You find that you need to do less mental work, as your tests make the required abstractions apparent for you. 'the minimum thing that makes the test pass' ends up being the complete solution, with full test coverage. Any refactoring done is safe from regressions, because of your comprehensive test suite. And when other colleagues inevitably break your code, you already have a test lying in wait to catch them in the act.
As much as I like the idea of TDD, I have a problem with this part. When some refactoring is needed, or the approach changes, it seems like you have two choices. One is to write the new version from scratch using TDD. This wastes extra time. The other is to refactor which breaks all the guarantees you got before. Since both the code and the tests are changing, you may lose the old coverage and gain extra functionality/bugs.
And unfortunately in my experience, the first version of the code rarely survives until the deployment.
Also some refactorings are easier with tests, some are harder.
The kind @viraptor mentiones is the kind that spans more than one compoment. For example when you decide that a certain piece of logic was in the wrong place.
The kind of refactoring that becomes easier is when you don't need to change the (public) API of a component.
Take for example the bowling kata. If you want to support spares and strikes and you need extra bookkeeping, that's the easy kind of refactor where your tests will help you.
But if so far you have written your tests to support a single player and now you want to support two players who play frame by frame... Now you can throw away all the tests that affect more than the very first frame. (yes in the case of the bowling kata, you can design with multiple players in mind, but that's a lot harder in the real world when those requirements are not known yet)
I've been forced to follow TDD for several years and also been given the same kind of comments to downplay any reasoned arguments against it which I find frustrating to be honest. I don't see why the benefits wouldn't be immediately apparent.
> You find that you need to do less mental work, as your tests make the required abstractions apparent for you. 'the minimum thing that makes the test pass' ends up being the complete solution, with full test coverage. Any refactoring done is safe from regressions, because of your comprehensive test suite. And when other colleagues inevitably break your code, you already have a test lying in wait to catch them in the act.
You can do all of the above by writing tests at the end and checking code coverage as well.
With the right tests this works great. I have also seen the opposite where a test suite was extensive and tested the last details of the code. Then the refactor needed more time to figure out what the tests are doing than the actual refactoring. As often, moderation is the key to success.
Only when I understand the problem, the SDK and the expected result I could start writing some tests.
TDD seems to be for business applications where you're using tried and tested technology to implement new problems.
Scientologists make the same argument
If you don't know how to solve a problem you actually need to do some research and possibly try a bunch of different approaches. Over encumbering yourself with specific production focused methodologies hurts. If you're doing something genuinely new this can be months of effort.
After the fact you should go back and rewrite the solution in a TDD manner if you think it benefits your specific context.
Why? Why not add tests to your existing code?
When I was a UX prototyper, none of my code ever made it into production.
That's why it's better to start with the highest level tests first and then move down an abstraction level once you have a clearer understanding of what abstractions you will need.
I find TDD proponents don't take into account that writing tests can actually be really time consuming and challenging, and when you've got a lot of code that is tests, refactoring your tests becomes very tedious.
Doesn't that get caught in code review anyway though? I find being forced to write tests first can be clunky and inefficient. Also, I've worked with people who insist on the "write the minimum thing that makes the test pass" mantra which I find really unnatural like you're programming with blinkers on. TDD takes the fun out of coding for me sometimes.
Generally I'd rather sketch out a chunk of the code to understand the problem space better, figure out the best abstractions, clean it up then write tests that target the parts that are most likely to have bugs or bugs that would have the biggest impact.
I find when you're writing tests first, you're being forced to write code without understanding the problem space yet and you don't have enough code yet to see the better abstractions. When you want to refactor, you've now got to refactor your tests as well which creates extra work which discourages you from refactoring. When the behaviour of the current chunk of code you're working on can still be kept in your head, I find the tests aren't helping all that much anyway so writing tests first can get in the way.