News for hackers. Stuff that matters.
Re:Board games are back, thanks to lessons designers learned... by PhasmaFelis on Thursday November 30, 2017 @06:35PM (#15820658)
"Lack of a player elimination mechanic" is nearly ubiquitous in action games. Players can be killed, but never bumped out of the game; you just respawn in a few seconds and try again. The penalty is that you're unable to harass the enemy team during the respawn delay and the run back from the spawn point.

Elimination deathmatch modes exist, but they're usually an optional mode, and even then calibrated so matches take no more than a few minutes.

Re:Board games are back, thanks to lessons designers learned... by TheGRS on Thursday November 30, 2017 @07:49PM (#15821080)
Not so, PUBG is one of the most popular games right now and is based primarily around player elimination. Though they don't make you wait around to see the end of the match.
Re:Board games are back, thanks to lessons designers learned... by mmanfrin on Thursday November 30, 2017 @08:45PM (#15821303)
That is also a defining game mechanic, which sets it apart from other games.
Re:Board games are back, thanks to lessons designers learned... by jasonlotito on Friday December 01, 2017 @10:01AM (#15824158)
I'm not sure what you are are "not so'ing"? Are you suggesting the PUBG model is ubiquitous? I mean, sure, PUBG is popular, but it's popular because once you are dead, getting another game is less than 60 seconds away.

But saying PUBG model is ubiquitous? No, the die and respawn is in fact the common model, and I don't see that changing outside of battle royale style games.

Re:Board games are back, thanks to lessons designers learned... by TheGRS on Friday December 01, 2017 @12:30PM (#15825490)
I was saying not so to this statement and giving a recent example:

> "Lack of a player elimination mechanic" is nearly ubiquitous in action games

Re:Board games are back, thanks to lessons designers learned... by PhasmaFelis on Thursday November 30, 2017 @07:53PM (#15821096)
Fair enough, although that last is also a good point. Rust matches can last a while, but when you die you can just slot into a new match starting elsewhere, so you still don't have to wait. There's no direct equivalent in board games.
Re:Board games are back, thanks to lessons designers learned... by mrob on Thursday November 30, 2017 @07:39PM (#15821021)
However, one of the most successful and popular action game series, Counter-Strike, is based around player elimination.
Re:Board games are back, thanks to lessons designers learned... by maccard on Thursday November 30, 2017 @08:09PM (#15821161)
The elimination in CS is in the region of 2-3 minutes, whereas in any board game I’ve played, it’s been 30+
Re:Board games are back, thanks to lessons designers learned... by KON_Air on Thursday November 30, 2017 @11:33PM (#15821923)
I played every CS except CS:GO and despite all the changes and the focus on selling clown guns I'm pretty sure it is still a "complete the objective against the clock" game.

Unless it is poolday.

Re:Board games are back, thanks to lessons designers learned... by geon on Friday December 01, 2017 @01:55PM (#15826234)
It is very rare to have the clock run down. The time mechanic is there only to limit the round time. Most of the time either team is eliminated, or the bomb goes off/is defused.