you are are "not so'ing"? Are you suggesting the PUBG model is ubiquitous? I mean, sure, PUBG is popular, but it's popular because once you are dead, getting another game is less than 60 seconds away.
But saying PUBG model is ubiquitous? No, the die and respawn is in fact the common model, and I don't see that changing outside of battle royale style games.
Re:Board games are back, thanks to lessons designers learned...
by TheGRS on Friday December 01, 2017 @12:30PM
(#15825490)
I was saying not so to this statement and giving a recent example:
> "Lack of a player elimination mechanic" is nearly ubiquitous in action games
Re:Board games are back, thanks to lessons designers learned...
by PhasmaFelis on Thursday November 30, 2017 @07:53PM
(#15821096)
Fair enough, although that last is also a good point. Rust matches can last a while, but when you die you can just slot into a new match starting elsewhere, so you still don't have to wait. There's no direct equivalent in board games.